Partially agreeing with this on ship limits
I have noticed, and it so annoying that once the computer or any other player creates a fleet with about 200 frigates then nothing will stop them. The problem is that with say, 200 illuminators or any other small vessel is that the starbase or anything else can only attack a certain number of targets, no where near close to 200. Which means that a maxed out starbase can be gutted in less time than it takes to lose a single frigate.
There should be some sort of cap per type. I would say 50 at most. Otherwise it makes the end game a fleet chasing exercise.
Thanks again and I am sorry if this has already been addressed.
-Jason
Hello... First post here... and bear in mind that I'm not that good at RTS's at all.
I would like to interject something though.
Normally limits on unit types annoys me as well and I can easily recognise that there are counters to just about everything out there (and if there isn't it IS per definition unbalanced right?).
I do however like smaller fleets and bigger ships more than massive fleets. It's a personal preference since I get more attached to the battlecruiser that's survived 8 major battles than long range missile frigate #54 that disappeared in a fiery ball in it's second battle.
So I would like the pregame option of capital ships only.
To reiterate. Not limits on frigates/cruisers in normal game but the option of capital ship combat only.
EDIT: Sorry for making this a new topic. I could have sworn I clicked reply.