I wanted to give a congrats to Jeff Graw for completing his first Metaverse game with us, and I wanted to give a congrats to everyone who helped our score move up another 100,000 points. Thank you very much. You can make that two now
Jeff Graw
Now, I'll be the first to admit that a tech victory is kind of cheap, but I think I've learned enough about the AI in order to go for a conquest victory next game. If not next game, then the one after that. Diving in head first is definitely the best way to learn. Yay, I just finished my first suicidal conquest victory <img src="http://image
The one point about this is that you can't save a game in the middle of a turn. Hopefully with my new PC on the way my turns won't take as long as they used to, but I have had many turns that have taken 2 hours. Wow, you're hard core. I absolutely *hate* micromanagement. That's why I stick to tiny or small galaxies. Sure, you can't get as high of
Why restrict this to the metaverse? This should be a feature of every game. Yeah, I agree. because couldn't someone always copy the autosave file to somewhere else and then copy it back if a decision went bad
Ok, here's an idea for the metaverse that could make things a lot more interesting. What if we included an iron man game mode. The game would be auto-saved at the end of each turn, but normal saving wouldn't be permitted, and no previous auto-save would be available. In this way you can make it so that the player can't reload, and has to deal with the consequences of a bad decision of a surprise attack. Of course, there would also be a significant score bonus to people who played iron m
I just played my first suicidal game today, and it seemed to me that the only thing that got fixed in the diplomacy screen is that the AI wouldn't let me sell a technology for many thousands of credits, bankrupting them and making myself rich. In fact, there seemed to be a cap of about 1000 credits, past which they wouldn't deal with me.
I think what needs the most work is the diplomacy screen AI. I mean, I've had it where I was offering the AI something like 20,000 credits in exchange for only 2,000 and the AI refused. The AI should *never* refuse any offer like that! I mean, If I offered you 100 dollars in exchange for 10 dollars, there's no way you would refuse. It gets frustrating, because sometimes you really want something that the AI has, like a resource star base, but you can't make them "an offer you can't refuse", you
Reading this thread gave me the conviction to join the metaverse, because it is true - even if you're a great debater and have good things to say, having some nice metaverse stats can show others how well you know the game mechanics, and thus how much faith to put in some of your posts. Anyway, having heard lots of people here talk about their strategies, I figured, what the heck, I'll try a suicidal game -that will look nice on the forums <img src="http://images.stardock.com/gc2/T_DL/s
A friend of mine has GalCiv 2 and told me its a great game and I should buy it. I downloaded the demo and see its a lot like MOO 2, except more complex. I would say that Galciv 2 is far, *far* less complex than MOO 2, sometimes for better and sometimes for worse. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Bo
The big computing advantage of artificial intelligence is how it can coordinate a long term strategy. Its disadvantage is that it is inferior to humans in single turn tactical strategy. Right, because the human can micro-manage.... but the longer that the player micromanages, does that not give the AI more time in order to formulate it's strategy
Awesome! You can never have too much customization options.
Liquid cooling - what a joke. Anyone that would put liquid and electronic parts together in the same package is totally nuts. An accident just waiting to happen. Actually, as long as it's non-conductive, liquid cooling is a great way to cool a PC, just immerse the entire motherboard in it (but not the hard disks) If you don't beli
Earth 2150 trilogy. 3 games for 1 token!
How about this for the Drengin: Instead of just getting a whole bunch of ship on the main screen, two or three of those ships will join in the fighting every time there is a space battle, and disappear after that battle is finished?
or Tidal disrpution is less effective on aquatic worlds. Wouldn't tidal disruption be more effective against aquatic worlds, and less effective against worlds without or with little water?
I have to agree that spies need a lot of work. It seems that the AI is able to produce spies far faster than the player -- in my case even when I have the strongest economy I am never able to rid all of the spies off of my worlds... even when I dedicate the maximum amount of resources to producing spies. I can't really spy back, because I need to concentrate all of my effort on getting spies off of my world or else my production is crippled. A counter-espionage slider as well as a spy t
Hot-seat won't ever happen, peace phoenix was wrong. MP in some form will happen in expansion two. Actually, when I asked Cari if what you're saying about there "never being hotseat in an MP expansion" was true. She replied by saying that the feature set for a multi player expansion is not set yet.
Spend a token to get the earth 2150 trilogy.
Hey, what do you guys think about the solution I proposed ten posts ago. I'm pretty sure it's the absolute best way to deal with constructor micromanagement.
Extensive research. Really, I'm not joking. When I bought this game, my computer was running a 128 MB Graphics card. The game didn't work very well and I thought, "What gives? The GC2 box says 32 MB and this card is 128 MB. Why is it not working well?" So I did some research and found that the graphics card I had was a really poor card. Many gra
Before getting all worked up, why not try emailing support@stardockt.com with your problem?
Set him up the bomb? For great justice, of course. arileth1, I would just ignore marc if that ever happens again, like I did earlier in the thread. Arguing with him just brings you down to his level.
Okay, I am not a programmer by an means. However, Hotseat is easy to add. I played a hotseat hack of CIV2 back in the days before civilization was ever multiplayer. and before the hack, we played it multiplayer by using the "change Civ" option in the cheat menu. This is a common misconception. There would be the obvious small interface changes n
They should have about 6 teams just for any cool stories. There are only 10 race slots including the player, so to make as many teams of two as possible you only need a maximum of 5 assignable teams teams.
I haven't tried any scenarios yet. Thanks.