P5yy

P5yy

Joined Member # 2845630
123 Posts 631 Replies 19,980 Reputation

Can we just Get LFs to have 175% vs Heavy Armour. Its so simple. Do a small balance change like this. See how it goes in games. Its going to be a bit easier for LFs to kill carriers (which is the problem) , but the strikecraft are still the same.

87 Replies 181,738 Views

[quote who="Hack78" reply="3" id="2057448"]But WHAT would it do? Is the request to add/remove them (which is currently there) or something else?? [/quote] No the friends button to access the list of friends. Lets say you joined a game. How do you know which friends are online? You dont , because you can only access your friends list from the main lobby.

6 Replies 5,286 Views

Ever suprised attacked someone , only for them to build up fast enough to get repair bays up , or by the time you have killed one unit of theirs , they have spammed another dozen from their reactive built shipyard. Kinda sucks , and the game has a low suprise-attack reward. This is off course with "Fast" Build Setting. But you might aswell call it "Default" , because almost every online host just sticks everything on "fast" for ease sake , because other settin

12 Replies 7,279 Views

Ill put it simply , Sins needs this unit. Heavy Class Armour , Very Heavy Class Weapons What it entails.. - This unit would be vulnerable to Light Frigates - This unit however would be effective against Structures and Heavy Cruisers Lets call this unit a Destroyer... http://img201.imageshack.us/img201/8098/piczs7.jpg <img src="http://img20

19 Replies 83,316 Views

[quote]More or less it remembers the highest level capital ship of yours that got destroyed, and whenever you build a new capital you can zap it with the ability to get it to that level. So if you lose a level 10 capital, you can build a new one and zap it for instant level 10 replacement.[/quote] Im confused...

17 Replies 16,007 Views

Double DPS is the equiv of making them 150% vs LRFs ? By only buffing the vd Heavy , it just makes them buff at what they are suppose to be.. Anti-carrier/support. I would probably go as far asDPS inc of 20% ps- i fail at thread . (move2other thread!)

28 Replies 111,168 Views

Its like Ebay negative feedback... Someone who has sold(read played) 1000s of items(read games) , will have alot of negative feedback responses but will still have a 99% positive score. But even tho hes good in 99% of games , he will still be added to the blacklist because of the 1% who didnt like him. Thats a bit like me. Ive played thousands of games , and im good in about 99% of them. But there are still people i dont get along with in 1% of games which is still about 10!</

61 Replies 45,792 Views

[quote who="Astax" reply="9" id="2044909"] Quoting P5yy, reply 8 If LRFs did 125% instead of 150% to LFs , then we would get one hell of a game. Pay attention IC!!! AHAHAHAHAHAHHA no. If you even tried something like this you would have to neuter the fighter damage vs LRFs. [/quote] lol yep i see that.. mind u , this is what i lobbied for back in 1.05 when it might have actually worked

24 Replies 8,056 Views

Isnt the reason why Sieges will remained nerfed is because in singleplayer the AI over-builds them ? Just sort it out that in Singleplayer the AI doesnt over-build Sieges (so nubs who lose to AI dont percieve sieges as op) , and we can finally have a balanced Siege frigate that works well as a different type of strategy in multiplayer. Its time the siege was used for more then a mop-up tool.

182 Replies 293,240 Views

Get rid of win loss stats altogther replace it with Hours spent playing the game.. 1-10 hours = ensign 11hours-100 hours = luitenant 101 hours - 500 hours = commander This way if a noob wants to improve his ranking , quiting is the last thing he wants to do because he doesnt rake up the hours. Also eliminates the problem of failed restart games giving ranks.

30 Replies 21,273 Views