P5yy

P5yy

Joined Member # 2845630
123 Posts 631 Replies 19,980 Reputation

Ok its great to see an honorable enemy surrender instead of quit for obvious reasons. Enemy doesnt do anything , u can ignore him , kill him at leisure , concentrate on other enemy players. But when its your teammate surrendering , its really really fustrating because the "inert" AI that takes over does absolutely nothing and wastes the resources that the remaining planets are generating. All those resources piling up could have helped teammates. So both quitting sucks ,

9 Replies 7,968 Views

[quote]. but the Vasari fighters will be busy chasing the 7 bombers...[/quote] I will tend to have atleast 1 bomber squad if i have 35 odd fighter squads just to confuse AI targeting of the enemy into all chasing one bomber squad. Tbh , bombers have gone the way of the siege frigate. Only viable once you have won , as a mop up tool or just something funny and alternative to do when you know the enemy is down , and you could just beat him by the book but its just funny to see a

14 Replies 4,965 Views

Bombers vs Very Heavy. Do they really peel Cruisers? Maybe ...., but I reckon this would do good. vs V.Heavy is 1.00 (Structures and Cruisers) . Id say 1.00 -> 1.25 .

14 Replies 4,965 Views

I sympathesize with the OP. We all know that Sins is a long game that takes ages but thats not the problem. The problem is the amount of time spent mopping up once a game is pretty much over. Other RTS games can last just as long , but the bulk of those games is competitively fought, with only a minor portion being "mop up" at the end. I can estimate that having won over 400+ games online , that if I tried to play every single one of those to complet

71 Replies 34,188 Views

I would not effect the speed. This would make them more vulnerable to HCs and LRMS and we dont need that tbh , since carriers strikecraft counter those two units. Altering just the vs Heavy , means the HCs and LRMs dont change in their synergy with Carriers. Now there are two other units that are not balanced... Flak Frigates Siege Frigates ( Do we still need dumbed-down sieges to protect sp noobs from losing their planets )

44 Replies 14,191 Views

Increasing their anti-Heavy stat from 150% to around 175% - 200% , would make them a viable counter to carriers/supports. I dont think it will overpower light frigates as there are enough anti-LF counters floating around .By increasing the anti-Heavy stat , LFs wont be so mickey mouse against carriers which they are suppose to be counters for. Infact seeing that IC changed it from 125% to 150% for 1.1 , I can see they were trying to promote this anyway with the hindsight that the

44 Replies 14,191 Views

Hey one problem with Impulse I discovered. I install all my games onto G: but it wont let me just swap out the C for a G , when I get prompted for installation folder. Its a real bitch having to use browse and then create folders

114 Replies 260,900 Views

Im running 64 bit vista now , decided to check out 1.1. Having same problem with Impulse. Any ideas?

7 Replies 2,092 Views

[quote] People IMO have forgotten that their are people who want to play just for having fun and enjoy good sportsmanship, not just rush rush and kill your opponent in the shortest amount of time. And you know perhaps even make new friends at the time. [/quote] Sportmanship + making friends and all that jazz should be a separate entity to whatever gamestyle or ability you have at the game. Rush or no rush , sportmanship should never be dependant on anything that is done withi

175 Replies 268,421 Views

Ok heres the basics of Advent vs TEC in MP . TEC > Advent in late game. Doesnt matter what abilities or stuff they have , when your producing 50-100 creds per tick as TEC , your going to win against a poor Vaz or Advent stuck on 20-30 creds per tick. So if your Advent , kill the TEC player before he has got his economic treadmill running. During the mid game , TEC might not be able to spam tradeports at the expense of military , but in late game he will

3 Replies 2,793 Views

Whats exactly stopping you from not joining a stacked game? I think those two teammates who left atleast saw the sense and gave the stacked team exactly what they deserved- a game against AI players . You should have just quit the game. Not all games are stacked. Eventually you can kinda sniff out those that are.. Heres some tips I use.. Those 8 player games with have 4/8 or 6player with 3/6 . Watch them. If it remains open for awhile and those 4 sit together thro

8 Replies 7,448 Views

Maybe we should have a dedicated "thanks for the game" thread. :) Ive got tons of people id like to thank for a really fun mp game , but I dont want to clog up the forums.

5 Replies 5,913 Views