the_Monk

the_Monk

Joined Last seen Member # 3016150
24 Posts 2,232 Replies 2,423 Reputation

To expand on the suggestions I made in reply #94. I may be barking up the wrong tree here but I'm not convinced that creating the client-server/p2p hybrid I've been posting about wouldn't be that hard to pull off. Certainly might not seem profitable in regards to DG1 but should definitely be considered for a DG2 (if in fact in the works). Hell, even if it didn't bring in any money at all (adding the client-server model to take care of lobby and con

269 Replies 812,639 Views

[quote who="miriyaka" reply="90" id="2922724"]Ok, that makes sense. Use a client-server layer to maintain connectivity and prevent or repair inappropriate drops-- presumably by pausing the sim until all P2P connections are re-established or the P2P-dropped client drops from the server as well? I couldn't tell you whether or not that's doable in a patch, but it makes sense within the completely-P2P confines of the moho engine's sync/sim model. At the very lea

269 Replies 812,639 Views

[quote who="miriyaka" reply="88" id="2922469"]re: the_Monk I'm not sure what the benefit of making the lobby client/server would really be, if all clients still have to connect to one another upon game start. It'll just delay any connectivity problems until you launch. That wouldn't affect any mid-game connection drops either. The only thing this might be able to address is lobby drops (likely caused by all 7-9 other players in the game attemptin

269 Replies 812,639 Views

I don't personally believe that fixing connectivity issues in Demigod is a lost cause. Nor do I believe that it would necessarily require an inordinate amount of time or money to do so. The question is does SD own the IP and/or netcode and if not can such modifications be done to the netcode without breaking contracts etc. that may exist. I have long believed that although the inability of P2P traffic to be forwarde

269 Replies 812,639 Views

Yup. Focus on map-design and maybe allowing the community in with custom maps (ie. make DG2 mod-friendly.....at least as far as non-ladder games are concerned) Also, yes keep the number of DG's low but flesh them out more.......and have them all as "assassins" this time round......don't introduce balance/gameplay issues by having assassins AND generals like last time.

269 Replies 812,639 Views

[quote who="OMG_ZEX" reply="54" id="2921829"]Quoting Zen_God, reply 53 Quoting OMG_ZEX, reply 52 and bigger lag!you just need bigger internet you can have fun with the 4 people that can play without lag then [/quote] How about that? I happen to be the guy to talk to if you're laggin in a game.......hehe ;p Among my friends it is said that I possess the "tho

269 Replies 812,639 Views

[quote who="kona0197" reply="46" id="2921782"]Quoting the_Monk, reply 34Besides, there are benefits to running WGA like having access to their FREE antimalware suite which is actually quite good and getting additional software support that isn't deemed "critical". I have yet to see any benefits from using MSE. AVG and Malewarebytes do a better job. Top that off with MSE does not have an option to turn off auto updates. Very annoying. I block updates having to do with

81 Replies 119,284 Views

[quote who="OMG_ZEX" reply="50" id="2921791"]Rook twice the size? good luck getting around corners.....[/quote] solution! Bigger maps! Bigger LANES..........make the game actually look like the ADVERTISEMENT POSTERS! :P

269 Replies 812,639 Views

[quote who="kona0197" reply="32" id="2921704"]Quoting DrJBHL, reply 30And WGA is undesirable because? Because I know I have a legit copy that came with my brand new machine and I don't need the system calling home to verify this every other month. I value my privacy. Besides Windows calling home eats up resources.[/quote] what?!? Allowing windows to "phone home" now and then eats up resources? The last time I needed to be con

81 Replies 119,284 Views

[quote who="DisturbedComputer" reply="10" id="2921585"]Quoting Uvah, reply 9Hang on: I clicked on the link and it took me to Secunia's website. Not to a porn site. I still have it up in a separate tab. I can show it to you if you like. did you click or highlight and copy and Paste ?? cause ***Removed*** dose NOT take me to http://secunia.com/vulnerability_scanning/personal/ as the link for this in post 6 is not a click-able

81 Replies 119,284 Views

In a word YES the pathfinding is as terrible as ever. You can test this yourself: 1 unit outside a wall select the 1 unit click at a spot inside the wall the 1 unit will start filing into the castle to that spot click the same spot again (test even when not having moved the mouse from that spot) and the unit will start reversing going who knows where click the same spot a third time and the unit will reverse a

124 Replies 358,936 Views

Hmmm.......Brad if this project (DG 2 etc.) gets the "green light"......I can't help with gameplay etc. suggestions but I could always lend a hand with some networking/connectivity consulting? [e digicons];)[/e] EDIT: Well ok........the one suggestion (keeping in mind it's a suggestion from a relative "noob") would be as posted above to lose the Assassin/General seperation and make them all Assassins

269 Replies 812,639 Views

Shattered Horizon - truly 3-D FPS. Very cool idea sadly ahead of its time. It requires DX10 and since Win7 was still new at game launch many still XP-gamers at the time passed on this GEM of an FPS. Do yourself a favour and pick it up with a couple of friends. LAN parties with this game are amazing! Plus it has DEDICATED SERVER FILES for the public. Have to

136 Replies 284,246 Views

I like it. I find it much snappier than IE 8 (especially on this 2005 notebook I'm typing this from) Haven't had one single issue with it since getting it through windows update (of course my systems are never modified in any way, run every single MS update [u]always[/u], and [i]in general[/i] always work! [e digicons]O:)[/e] ) ...my 2 cents!

65 Replies 131,918 Views

What does it matter really? I mean the game still loads does it not? It's not like STEAM has some huge memory footprint etc........ The system my wife uses to game on is rarely connected to the internet, in fact it's usually only connected long enough to use STEAM to download/install the games and then off goes the WiFi. She plays all of her games using STEAM in OFFLINE mode. Have done this for years......never an issue. [e digicons

21 Replies 50,652 Views

LujanD, No one is [i]oversimplifying[/i] anything. You seem to want to convolute things why? [b]Effort[/b] goes to [i]intent[/i] as [b]Result[/b] goes to [i]product[/i]. I believe that is all that is being stated. Your rhetoric does nothing but imply that sympathy or understanding should be exercised when being critical of the lack of [i]result[/i]. Maybe, maybe not.....I'm not here to say....just to point out that the others

20 Replies 65,115 Views

Yes constant defragging will in fact cause premature wear of the HD. That is fact. Unecessary read/writes = unecessary wear. That said, it is not a bad idea to force a "defrag" once in a while after software has been uninstalled or files moved deleted so that the filesystem is in a less fragmented state [i]before[/i] installing something new. However, BY FAR the better thing (better than constant defragging

53 Replies 237,612 Views

[quote who="MewbornEion" reply="18" id="2913482"]Hey guys , if the world is going to end , we'll die. I'm afraid of death ... Aren't you afraid of it? [/quote] Not much point in being afraid of the inevitable is there? No disrespect (I don't actually know how old you are) but it seems to me that the younger generation is often at the head of such statements seeing as they've grown up in a world of buttons and funct

22 Replies 123,215 Views

[quote who="kenata" reply="56" id="2909226"] It does not seem like those who find your argument lacking are actively seeking to ignore your points. Looking at your above argument, which is a fairly distinct argument to the one you had first posted, you have made several lofty claims yet have not fully backed them up. I will assume that in your opinion, an unfinished game is one that contains any game or UI element that presents itself without performing some function. Thus, in your

124 Replies 358,936 Views

Since you're either being obtuse or just want to see me type it out again and again, I'll keep my response as short/concise as possible: 1. An unfinished game is garbage (especially when complete features are missing at launch) 2. Great......we have speeches, authentic music and art (hence the "hollywoood" comment) but we can't make the game connect people who want to play together without crashing or freezing or bugging

124 Replies 358,936 Views

[quote who="Rebell44" reply="44" id="2908857"] For many players (myself included) gfx is less important than gameplay. I dont consider getting DX11 and AA few weeks later as a big problem. [/quote] Again, nowhere was it said that graphics were [b]more[/b] important than gameplay. In fact no comparitive scale regarding graphics and gameplay was even introduced or any suggestion made that lack of AA or DX11 support detract from the [i]gameplay[/i] as

124 Replies 358,936 Views

[quote who="JuleTron" reply="42" id="2908708"] Haters gonna hate. CA implemented all the features that the community wanted in the exact way that they wanted and imagined. See here. The vast majority seem very happy with it. And there must be soemthing wrong with your PCs if you think the game looks ugly. Looks beautiful on mine. [/quote] Who said anything about "hate"? I expressed frustration at once

124 Replies 358,936 Views

[quote who="kenata" reply="35" id="2908112"] What I think is crap is that we have NO ANTIALIASING support in-game at the moment. Thanks a lot CREATIVE ASSEMBLY....really? I used to sing their prasises. I've been a TOTAL WAR fan since the very first one. Unfortunately I've seen the series tank and turn to hollywood garbage. Thanks for the latest FAILURE Creative Assembly........I will be a sucker no longer. This is the last TW game I will ever buy. No DX 10 or 11 su

124 Replies 358,936 Views

What I think is crap is that we have NO ANTIALIASING support in-game at the moment. Thanks a lot CREATIVE ASSEMBLY....really? I used to sing their prasises. I've been a TOTAL WAR fan since the very first one. Unfortunately I've seen the series tank and turn to hollywood garbage. Thanks for the latest FAILURE Creative Assembly........I will be a sucker no longer. This is the last TW game I will ever buy. No DX 10 or 11 su

124 Replies 358,936 Views