Jeff Graw

Jeff Graw

Joined Member # 2619119
7 Posts 195 Replies 861 Reputation

With Galactic Showcase you never need to worry about being behind in tech, as you can catch up quickly by trading with each race Sorry, I meant Galactic Bazaar (always get those two names mixed up) but showcase is really good too

108 Replies 82,732 Views

Frogboy: If you want to nerf engine, I think that the best way to do it would be to limit the amount of engines to one or two per ship, and not just to make them big and expensive. Otherwise, you've just made it harder to make super fast ship, but not impossible. For example, on suicidal when I play the diplomatic game and I can get the AIs to destroy each other for me. When they are weak I can just mop up the rest of their forces easily , and blitz their undefended planets with troop t

129 Replies 43,050 Views

How many times have you sent out hoards of constructors to a sector in order to build a starbase, only to be jumped by pirates or a newly acquired enemy? I used to have that problem too. Now I just create a waypoint where I want to build a star base, and auto-send my constructors there. I also make sure my constructors are fast enough to get

63 Replies 18,737 Views

it seems as though two farms is the maximum (from an efficiency point of view), any more and the moral factor starts getting pretty horrific. Also, with higher populations you need moral buildings to keep your people happy

20 Replies 9,033 Views

As much as I would like to agree with you, that is not the case. I have witnessed first hand that he does admit when he is wrong. I guess I haven't been around here long enough

65 Replies 29,980 Views

Sounds cool. I doubt we'll see anything like this in Galciv 2. But if enough people like the idea, maybe Stardock will include this in 3.

8 Replies 8,066 Views

From what I have seen this is not true. Research score is based on research production not total amount of techs researched. There appears to be no penality score wise for tech trading. Sorry, you misunderstood me. What I meant was that was that you get less points by relying on the AI to trade tech with you than when you build enough research in

108 Replies 82,732 Views

Very wise. not sure it would work in my case tho because i am under attack from 2 enemies. one is using lasers and mass drivers, the other is using lasers and missiles! Ouch! 60/20/20 might work with shields being 60, or you may just be better off with smaller ships. The best way to find out is to experiment and use your findings in a later g

20 Replies 9,033 Views

The disadvantage of larger troop transports is that they need to be able to fill them after the battle or you will lose them. The advantage is that they take less logistics, and they are easier to manage. Anyone know which transport you would keep if you had 1 1-billion transport and 1 4-billion transport, and you lost 1 billion in the fight?

26 Replies 49,162 Views

It irks me to get rid of my trade tech like that, but I better get with the program, or at least turn tech trading off. I wouldn't. You can use the tech trading system far better than the AI can. See my earlier post. Oh, and don't forget this. 100% doubles your reproduction rate. IIRC 75% increases it by 25% and 40% halts it. So, if you

46 Replies 19,718 Views

Another tip for you Morty: Be neutral. Neutral civs make the least enemies and have the best bonuses, and you get the Neutral Learning Center, the best research tech in the game (you just need to make sure to manually upgrade all of your old research tiles with the NLC)

46 Replies 19,718 Views

I'm wondering, maybe that's how they outpace my research. I trade techs, but I am typically stingy and don't do very much of that. It's hard to give a good tech up. IMHO good diplomacy is the most useful thing to have. With good diplomacy you can screw even suicidal AIs in deals. Remember this for tech trading: even if you can only get o

46 Replies 19,718 Views

"Also, if I make mistakes/step out of line, I expext to be called on them" changed my thought process on your comments I've seen before on here...Not that you really care... I've found that if you call him on one of mistakes he's more likely to just argue. Anyway...

65 Replies 29,980 Views

You may be beating the suicidal AI easily, but I'm not. I'm beating it, but by no means is it easy. Good point. It works the other way around too. You find it a lot easier to make tons of points, while I don't. I think it's due to my style of play. I have a system of beating the AI, but it doesn't really maximize points. I'm going to have to try

108 Replies 82,732 Views

I have decided to convert another planet over to stock markets and see if that gets me out of trouble. Remember that farms are at least as important as stock markets, as they increase your taxable population. Also, with higher populations you need moral buildings to keep your people happy.

20 Replies 9,033 Views

I don't see how this would get you past the 4 SB rule. When an AI surrenders to you all his SB's go bye bye. If you had 4 SB's in the sector before he surrendered you'd still 4 SB's in the sector after he surrendered. Plus I think 4 SB's per sector is quite enough. Oops, for some reason I thought that it was only when you conquered them that thei

63 Replies 18,737 Views

Interesting theory, how would you defend against all 3 weapon categories at once? Since the AI is most happy to change it's weapons, creating an invunerable fleet seems impossible? You try to change with the AI, kind of like rock paper scissors. Other times, the AI doesn't have any good technology for a different kind of weapon so you don't need

20 Replies 9,033 Views