Elexis

Elexis

Joined Member # 2904710
3 Posts 10 Replies 151 Reputation

So if I were to implement a new city improvement, what would need to be done to get the AI to use it? Will the AI be smart enough to look at the benefits and determine if it's a worthwhile investment or is there some sort of priority value that needs to be assigned?

30 Replies 94,839 Views

@Frogboy, is there actually LOD in FE? It's really difficult to tell, especially since the buildings are in most situations small and cluttered together anyway. Some possible optimisations could be: - Disable pedestrians in all cities except the one closest to the centre of the screen - LOD slider for pedestrians (turn them off at a certain zoom level) - might already be done? Might cause issues for certain tiles eg wild horses?

98 Replies 220,198 Views

The improvements to the cloth map look fantastic, and I can see a lot of practicality for use beyond Elemental. For instance: my D&D group is currently in the middle of a game where the world has been made up as we go. We have a significant part of that world fleshed out now but all we have for a map is a picture of what we drew on a whiteboard. I reckon making a map using FE's tools would be great, so my request is: If/When the Elemental: Fallen En

2 Replies 4,421 Views

[quote who="Frogboy" reply="10" id="3206728"]Here's a video walkthrough: http://www.youtube.com/watch?v=65rtyTNRrjQ [/quote] I watched this and your jumping made very little sense at all. Then I eventually realised that I wasn't watching the game in sequence, which really confused me. Is that youtube breaking for me or is that how the video was laid out?

91 Replies 303,589 Views

[quote who="UmbralAngel" reply="17" id="3204610"]To summarize my previous suggestions, I think a "tournament" mode that forces an identical starting area for at least a 10x10 or whatever radius you think is appropriate. This might even include a nice spot for a second city, similar to how in Starcraft you have a "natural" expansion.[/quote] This is probably very easy to do once modding becomes available.

29 Replies 143,926 Views

I have a lot of steam games. A lot. That said, I don't like steam that much. It works like a charm on my desktop, but when I use my laptop, even 3 years after first using it I am still fighting with the client whenever I go where there is no internet (fyi Elemental:FE better not require internet access on startup when out of beta). This was the primary reason I first looked into Impulse. Below is my current routine for buying newly released games. <span style

464 Replies 2,508,963 Views

This may be the one and only thread I post in during the beta, but if it helps then I've done my job as a tester. There is a long winded explanation below which if read through should enable everyone to grasp what I am getting at. For those who prefer the short summary , here it is: The construction of buildings should be accelerated based on what resources it needs. If it uses a resource that buildings currently under construction

0 Replies 3,486 Views

I don't know if anyone has noticed this but I assume someone has but for some reason Impulse Dock appears in the Alt-Tab menu. Not often, but usually when alt-tabbing from a full-screen program. The icon it has looks like the default one for programs made in .NET . Just letting people know.

2 Replies 2,428 Views

you should be able to back up the install files for SINS to CD just like you would back up any other data to CD. There is no copy protection in SINS. (The reason can be found [link="http://blogs.ign.com/Stardock_Games/2008/01/29/78711/"]HERE[/link].) As long as you have the serial, your copy is as valid as the bought from the store.

14 Replies 8,136 Views