Jeff Graw

Jeff Graw

Joined Member # 2619119
7 Posts 195 Replies 861 Reputation

Any plans on a scalable system that will use all the cores available to it? That would be cool, because as systems with more cores came out the game would become more and more interesting. Another thing, in the future, would metaverse score take into account the power of your processor?

68 Replies 99,525 Views

In short,,that means that the workload raises far more rapidly than the suggested hardware upgrade can compensate for. You could even look at it this way: Most computer chess programs can easily beat a human opponent (chess masters not includ

108 Replies 82,756 Views

No. But the AI will design it's own ships based off of the technology that they have. The more challenging AIs will design faster colony ships in a very short amount of time.

5 Replies 4,364 Views

Some of my OWN turns are so long that I can't imagine me tolerating it! In my last gigantic galaxy game (probably my last gigantic game for a long time), I could barely get in two turns a night once I started a-conquerin'. That's the other thing about metaverse. It makes micromanagement a lot less painful. If we were just playing single player, w

23 Replies 14,967 Views

You'll find some interesting dynamics here. First, understand that each ship can only damage one ship per turn. So, if you have a huge hulled ship that does 200 damage vs. 4 tiny hulls with 14 hit points each, the huge hulled ship will only be able to inflict a maximum of 14 out of 200 points of damage per turn. However, if a tiny and huge hulled ships have the same components, you'll have them both costing around the same, but the huge hulls will have several times more hit po

20 Replies 9,046 Views

It's really weird, a week ago I would have been really gung-ho about having real multiplayer in Galciv. However, now I have played in the metaverse, and I've came to love it. There's just this kind of... community building that isn't existent in multiplayer titles. It's also a lot easier than playing multiplayer against another human, you don't need to wait for them to end their turns, and you don't need to worry about people dropping out of games. The ranking system is really fun, and breeds co

23 Replies 14,967 Views

We all need a reminder every now and then to watch our behaviour on a forum. Completely true. Even the best of us will sometimes lose our cool. There is no such thing as a perfect forum poster.

65 Replies 30,014 Views

I am confused as to why this topic is even being discussed? The point of the thread was to point out a bug; not to make an argument for arming star bases.

11 Replies 83,591 Views

Nice Idea. Probably would go over a bit better if you would have named the thread "Support ships" however. Yeah, but he would never have gotten this many replies so fast!

23 Replies 16,851 Views

I think it's actually a pretty good idea too, but again, what he's describing is actually a support or possibly a command ship, not a carrier.

23 Replies 16,851 Views

Controlling one ship would add more of an 'arcade' aspect to battles. Being able to control the fleet would add strategic depth. When I first started playing, I too wished to control my fleets. But, I actually kind of like it's implemented. Kind of forces you to look at the bigger picture instead of relying on knowledge of the combat engine to win. Think like chess, if each player rolled a die, or did some kind of mini-game each time a piece tried to attack, you would be takin

14 Replies 5,701 Views

Well that explains a lot! On my last game I had the got the lowest amount of military points out of all the races, because I stockpiled my money and bought a whole bunch of ships at the very end of the game and wiped everyone out in a couple of turns. It seems that my strategy is good for winning, but not so much for scoring points. One last question, do you think it would be worthwhile to conquer all but one planet of the galaxy, develop my newly conquered planets, and then t

26 Replies 19,541 Views

As far as cranking I can average 1 a week inport and 2 to 3 underway. My profile will get erradic though as I can only submit them while inport. I can crank out a suicidal tiny galaxy victory in about three hours, hoping to eventually get that down to somewhere between 1 and 2. I do need help with maximizing my score though. Is there any guide ou

26 Replies 19,541 Views

Wow, just had a look at his stats. His gradual rise in points per game is very impressive.

26 Replies 19,541 Views

FC for example is a monster at being able to crank out games in a relatively short time but most of his games scored in the mid range Excuse my ignorance as I've only been here a month, but who's FC?

26 Replies 19,541 Views