I saw your play style, or what you like to do, there but no good reason not to add drop ships. You prefer to bombard and rebuild from the ground up, and nothing wrong with that I have enjoyed it up to now as well. Why limit your choices though? Especially when it is something that will obviously not affect your game play style but add many options and more fun/replayability for others? If you read my post on this then you wou
Lazerblade
Seems like it would be real simple to add land combat and make it interesting. Would only require a few new lines of info to display in the planet view. Showing the current troop garrison and a line that will pop in for enemy troops. That could display the level or strength of the troops as well based off any training, that could be added, or based on the culture influence stronger culture getting a boost. </p
I love the new game looking great so far. Been seeing a lot of complaints on Titans being overpowered or getting them too early in the game. Have a suggestion that could address this and could help with changing up the gameplay a bit. Suggestion is this. ( I know we have a basic Fleet research tree, this would expand on that.) Create a Fleet Management skill to research. Reduce the over