TBH few games have ever run faster with those new directx features. I can only remember farcry 2 getting a fps boost from the dx9 vs 10. Though obviously if a game bumps up against the 32 bit memory wall making it 64 bit would help. Are you sure it's not the graphics card holding you back just as well? They can run out of eg. video memory as well (ran into that problem with high res texture packs for obliv
78stonewobble
[quote who="MayallCommunion" reply="6" id="3148311"]because its not a get out of jail free card some titans are destined to lose early game. Balance wise if they lose a level they are already behind the opponent who A) Got Xp for killing your titan B ) Continuing to gain XP from the time it takes for you to build a titan(Which is 360(?) seconds) C) Which opponent now more than likely has a higher fleet advantage over you If you actually look at it, its really n
Again I personally don't want to limit anything for anybody else but a capship only option would be nice. I've been playing a custom map with plenty of ressources for everyone and for me being able to build and turtle a bit (just vs AI). The map is 2v2v2 and gives a planet of each type for everyone. Only access to each other is through a pirate base and then central star. I was slowly nudging my way to the enemies clearing out the pirateba
Steam isn't perfect but imho it's quite a bit better than alot of other game distribution software. EDIT: I just wish I could register my trinity with steam instead.
I have noticed, and it so annoying that once the computer or any other player creates a fleet with about 200 frigates then nothing will stop them. The problem is that with say, 200 illuminators or any other small vessel is that the starbase or anything else can only attack a certain number of targets, no where near close to 200. Which means that a maxed out starbase can be gutted in less time than it takes to lose a single frigate. There should