I've only seen one Oak player really abusing this exploit. Most general's I've played against play reasonably fair.
Zygwen
If you have set yourself to run on a proxy I think you can dig out their domain name or ipaddress from the log files. Then a traceroute or something can help you determine where it is.
The updated they did around midnight seems to be working. I'm 2 for 2 in terms of successful games started in Pantheon since update.
Nice guide but it hasn't solved the issue with Pantheon and Skirmish games I try to join. The one Custom game I've tried so far worked though.
Considering that 90% of the time someone fails to establish a connection, 9% of the time playing as dark I end up playing by myself verus multiple opponents and only 1% of the time do I get a balanced game, I'm not surprised that this pantheon is skewed. Given the low success rate of Pantheon on Skirmish games, I've broken down and started playing custom games.
Been trying to get a pantheon game for hours, have gotten only one game to work tonight and we where handicapped 2 vs 3. Trying Skirmish now hopping for better luck. I even tried to switch to using proxying but that didn't help.
Example of 4 player game where only 3 connections are successful. ImpulseReactor.log [05-22-2009 21:26:31 397] Setting App Directory: C:\Program Files (x86)\Stardock Games\Demigod\bin\ [05-22-2009 21:26:31 397] loading file C:\Program Files (x86)\Stardock Games\Demigod\bin\ImpulseReactor.xml The parameters you have entered are invalid. Please check your data and try again. (Invalid Method) [05-22-2009 21:26:31 878] CVPIsAppUpdateRequired Installed ver
This started a few days ago. It used to only happen when I hosted the game and not everyone could connect so I end up cancelling the game. The next time it tries to form a match I get stuck at "waiting for connection data". The only way to fix the problem is to close demigod and start again. Now it is every failed match that I cancel that results in this error when I try to start the next match. This is very anoying because 90% of the matched that are attempted to be formed re
I hope this works because for the last few days my Pantheon and Skirmish matches have been excercises in frustration.
[quote who="VyperXXX" reply="13" id="2219133"]we just won one for darkness, w00t! [/quote] That we did and it was a good game too.
Thanks Frogboy, guess I should have lost more matches. :P
I've been trying to get in as force of dark. Haven't gotten a pantheon game in 2 hours. I managed to get one skirmish game but all 5 other players got dropped so it was me and 5AIs, not what I was planning on playing tonight. :(
Lost count of how long I've been waiting for a pantheon game. Probably over half an hour. The status keeps fluctuating between 0 and 7 players waiting for a match and eventualy gets stuck at 4 players waiting. It would be nice to know if anyone is getting into Pantheon games at the moment.
In my opinion, every player should set aside 1200 to 1800 gold to spend on the citadel before they hit level 10. The only excuse would be that all the upgrades that cost less than 1800 gold appart from priest have been purchased. This sets each player back a small amount but gives you a big advantage especially if the other side didn't do the same.
At the end of a game I usually compare my teams combined stats versus the opposing teams combined stats. Your score versus a team mates score doesn't always indicate who played better but if your team is consistently better than the other team you can say your team outplayed the other team. I don't think there is a hard and fast rule about pushing lanes. I don't think the fact that you have to walk to the other lane should stop you from doing so if you think there is a tactical advant
I always cringe when I see a teammate Rook use Structural Transfer on our own buildings.
I usually go Full Minion with Erebus and only take Mist if Regulus is using Mark of the Betrayer. I prefer using bat form for killing a large number of creeps because it kills them in one shot. Granted that is only possible late game but in the early game there usually isn't enough creeps to justify aoeing them, the minions pick them off easily enough. The great thing about Erebus is that it is easy to change you skill selections based on who you are going against and how they play. I only ta
Do not underestimate the power of the Theurgist's Cap especially in the hands of a general. Its power comes from both hp/regen and debuffing your opponents hp and mana regen. Some demigods like Senna can get rediculusly high hp/regen values. Theurgist's Cap will cut that in half when it procs. The additional 200 hp and hp regen for minions is also very effective for generals. It is the only helm that boost minions. I usually get Theurgist's Cap instead of Planors. Often it's
[quote who="Harkonis" reply="14" id="2208634"] For all minion builds I've found the Pendant of Grace is pretty superb. The 15% dodge for the General is just icing. Try it out and watch how many times you see 'EVADE' in green on your minions. With a minion Erebus it gets pretty crazy and your rolypoly guys can take down towers due to the extra survivability. Definitely seems like more than 10%[/quote] I've tried the Pendant of Grace. 15% dodge is nice to h
Could do a Groundspike build with minion and reinforcement support. Rank 4 groundspike reduces armor by 1500 for 5 seconds allowing allies to rip your opponents to shreds. That will make them think twice about running up to you especially if you have Haulbek of Life and Platemail of the Crusader. I plan on testing this build after the current Pantheon is finished.
Interesting analysis. Boots of Speed give 10% movement increase for 1000 Swift Anklet gives 15% movement increase so I'd value it at about 1500 to 2500 Charm of Life also reduces death penalty by 10% so it should be worth atleast 1000 Magic Coin Purse allows you to buy upgrades 10% sooner. In my opinion, for an all minion build Ring of Divine Might is the way to go if you don't get Swift Anklet or Amulet of Teleportation
My usual counter to Venom Spit is to stack hp/regen. MoTB on the other hand is a major pain in the ass.
I never buy HoL and have been doing fine. I rather have Platemail of the Crusader. The problem with HoL is that there are many ways for experienced players to prevent effective use of HoL. As a result, there are better ways of spending the 4250 gold.
The mana cost was not inline with other General's direct damage skills so it had to be raised. I beleive it got nerfed because they forgot to adjust it when they adjusted all the other abilities. So in essences they are just bringing it in line with the other abilities. General's overpower Assassins by swarming them with minions + stun or interrupt or armor reduction. General's without minions should never out assassin Assassins. General's without minions is like fight
Minion build, I wouldn't max it till lvls 19 or 20 and with nerf probably won't bother. I save my mana for stun and bat form. Minions do all the heavy lifting, I just stand around looking arrogant. :P