Mazuo

Mazuo

Joined Member # 2875252
6 Posts 396 Replies 446 Reputation

[quote]Fighters only damage light targets. Bombers are the main threat to the flt.[/quote] What? Fighters do anti-light damage and bombers have light armor. Sounds to me like the counter to bombers is more fighters.

59 Replies 12,071 Views

I highly doubt it works with the 1.09 beta patch or will work with the final 1.1 patch without bailknight updating the code. Then again, I haven't actually tried it, but I'm fairly certain. The good news is that unless bailknight has disappeared off the face of the Earth, I think we can expect that he will update his mod considering how much work he's already put into it and how much we all love it.

770 Replies 2,174,088 Views

And I'd have to heavily agree with the last two posters. Strange, considering how some in here just want to sling barbs about how either I can't use the Kol or want to give it an absurd level of power. Oh well. Guess you can't always get reasonable people on forums these days.

18 Replies 8,550 Views

[quote]No what your asking for is the Kol to be overpowered[/quote] Considering how great your reading comprehension was the first time around, I expected nothing less from you this time. Good job.

18 Replies 8,550 Views

Yes, that revelation came to me soon after I got off the computer. Still, it might be a good thing to make the default options use player selected colors to avoid confusion like this in the future.

13 Replies 4,759 Views

Started a new game and picked entirely new colors this time to see what would happen. Player 1 TEC Blue - Player 2 Vasari Yellow. Game loads up, I'm light green and enemy is red again. All effect options are checked on. The piracy main screen reflects this. The new mini-window in the top right shows the correctly colored icons. EDIT: *sigh* Didn't notice 'Use Team Colors' was checked on in User Interface. Still, unless I'm misunderstanding the wording here, shouldn't hav

13 Replies 4,759 Views

Well, thanks for the constructive criticism there Heritor. Maybe when you're able to descend from your high horse, you can suggest the perfect way to fix it. For those who actually want to discuss this, ships quickly get to their ~67% shield mitigation which effectively causes a level 3 800 damage railgun shot (That's off the top of my head as I can't find the damage statistics offhand currently) into a measly 264 damage shot against one ship for a fair chunk of antimatter. As

18 Replies 8,550 Views

Show mesh team colors is on here. I setup a game with my team being red and Vasari green. Once game loads up, in the piracy menu, Vasari has kept the icon I assigned them but have stolen my color. I've kept the icon I picked, but given the green I assigned to Vasari.

13 Replies 4,759 Views

Right. Which is why if I had my way, I'd either up the antimatter cost or cooldown time on the Kol's railgun, but have it bypass shields entirely and hit the hull. If you couldn't bypass mitigation by doing that, I'd leave the cost and cooldown the same as now and still have it pierce the shields and do damage to the hull like a phase missile. I think it makes sense in the fluff as we're talking about a hyper-accelerated round punching through shielding and armor.

18 Replies 8,550 Views

Without even reading the whole thing, I'd suggest you learn more about the railgun before making ridiculous claims about how much damage it does. Going off the infocard and actually seeing what it does to another ship are two different things. Right now, the Kol's main ability weapon is gimped. Additionally, I'm flabbergasted to see power surge written off as some ho-hum skill when it's pure awesome. Edit: I wouldn't be surprised actually if some real number-crunching showed

18 Replies 8,550 Views

Hoping I'll have time to help out with this. For those that do, make sure you really dig around with the new stuff and weed out the obvious bugs and imbalances. Will be much appreciated.

134 Replies 377,520 Views

Wait...what? I know they were fixed there for a while, but the past few games I've played have had a random number of resource asteroids surrounding planets. Are you playing with an old patch or something?

5 Replies 12,563 Views

The only thing I hated about the original is that I had been extremely careful for hours of gameplay to never injure or kill AN forces. I wanted that statistic to remain as 0 for my entire game. Then, I'm rewarded for all that patience, reloading, and careful aim by them giving me a mission that forces you to kill an AN member to advance the storyline. That's when I was fed up, glad it was a rental. I'm just [I]really[/I] hoping this time around they don't do that to me as I'm pretty

7 Replies 589 Views

Did they put out any new info during E3? I haven't heard much new for months now which worries me considering the last stuff I heard was that it was relatively pretty now, but the AI was still as dumb as a bag of hammers.

7 Replies 589 Views

Eh, Dragon Age looks a lot more like the BG2 I knew and loved than anything Obsidian's made. Don't get me wrong, I [I]like[/I] NWN2, but we've had an expansion, they're working on the second and still very basic flaws and bugs remain in the game. Modders have done far more for it than the official guys who were paid to release a smoothly working final product.

41 Replies 108,895 Views

Yes, but Relic was responsible for patching. And if you've been over to the RelicNews forums, I'd say the consensus was that they handled it extremely poorly.

7 Replies 946 Views

The only possible worry I have over GFWL with DoW2 is their nebulous comments about what they're going to use the marketplace for. If they sell custom skins, maps, etc. over it, it's doubtful they'll be very supportive of a modding community giving away those kinds of things for free. That being said, other than more recent experience with the horrible Soulstorm and their nonexistent patching, I trust Relic to do a great job with what looks to be a new flagship title.

7 Replies 946 Views

[quote]watch out World of Warcraft.[/quote] I wish competitors would stop saying this. It doesn't matter how good your game is or how much content it ships with, it will [B]NOT[/B] dent WoW's subscription base. The game is here to stay. When people are still playing EverQuest after all this time and WoW has been vastly more popular, you're just setting yourself up for failure if you're looking to compete with it. Carve out your own niche and succeed.

41 Replies 108,895 Views

Ah, right. Sneak attack damage added to attacks. Having played NWN2 quite a bit, I should have remembered that. Well, thanks regardless Annatar. And yes, Minsc is God.

115 Replies 267,962 Views

[quote]THAC0 and backstab multipliers.[/quote] I never played D&D, just the computer games based off of it. So I can understand how they ditched THAC0 and replaced it with something else, what did they do with backstab multipliers? They seemed pretty essential to rogue classes in the Baldur's Gate series. For that matter, what changed with backstabbing from 3.0->4.0? As for the topic, NWN2 is pretty good and as Annatar said, MotB makes it a lot better. I'd grab the

115 Replies 267,962 Views

The only problem I've had since using the mod is that a game I played a few days ago wouldn't load. Minidump every single time. Which was weird as a more recent saved game loaded just fine. I'm thinking it's more likely a Sins error than something to do with the mod, but I figured I'd mention it anyway in case anyone else has had the same thing happen.

770 Replies 2,174,088 Views

Honestly I'd be quite content to leave smart scouting to manual clicking with only one small change to auto-scouting. Make the scout retreat to the nearest friendly or empty system when its shields collapse. You could toggle this off if you were wanting to use them for their various abilities like timed explosives.

9 Replies 4,567 Views

I don't play Vasari at all really, so would that one capship that has the ability to act as a stabilizer work with RA? If so, that could be very evil to have a decent supply of ships appear instantly where you were fighting.

15 Replies 5,140 Views