P5yy

P5yy

Joined Member # 2845630
123 Posts 631 Replies 19,980 Reputation

[quote]I'm a noob and I had to quit both the games I've played but for the right reasons, the first was I had an emergency and quit, the second the game was in migrating for 2 hours. So if you a see a noob who quits ask him why he or she did.[/quote] If its an emergency , the noob should tell everyone before they quit that they are quiting. I actually accept this as valid , when I host.

175 Replies 268,677 Views

[quote]Again, this is not what I was looking for on a discussion of the ethics of "Teamplay" however, I think the real contention is that players should have the courtesy to 'SURRENDER' if they opt to leave the game in a losing effort. This is kind of the reward for being the victor, and if challenges were well met, then that is the sporting thing to do.[/quote] The problem isnt ethical , its logistical. If a player quits..the AI takes over. For his teammates this is good , as

21 Replies 13,949 Views

[quote]What's wrong with quitting when you're about to lose--when the game has already been decided? Is it really necessary to fight it out to the last ship and last planet?[/quote] I usually think this okay , aslong as the player who quits asks his team if its okay to quit. Tho im all for the Fight to the end mentality , it just isnt appropriate for a game of sins size , where a hopelessly losing player can still drag a game for hours before hes finally dead.

21 Replies 13,949 Views

okay I love the friends button. It tells me who is online , even allows me to communicate with people who are inside a game , so I know when they finish and can join me for a game. But ironclad! , we need this friends button in more places... We need it in the Game setup screen. When you host a game...you no longer can access your friends list. We need it there , so people who host a game or join a game , can access their list inorder to invite others to join etc. <P

2 Replies 3,447 Views

[quote]Is it just me, or is this post completely and utterly worthless?They have Lives. Get over it.[/quote] Yea but they also have jobs , and its in their job description. :P

6 Replies 4,854 Views

Would be good to upload a replay so people can check it out on their systems and see if inferior pcs get better framerates meaning there is some problem.

25 Replies 15,198 Views

Ive hosted dozens of 4 vs 4. No doubt there is some dynamics and interesting situations when you have exposed allies. Can you kill their exposed ally before they kill yours etc.. however from expierence , when by chance all 4 allies start close to each other , shouts of "w00t" "awesome starts!" are often chanted. This is why i think there should be an option for "fixed" or "random"

21 Replies 19,933 Views

Finally , a person who loves the small scale elements in sins. I too understand your point of view. Im very much into the fine detail of sins. With hugh fleets and runaway incomes , I end up steamrolling or getting steamrolled without needing to think about the consequences. All the variables become insignificant as things get so large that it simply doesnt matter. With smaller numbers of ships , unit control shines and decisions have larger consequences meaning its more important to ma

12 Replies 8,659 Views

The problem is the maps. Large Random offers itself usually as 4 sets of 1 vs 1. However soon ill [B]be releasing my mappack in 1.1[/B] , and it will have better teamwork elements in it. Just an example of one of my simpler maps that will enhance teamwork [img]http://img145.imageshack.us/img145/5603/64905977rh0.jpg[/img] This map is called War_Fields. Teamwork is important. Every player gets a nice basic start with 3 asteroids to capture. This eases the p

4 Replies 11,807 Views

[quote]I've looked at your maps Jixra, but I haven't seen any of P5yy's maps. Jixra I just have not caught you online to get into a game. Do you have a game time? P5yy where are you maps located? O 1.1 Where for art thou?[/quote] Ive released a few , but just to test. Im making a map pack to coincide with 1.1 which will include mostly 4 vs 4 maps. Atm im looking to release 12 high quality 4 v 4 maps , 4 5vs5 maps and 4 3v3 maps. Some of those 4 vs 4 maps will be compatible

21 Replies 19,933 Views