Is it possible to create spell combos, similar to what dragon age had in place? Example: Flash Freeze: up to X targets on the square have an X% of being frozen solid for 2 combat rounds. Stone Rain: deals X damage to units in a square, double damage done to frozen units. Similar to this you could use a heat based spell to thaw your frozen soldiers out. I'd imagine that adding this extra layer of complexity to
Slainangel52
[quote who="Raven X" reply="228" id="2668340"] Quoting Tormy-, reply 227 Yeah, I think that this is what Froggie meant. If this is correct, I am disappointed as well. 200v200 max? That is far from being an "epic battle". Oh well, if we can change the cap from 20 -> 100 for example via modding...well, I am not really worried in that case. Agreed. 400 vs 400 doesn't sound like it would feel that "Epic" to me. As long as we can Mod that though I don't see a problem.
[quote who="diamondspider" reply="223" id="2668241"]I'm happy with 200 vs. 200... that's up to 400 person's in a battle, which is quite a few. Has anyone tried counting up the number of units in that screenie posted earlier... bet it is around 200 and that looked pretty epic to me. Don't forget that, just as in any war game, an entire battle doesn't have to happen in one "hex". This could be one segment of a long line of battles, composing 1,000 of units. The syste
An option for either would be great but when choosing one or the other, I'd rather the units have a fixed size. As others have said, the pewter figures on the cloth map are great but when I'm zoomed in and looking at the actual world, I'd like things to be of an at least believable scale.
[quote who="Raven X" reply="217" id="2668098"] Quoting Frogboy, reply 213 We have made some adjustments to unit sizes based on our internal betas. The largest sized group (for now) is going to be around 20 units. There was too much difficulty scaling/balancing a scenario where a single unit can range from 1 person to 1000 people. It just wasn't fun. This has me curious now. So, are you saying a "Single Unit" can only have 20 "Individual Soldiers" ?
[quote who="Tridus" reply="160" id="2667597"] Quoting Slainangel52, reply 158 Quoting LikeTheWhirlwind, reply 156Don't take the "3 minute" thing so literally. All we mean is that we're aiming more for Master of Magic combat length rather than Rome Total War combat length, for example. We want you guys to feel in control, and for your tactical decisions to matter. What we don't want is for tactical combat to drag on while both sides "go through the motions". Ca
[quote who="LikeTheWhirlwind" reply="156" id="2667584"]Don't take the "3 minute" thing so literally. All we mean is that we're aiming more for Master of Magic combat length rather than Rome Total War combat length, for example. We want you guys to feel in control, and for your tactical decisions to matter. What we don't want is for tactical combat to drag on while both sides "go through the motions".[/quote] Can you clear up the confusion about number of units in an
[quote who="Zawath" reply="132" id="2667515"] Quoting Tormy-, reply 117 Quoting Raven X, reply 115 Quoting Zawath, reply 103 The battles in Master of Magic were also pretty short. And MoM was made HOW LONG Ago? This isn't the early 90's or late 80's...and this Isn't MoM. MoM was a Masterpiece, but it was quite limited for it's day. Honestly, Elemental blows MoM out of the water in Every Way-Shape-and form. If they would have had the
[quote who="diamondspider" reply="107" id="2667387"] Slainangel52comment 106Hooray for oversimplification and watering down of systems in the name of tolerable multiplayer. I'd rather see multiplayer only be autoresolve if the cost for having it is the destruction of single player battle enjoyment. Does a chess clock water chess down? Answer: no. Brad makes good points about why Gal Civ was not and should not have had MP. One problem is that it's hard to team up when you are on diff
[quote who="diamondspider" reply="105" id="2667376"] lswalliecomment 101 ... Seems like a lot of time and dev resources went into this auto-resolved/3min feature.Also to meet a 3min goal I am assuming strategic options and complexity in tactical battles had to be removed to meet such a time limit. So I must ask. Why we need tactical battles? I am thinking of HoMM here. Yes some skirmishes were over in mere minutes but some could go on to 5-10min? Hopefully the auto resolve feat
Questions about the tactical battle setup, is there a "Unit" limit for the battles or is it just going to scale the maps appropriately? 3 minutes to complete battles? Really? I'd be fairly disappointed to amass an army and end up in a large conflict with thousands on both sides only to have it end in.... 3 minutes. It makes me feel like there's going to be a lack of thought involved in the tactical battles, rather than planning out the conflict you can just throw your guys in and it'll be ove
[quote who="magnuskn" reply="8" id="2659025"] Quoting Slainangel52, reply 7 Quoting magnuskn, reply 6 Why do I get the feeling Frogboy is prejudiced against Hotseat? It's not as if the mode would be too hard to implement, if there is a functioning multiplayer infrastructure, right? I'm not a developer and it sounds simple enough to throw in if you've already got the MP infrastructure going. With the change to the turned based tactical battles hotseat makes even more
[quote who="magnuskn" reply="6" id="2658990"] Why do I get the feeling Frogboy is prejudiced against Hotseat? It's not as if the mode would be too hard to implement, if there is a functioning multiplayer infrastructure, right?[/quote] I'm not a developer and it sounds simple enough to throw in if you've already got the MP infrastructure going. With the change to the turned based tactical battles hotseat makes even more sense imo.
Agreed, as I've posted before, I'll be extremely disappointed if hotseat is excluded, especially when multiplayer in other forms is included. There aren't a ton of options out there as far as current hotseat titles and my friends and I were hoping elemental would be our next addiction for hotseat play. Unfortunately these posts never get any attention from Stardock and historical posting suggests hotseat is definitely not going to be a feature at release, and only a slight possibility for lat
[quote who="ddd888" reply="16" id="2655367"] quoting post right now all that seems to matther is total combat rating - single attributes dont matter, just be stronger and you will kill your oponent - i REALLY hope the tactical battles will be tactical in a way that smart moves, use of abilities/spells and unit combination will let you beat an enemy that has a much higher combat rating... well tbh i dont tactical battles need to be... t
[quote who="Mandelik" reply="17" id="2654192"] Quoting Slainangel52, reply 15Visually perhaps not, you may have 5,000 tiny little guys on a square but they'll still act as a single unit on the battlefield. I'd like to see the battles exactly like those in Dom3 but under our turn-based control: - before the battle, you can arrange your troops in formations as you want (divide your horsemen in 2 groups and place them on extreme left and right if that's what you want; make 3
[quote who="Frogboy" reply="12" id="2653489"] Quoting Bill_Door, reply 8 Quoting Slainangel52, reply 7I'm seriously disappointed if the scale of the battles is just gonna go back to the HOMM era of a picture of a unit with a number underneath dictating how many there are. Or these great nations are only fielding armies in the low hundreds. I guess in my mind I was picturing total war scale battles but on a turn based field, I suppose without the psuedo real-time aspect they aren't g
[quote who="Eldorad" reply="58" id="2652951"] Quoting Resand, reply 54 Not really. Essence are just needed to make the land fertile again. You can build cities on fertile ground without spending essence. Hence to a 'lesser' extent - it's still a valid way of limiting city building whilst maintaining narrative. To tie in to Sanati's response below... Quoting Sanati, reply 55 I'd honestly rather not capture enemy cities, raze 'em on the spot, but
[quote who="Sanati" reply="18" id="2652775"]I know you can't please everyone, but I'm disappointed in the city change. I think most of the complaints about the current system are from people who don't really understand the food system or aren't researching the housing upgrades. You only need like 10-12 villas to max a city right now, and gardens are optional if you just go out and look for food resources (one bee hive with a granary is 30+ food). I really like the current system where you can
[quote who="MagicwillNZ" reply="12" id="2652575"]I would like my kids to have a little more variety. Maybe the option to school them to become merchants or scholars? In any case, I have a hard time justifying risking them in battle with their 5-7 hitpoints.[/quote] low HP aside, my children always seem to have abysmal stats that reduce armor/weapons you give them to nothing anyway. .2 modifier for weapons and armor. I assume the system is far from finalized and is just
[quote who="Frogboy" reply="4" id="2653203"]Modding wise, it's trivial since the only thing holding back the number of units is gold which is settable in a text file. I play around with it all the time. [/quote] I'm seriously disappointed if the scale of the battles is just gonna go back to the HOMM era of a picture of a unit with a number underneath dictating how many there are. Or these great nations are only fielding armies in the low hundreds. I gue
Well it won't let me send it to cities belonging to other nations like gal civ, so I assume it allows for trade between your cities?
How did you make boats [e digicons]:fuzzy:[/e] I built a harbor but the option to make ships never came up.
Anyone found a way to group units into companies or whatever so I don't have to select them one at a time for group movement out of newly conquered cities for example?
More specifically company sized units are not recruiting properly. It was working at first then stopped later, not sure what the trigger was unfortunately. http://www.screencast.com/users/Slainangel52/folders/Jing/media/83d5890a-e1eb-475f-aa43-27672586d0a0 Edit: I just remembered something odd that kind of marks when it started. I built a squad of units (6). When that group took losses in a battle (3) any new