the Gorgon

the Gorgon

Joined Member # 2590526
12 Posts 283 Replies 559 Reputation

We have been told that the game in its later stages will involve some pretty nasty spells - of a global (or at least realm-wide) reach. Such magic is seldom featured in classical RPGs like D&D (for obvious reasons, like not ruining the game master' s life achievement ...). But here we can indulge! [e digicons]:P[/e] There is in particular one such spell, inspired from literature, that I one day would

71 Replies 58,040 Views

Special resources sounds really cool. I would especially like to see: - meteorite metals - adamantine (= the hardest stone in the world, harder than diamonds, perfect for arrow tips and armour) - mithril (or it's non-Tolkien equivalent, but hey, this is Silmarillion, no?), could also be called noble silver, true silver or somethink like that - white gold (for channelling magic, he he he, all Covenant fans ...) - star fragments / star ashes <p

4 Replies 5,476 Views

I think too much details and realism could be impossible for the player to follow and understand. After all, it's not intuitive, common man knowledge, I for one wouldn't know against exactly which armour types a flail is more or less effective for example. Most important for me would be to have some different weapon and armour types, and possibly some "special effects" of some weapons, like extra attacks or being able to hit opponents further away with a long pike. What should

131 Replies 439,694 Views

I am a bit ambivalent towards the multi-world approach - it gets difficult to follow and if the "different" worlds are not handled well they can be pretty tedious, like dungeons in HoMM where you have problems moving around ... One dual world set-up that I think worked quite well was in AoWSM - a cool thing here was that your units were much weaker in the shadow world so you had to prepare to be able to use it. Should be optional in any case, even normal underground.

21 Replies 8,900 Views

Please draw as much as possible on Mucha - I love this style and it works so well with fantasy. Another inspiration I would love (and think I can sense in e.g. the cover art) is Larry Elmore (illustrator of a lot of Dragonlance and D&D stuff, especially dragons). He is awesome, especially for the background environments. For the environment you could definataley draw on this.

40 Replies 20,973 Views

As a baseline , this sounds wonderful. Great flexibility, strategic depth, unlimited types of units ... But some warning flags, where you have to be careful: - The game is called War of Magic, and we have been promised populous-like, global havoc. So, in such a game you don't want to spend more than half of a campaign trying to achieve the capability to produce a basic warrior with a blunt bronze sword and no mount. While the overall approach seems great, it shouldn't turn the

148 Replies 498,006 Views

In my view the PvE should be either optional or free to set to different levels. Sometimes it's nice to play a real duel game where you plan against the other opponent only, more like in chess. Then it can be very annoying that the local bandit team by chance decided to burn your countryside. Like someone would steal your pieces during a challenging game of chess ... But as long as you can choose the level, PvE would be great. Especially of a "resistance" type, i.e. places and a

20 Replies 14,798 Views

Wonderful news, and I who thought the game would be shipped with only 2 races as basis but that could be modded. This opens up for so much more variety. When it comes to alignment it's not really clear to me how it will work, if you can choose it, could you then e.g. play the fallen with good alignment?? Also, I hope that good alignment will not be punished like in GC2, this would be extremey annoying in a fantasy game. EWoW rocks more and more...

62 Replies 220,747 Views

Everything about the basics of the game seems so cool! This could definately turn out to be a MAJOR fantasy game. There seems to be a lot of Dominion-esque ideas in the game, which is wonderful. Also, the possibility to add content like in Spore (yes, I know you were first! :)) seems very promising. I must also say I really like the title. Both "elemental", and the add on "War of Magic". Since there are so few games like this around it works well also to use such a simple subtitle.</p

17 Replies 55,040 Views

The art style seems promising, promising indeed. I especially like the "cover art" which has a really good fantasy feel and also gives an impression of the type of game it is. When it comes to graphics, like for the map, what we see today should only be the beginning. For example, the trees etc look very much like individual symbols, less like a view down into an enchanted, mystical forest. But this is only the first stage I guess.

40 Replies 20,973 Views

I can't wait for the fantasy feast to begin! [e digicons]:P[/e] Hope we can get some first teasing news about it soon! But how do I get through Christmas this year still waiting for Santa in January ... [e digicons]^_^[/e]

95 Replies 330,568 Views

After some quick playing around: the graphics are even better: big applause for that. Very dissappointing though is the spy update, which was proclaimed to be a major update. The new thing: you can place spies on a civ in general. But think about the following: - is it not even more expensive (and less effective) with spies now that you need spies both for civs and planets!? - I do not like the fact that you can scroll around and see all planets and their tiles o

127 Replies 263,419 Views

It is surprising that the map editor doesn't seem to be tailored to handle the same custom races that you have created and use for your other games. After having played the standard races you naturally want to diversify. While I loved the TA expansion overall, the editors were a big disappointment for me - not user friendly, no custom races and repeated problems with various crashes. It still feels like it's a beta, months after the offical release of the expansion.

9 Replies 8,889 Views

Everything worked smoothly (especially my Thalan empire expansion ...) until the game started to crash repeatedly. Some rounds later a good number of ships had turned invisible, and worse, could not be moved. It would be a pity not to finish the fun game. The bug report is below, is it the game or some modding-related business? Thanks for any advice. Debug Message: Version v1.96 Twilight of the Arnor last updated on: Tue Jun 24 17:37:47 2008 Debug Message: Could not que

1 Replies 3,672 Views

Yes, I have the same question. I find it somewhat surprising that the editors, which are part of the official game now, seem to come with no instructions whatsoever. Half of the parameters you can change around are absolutely not self-explanatory. The real added-value of an editor should be that it lets any player customize the game - not just a super-modder with too much time on their hands in the real world. ;) I was also wondering if it is not possible to include several cus

1 Replies 1,927 Views

As Sci-Fi do I have to mention Foundation by Asimov? (slow, but really good ...) Another classic: the Great Dune trilogy! Ender's Game is top! Not space opera but a good read anyway is Contact by Carl Sagan. I'm reading Hyperion just now, and it sure starts out in the right direction! Real space opera (à la Star Wars) is the Star of the Guardian series by Margaret Weis (who co-wrote Dragonlance) but unfortunately it is far inferior to her Dragonlance

33 Replies 63,458 Views

[quote]The fact that - IIRC - they only have 9? on the dev team, its a stunning achievement that they shove out what they do .... mind blowing frankly.[/quote] Only 9!? Yes, that is indeed stunning, and they must be both busy and efficient ... But I had understood that the fantasy-game is in the making since some time now (some art works have been shown a few months ago) and that SD in any case is also going to work on other games like Political Machine and Demigod. So it's not about ru

40 Replies 29,802 Views

Yeah, I really would like at least some news about the 4x fantasy strategy game. But a release Winter 09, that is just too far away ... With the experience SD has on GCII and TA it shouldn't be an impossible task to do a fantasy-based strategy game in a reasonable timeframe, at least to open the beta very soon. There is no game like it on the market and everyone seems to be waiting for it so I do hope it gets some priority very soon! The problem with Dom3 is that is just too ugly, and the set-

40 Replies 29,802 Views

[quote]And the voice-overs are actually wonderful: if someone skips them it's their loss! Also, the quest content is sooo much better than WoW. The problem is that they stop as soon as you get out of the newbie-zone (Tortage). After that, you're stuck trying to read eye-bleeding white subtitles on bright backgrounds, or just jamming option 1 without reading.[/quote] yes, but fortunately they are apparently adding voices to the quests from level 20 to like 30 or 40 as

9 Replies 52,307 Views

Why, did someone have a bad day or what!? :) I can't agree to much of what is said here. In fact, AoC is like a revelation sent from above after too many years grinding on WoW. There are several reasons. Most of all, the combat system: it is new, takes the standard further and actually makes it fun to do battle - also without any magic. Only for this the game is in a higher league than the old MMOs. The sounds and special effects (hmm, some blood ...) only adds to it. Secondly

9 Replies 52,307 Views

I have some problems with the ToTA map editor. When starting a new game based on the custom map the game crashes when launched, it seems to happen only when some races are included (and ships are included on the map, it works when only playing with humans and drengin ...).

9 Replies 8,261 Views

The only pity with the Political Machine is that it seems to end where it should really have started: when you become President. It would have been so cool to play one of the major powers in today's world and create an alternative history/future! There was a recent try for such a game (Mission President, I think) but unfortunately it got bashed in the reviews as crap not living up to the good idea. The Political Machine also seems completely US centric. Personally I find foreign policy conflict

9 Replies 50,691 Views