John1979

John1979

Joined Member # 2776430
5 Posts 40 Replies 628 Reputation

Well Tactical withdraw is learned military tactic. It could be part of a research item "advanced tactics" so a fighting withdraw could be a thing. I think it saves some fleets that get caught trying to join up with bigger fleets. Some losses may still occur but its better than nothing. I am good with the system calculating a chances of escape and losses occurred during. This could also be used in attack. I have seen other turn

30 Replies 124,858 Views

Hi all, Just played an exciting game and had some thoughts on future ideas. Seems odd to me that I have to start out a Empire before I can be a Republic then a Federation. Why not make that a decision tree with bonuses for each. It would also likely influence your interactions with others. Why do ships fight to the death? Seems like fleets that realize its over might fall back and regroup. You

30 Replies 124,858 Views

I agree. If nothing how about a force multiplier wherein a tiny ship is really a squadron of say 12 ships; a small ships is say a group of 3 or something. The stats stay the same but we get more exciting battles. It cn be an option so as not to overwhelm some players CPUs.

2 Replies 23,373 Views

I see all 3 of these questions as inter related. I will play a game for hours if I feel like the universe is dynamic and diplomacy makes sense, meaning that my ally does not suddenly and for no reason attack me. As stupid as Britain suddenly turning on the US during WWII. I would like the option to work together with a ally to develop a tech like the US and GB did with nuclear weapons. Share intelligence and conduct joint invasions, or liberate planets that we

158 Replies 712,549 Views

Well there is some scifi that has space variants like Gundam and Macross. I think to be fair to the nay sayers, yes humanoid combat suits are likely totally impractical, at least with modern technology. But to be fair to us, this is scifi. I mean warp drive/ FTL drives are likely impracticable as well. I personally prefer a more small scale mech, say the size of a modern tank or plane, but heck this this a scifi game and if someone wants to research a doomsday 100 me

30 Replies 68,329 Views

Fair points all. The game might not really merit mobile suits though, having said that. I like it as a tech tree option. One for ground combat. I know that we don't play the ground combat part but I am hoping for a more complex tech development. Starting with conventional warefare and moving on to include to additional battle strategies including a non-conventional mecha strategy. Mecha has multiple uses, various weapons various roles including

30 Replies 68,329 Views

I haven't posted here is a long time, but have been following the development of GalCiv 3 for a while and to start things off. I am very excited by what I am seeing the game has real promise and I was a die hard fan of GalCiv 2 so to see the old team back is just great. In particular, I am find this fighter module, carrier ship design very interesting. I know its still in develop but it was something I felt GalCiv 2 really needed so just the thought of it being

30 Replies 68,329 Views

I rather hope they have a few different types of multi-player game modes. I think I am hearing two broad categories being proposed, one a more fast paced few hours or less game; two a long multiple hour, multiple day version. Perhaps both can be added wherein there is the same time turn mode for a faster paced game and the rank order static mode as well. I do trust stardock to balance them out, they do really good work so I am hopeful. One thing I woul

27 Replies 47,060 Views

I would like to see some restrictions with ship upgrades. I am for some, obviously an crew is a capable of improving their own ship and dry docking it can lead to some major improvement, Navies around the world have been doing it for years. But some how maxing the number of improvements for a hull would force new production less a race find itself with an aging fleet. It might even change the balance of power as one faction chose to start early with upgrading, thus having a

46 Replies 200,273 Views

We have CIS in fact I even made them into a pack for download over at I mod. I think I will add the eclipse in the alpha release and don't worry there are a bunch of calamari cruisers mc-40s to 90s.

67 Replies 131,843 Views

Ok what do you need to do to a texture to allow the game to change the ship or compontents color, ie all the parts and ships are able to be changed to what ever color you select for your faction. I know in the past I have seen it where a specific color does this but I am not entirely sure and don't really know where to look for a more clear explanation. Any help on this would be most welcomed.

1 Replies 3,114 Views

Yeah I think this has gotten a little too heated here. Lets get back to the additional content. I am excited, an editor (does this mean we can create custom factions again. I have really missed that option and I just can't go back to DL having tasted the sweetness of TA), and lost in this is debate was new AI improvements.

75 Replies 62,556 Views

Hard to say. From a pure model stand point. Not bad, I mean its better than I can do. And a good modeler is worth his weight in gold around here. I would have to reseve judgment completely till it was closer to completion. But from a mod theme point of view it depends on your inspiration for it. This mod has a intresting feel to it. A whole WWII in space. You might consider searching out some of the x-type ships and planes of WWII as source material for the mod. think it might a

29 Replies 12,352 Views

I wanted to buy Sins but I am not. I was hoping that Sins would be a RTS version of Galciv2 so I could finally command the custom ship I was building but there seems to be a real lack of customazation is a real sticky issue. Only three races and no ship editor. Not to say that I am not impressed with the features they did put in. I am stoked about carriers and the military system. Perhaps an exapansion or something will quell my concerns about the details. It is sad though I mean

29 Replies 29,251 Views

I wouldnt go space navy ships but I would go more the space ship design. I guess you would have to concept design what each nations ships would look like perhaps a bit more easy for the USA and USSR since you could build on thier space programs designs. The fighters I guess but just for the tiny hulls.

3 Replies 3,184 Views

Yeah I like that. natural rivals would be cool. I can also see the civ 4 system working as well really I think that was what I was talking about too. The main idea is that there is techs built off previous government types so that there is a Imperial/evil goverment tech and a good/democratic tech tree.

21 Replies 12,497 Views

I hope I dont come off sounding ungrateful, cause I love the expansion so far, but do you guys plan to release any new ship jewels? Creating ships is half the fun and considering the energy placed into all the new features I hope that does not get over looked.

56 Replies 52,535 Views

Well yeah the words are the same more or less in meaning there just place holders for advancement through a specific form of government. So Imperial government Pros: military production bonus Cons: larger upkeep on colonies Each section betters the pros and cons Warlord Empire ---Basic Empire Cheifton Empire ---Increased central control (increases Military production like 5%) Dictator Empire ---Increased politcal control (Papragan

21 Replies 12,497 Views

I think it is odd that so many think that multiplayer would hurt the game. First off Civ's multiplayer options are excellent and its a turn based game. Just look to that game for how to set it up. As far as the game, I dont really see what is lost, infact they could be som many things gained. Would it not be neat to allow players to create custom factions and play together. Civ does not let you do that. All the customization that Galciv2 gives you, it would be the reward for play

106 Replies 73,456 Views