Great work banning Sins 101. [e digicons]:D[/e]
P5yy
Can we just Get LFs to have 175% vs Heavy Armour. Its so simple. Do a small balance change like this. See how it goes in games. Its going to be a bit easier for LFs to kill carriers (which is the problem) , but the strikecraft are still the same.
[quote] But the caste system of this game is what bothers me. [/quote] what caste system? Go online , and you will find nobody cares.
Can we have light frigates 150% dmg vs Carriers to 175% I think thats really all thats needed.
[quote who="Hack78" reply="3" id="2057448"]But WHAT would it do? Is the request to add/remove them (which is currently there) or something else?? [/quote] No the friends button to access the list of friends. Lets say you joined a game. How do you know which friends are online? You dont , because you can only access your friends list from the main lobby.
Screen where you have joined a game and choosing your colour and race etc... Needs a Friends button somewhere.
Hold "button" + Bandbox = Strikecraft priority bandboxing. Do this and bandbox , and only strikecraft get selected Can we have please?
Ever suprised attacked someone , only for them to build up fast enough to get repair bays up , or by the time you have killed one unit of theirs , they have spammed another dozen from their reactive built shipyard. Kinda sucks , and the game has a low suprise-attack reward. This is off course with "Fast" Build Setting. But you might aswell call it "Default" , because almost every online host just sticks everything on "fast" for ease sake , because other settin
But siddy your basing this of imba Im basing it off if carriers were balanced, or LFs could counter them properly
Ill put it simply , Sins needs this unit. Heavy Class Armour , Very Heavy Class Weapons What it entails.. - This unit would be vulnerable to Light Frigates - This unit however would be effective against Structures and Heavy Cruisers Lets call this unit a Destroyer... http://img201.imageshack.us/img201/8098/piczs7.jpg <img src="http://img20
[quote]More or less it remembers the highest level capital ship of yours that got destroyed, and whenever you build a new capital you can zap it with the ability to get it to that level. So if you lose a level 10 capital, you can build a new one and zap it for instant level 10 replacement.[/quote] Im confused...
Well , how does it work? Ive never really used it properly [e digicons]:blush:[/e]
Double DPS is the equiv of making them 150% vs LRFs ? By only buffing the vd Heavy , it just makes them buff at what they are suppose to be.. Anti-carrier/support. I would probably go as far asDPS inc of 20% ps- i fail at thread . (move2other thread!)
Its like Ebay negative feedback... Someone who has sold(read played) 1000s of items(read games) , will have alot of negative feedback responses but will still have a 99% positive score. But even tho hes good in 99% of games , he will still be added to the blacklist because of the 1% who didnt like him. Thats a bit like me. Ive played thousands of games , and im good in about 99% of them. But there are still people i dont get along with in 1% of games which is still about 10!</
4 Things need done... - 150%->200% , LF vs Heavy Armor - 50%->25% , Fighter vs Capital Armor - Rebalance of Flak Frigates - Rebalance of Sieges to make them viable as a strategy
[quote who="Astax" reply="9" id="2044909"] Quoting P5yy, reply 8 If LRFs did 125% instead of 150% to LFs , then we would get one hell of a game. Pay attention IC!!! AHAHAHAHAHAHHA no. If you even tried something like this you would have to neuter the fighter damage vs LRFs. [/quote] lol yep i see that.. mind u , this is what i lobbied for back in 1.05 when it might have actually worked
If LRFs did 125% instead of 150% to LFs , then we would get one hell of a game. Pay attention IC!!! :D
Im really looking towards the 150% -> 200% buff for LFs vs Heavy Armour. That would be sweet.
50% dmg down to 25% would be better...
Isnt the reason why Sieges will remained nerfed is because in singleplayer the AI over-builds them ? Just sort it out that in Singleplayer the AI doesnt over-build Sieges (so nubs who lose to AI dont percieve sieges as op) , and we can finally have a balanced Siege frigate that works well as a different type of strategy in multiplayer. Its time the siege was used for more then a mop-up tool.
Who else likes the size of the community. I love it. Its really nice and cosy :-) . So many people . All the regulars ....everyone knows everyone!
Can I get a word out to krunk.. I know you from somewhere but I dont know where.. (I think) any other games clans ? TFL , TLSC , EaW , Hw2 , TA , Supcom
Get rid of win loss stats altogther replace it with Hours spent playing the game.. 1-10 hours = ensign 11hours-100 hours = luitenant 101 hours - 500 hours = commander This way if a noob wants to improve his ranking , quiting is the last thing he wants to do because he doesnt rake up the hours. Also eliminates the problem of failed restart games giving ranks.