Slainangel52

Slainangel52

Joined Member # 2867293
18 Posts 190 Replies 461 Reputation

Would it be possible to do something not as in depth as the galciv system was, but just loadouts for the current chasis? It would be more like earth 2150 was if anyone remembers that. You researched the various weaponry and every chasis had a certain amount of hardpoints on it. It would add nice variety to the ships imo.

4 Replies 12,443 Views

Well thus far I've played through one map to completion and put a good 5 hours into another one. I'd like to point out some things I liked and didn't like. I appreciate the ability to make a map with 100 planets and 10 star systems as I am a fan of the large epic maps in any strategy game be it turn based or real time. However I've got a gripe with the generation of the map. I made the 100/10 map and placed 3 AI into the slots, my hope was that it would give us each our own system to st

595 Replies 415,808 Views

Well I've already preordered via CC, I had planned on getting it when it came out so preordering it for the chance to help shape it and find bugs is a no-brainer.

4 Replies 14,938 Views

I can't comment in relation to SupCom, didn't bother picking it up. And traditionally I've kept to the "slower" paced RTS games, and really the games that stand out in my fuzzy memory best when I look back down memory lane is really Dune 2, Starcraft, Warcraft 1-3, and Company of Heroes. I've played a host of other titles I care not to remember. With that frame of reference, I'd say that Sins is very well manageable and neither too fast or too slow current

13 Replies 30,849 Views

I havent really been able to play sins a whole lot, but the action does seem to come sooner than in my Supcom games, however I turtle in supcom as well so that definitely adds to it. From what I can tell in the time ive spent playing, Sins would be like playing supcom on maps even larger than the ones available zooming to different fronts and battles to manage your empire. Instead of building intricate bases you will manage research more than the actual base building. I'm still struggl

13 Replies 30,849 Views

I read through the beta threads and couldnt really find any clarification on this subject, if I missed it, I apoligize. I was wondering, when you say the beta closes on july 31st, does that mean beta 2 is shut down altogether or just new people cant get into it and the beta itself will continue on until at least phase 3?

4 Replies 14,938 Views

Hey, I just downloaded the beta last night and this morning I encountered an odd bug. I had started the first tutorial sesssion and I got to the point where it wanted me to fly units to the next planet where the pirates are using the move command. I right click moved rather than actually clicking move and when they got there the pirates came over to attack, my ships moved to engage, but nothing fired, they just sat there looking at eachother. I figured if I used the move command it would advance

271 Replies 223,796 Views