How about this... Inorder to give someone Bad_Karma , you first need to generate Good_Karma , like ammunition.
P5yy
[quote]I'm a noob and I had to quit both the games I've played but for the right reasons, the first was I had an emergency and quit, the second the game was in migrating for 2 hours. So if you a see a noob who quits ask him why he or she did.[/quote] If its an emergency , the noob should tell everyone before they quit that they are quiting. I actually accept this as valid , when I host.
The level up buttons have cosmetic research names. Its probably the name of the level 2 upgrade which precedes level 3.
[quote]Again, this is not what I was looking for on a discussion of the ethics of "Teamplay" however, I think the real contention is that players should have the courtesy to 'SURRENDER' if they opt to leave the game in a losing effort. This is kind of the reward for being the victor, and if challenges were well met, then that is the sporting thing to do.[/quote] The problem isnt ethical , its logistical. If a player quits..the AI takes over. For his teammates this is good , as
[quote]What's wrong with quitting when you're about to lose--when the game has already been decided? Is it really necessary to fight it out to the last ship and last planet?[/quote] I usually think this okay , aslong as the player who quits asks his team if its okay to quit. Tho im all for the Fight to the end mentality , it just isnt appropriate for a game of sins size , where a hopelessly losing player can still drag a game for hours before hes finally dead.
You can shoot it aslong as its not one of those Greyed out planets
okay I love the friends button. It tells me who is online , even allows me to communicate with people who are inside a game , so I know when they finish and can join me for a game. But ironclad! , we need this friends button in more places... We need it in the Game setup screen. When you host a game...you no longer can access your friends list. We need it there , so people who host a game or join a game , can access their list inorder to invite others to join etc. <P
Hes saying there should be a mod description section for each mod.
[quote]Is it just me, or is this post completely and utterly worthless?They have Lives. Get over it.[/quote] Yea but they also have jobs , and its in their job description. :P
Having only seen one side of the coin , I cant really comment on this hosys behaviour. Also good that you dont name and shame.
Can only mean one thing... Ironclad are prepping ICO for 1.1 . This happened every time a patch was soon to be release. Good times!
I dont see it in stores yet. And by that I mean I went to TESCO yesterday and I didnt see it with the PC games.
I like the Sova's naval style. I absolutely hate the little twigs that stick out of the Akkan, that are suppose to be "weapons" . Its like the work of a second rate modder.
Would be good to upload a replay so people can check it out on their systems and see if inferior pcs get better framerates meaning there is some problem.
There should be an option for win = kill homeworld.
I can never seem to play isketch with Firefox. :SNIFF!:
Team Games... [B]Team 1[/B] Player Team_Index = 0 [B]Team 2[/B] Player Team_Index = 1 For a [B]Random FFA[/B] Player Team_Index = -1
Ive hosted dozens of 4 vs 4. No doubt there is some dynamics and interesting situations when you have exposed allies. Can you kill their exposed ally before they kill yours etc.. however from expierence , when by chance all 4 allies start close to each other , shouts of "w00t" "awesome starts!" are often chanted. This is why i think there should be an option for "fixed" or "random"
People like the OP represent the 99% of people who buy the game. They dont really know enough about DRM to hate it.
[quote]I would like to try MP. it's hard to find a game though. I can only play on saturdays.[/quote] I would reccomend 11.00-12.00 pm GMT time Sins has many people online , but because games are so long , many are inside games rather then waiting for games.
You can pause in multiplayer games! [B]Its the PAUSE Button[/B]. Just be curtious to everyone and tell them why you have paused and how long you will pause for before you press it , since your the only one who can then unpause it and nobody can speak once it is paused.
Finally , a person who loves the small scale elements in sins. I too understand your point of view. Im very much into the fine detail of sins. With hugh fleets and runaway incomes , I end up steamrolling or getting steamrolled without needing to think about the consequences. All the variables become insignificant as things get so large that it simply doesnt matter. With smaller numbers of ships , unit control shines and decisions have larger consequences meaning its more important to ma
The problem is the maps. Large Random offers itself usually as 4 sets of 1 vs 1. However soon ill [B]be releasing my mappack in 1.1[/B] , and it will have better teamwork elements in it. Just an example of one of my simpler maps that will enhance teamwork [img]http://img145.imageshack.us/img145/5603/64905977rh0.jpg[/img] This map is called War_Fields. Teamwork is important. Every player gets a nice basic start with 3 asteroids to capture. This eases the p
[quote]I've looked at your maps Jixra, but I haven't seen any of P5yy's maps. Jixra I just have not caught you online to get into a game. Do you have a game time? P5yy where are you maps located? O 1.1 Where for art thou?[/quote] Ive released a few , but just to test. Im making a map pack to coincide with 1.1 which will include mostly 4 vs 4 maps. Atm im looking to release 12 high quality 4 v 4 maps , 4 5vs5 maps and 4 3v3 maps. Some of those 4 vs 4 maps will be compatible
Deserts have the most logistic slots , not tactical slots. Im not sure what the manual is getting at. Advantages of deserts... - Mass Trade Planet for Hugh income - Mass Research Planet - Multi-Factory fleet pump