Much bullshit, very smelly thread. Isn't a real 4x, and isn't galciv2 complexity aren't exactly the same thing. Master of Magic and the first civ game are founding games in the genre, both 4x, neither compare well in complexity despite having near identical shells. Neither are anywhere near as complex as Galciv2, which is far more complex than the first, and nowhere near as complex as something retardedly annoying, like MOO3. So it's not galciv2 complexity, it's more complex than the
psychoak
30 repair cruisers work pretty damn good. I just lost a 30 minute battle as advent. Battle, not game, the game was a few hours, lost that too though. Advent shield cheese versus TEC repair cruisers. The AI could reinforce faster(unfair AI), and I wasn't able to wear the fleet down fast enough to get rid of it. Once I reached a threshold on disciples where I was no longer resupplying my antimatter reserves fast enough to sustain the shield restores and keep the guardians running, it was over
Well, it is. It still blows, but that doesn't negate reality. Building 400 light frigates and a couple capital ships nearly every game, never researching any abilities, and getting creamed even with 10-1 odds is a vastly inferior ai when compared to the still pathetic, but vastly superior ai we have now. It sucks, but it's still better than the previous even more sucky version.
You don't like not fighting 400 disciples? I've only played one game and I already saw massive improvement, resource bonus aside. I was using a level 8 Sova has bomber suppression against an Advent ai and the little bastard ignored it until I clicked the insta build button to replace my then dead fighters. It got almost halfway through them before it was repeatedly disabled till the ability wore off. Is it a good tactical ai, obviously not, but the little shit is a hell of a lot better than