Currently in Paris (but originally from Aamaal in Sweden, well, rather a town like that if the name would ring a bell for anyone :) )
the Gorgon
Keep up the good work guys! Can't wait for the espionnage update. For the future what excites me the most is the new Fantasy strategy game, which could be even cooler than Galciv if you play your cards right. Can't wait for some info on the Fantasy game, and for the official beta to be released so that I can buy it immediately.
Best of luck to Demigod! I have nothing against it as such, but ... What does it mean for the turnbased games, the fantasy game??! I became hooked on Stardock thanks to the brilliant GC2 ... then Sins was released while the TA release was pushed back at the same time (was that why?) - we are still waiting and drooling BTW, and now it is Demigod that should change the gaming industry. I just hope that Stardock hasn't veered off in another direction after the apparent commercial success with Sins.
The biggest announcement would be that Stardock secretly has developed the full fantasy game and will release it imminently! Well, if I wasn't a dreamer, why would I continue playing these games ...
[quote]It should be noted that gun powder weapons took some time to make castles and knights completely obsolete. ...[/quote] Notwithstanding the historical argumentation against gunpowder weapons I gave above it is of course finally a question of personal taste if you like them in a fantasy game or not. Still, I would like to develop the “theoretical” argumentation behind my view on the subject a little further. In addition to the issue of “anachronism”, it is also a question
I am really looking forward to the Stardock fantasy game (especially after seeing what TA starts to look like) , but I haven’t seen Stardock having any real consultation about its content on the forums lately. In order not to miss the chance to give my two eurocents on the subject before the game is already pretty frozen I couldn’t resist posting the below. <span sty
So it's not just me. I try to come up with a good strategy and it works ok, and then all of a sudden an immense PIRATE fleet is coming out of nowhere. Annoying the first time, but when you realise its part of a repetitive game mechanics ... No, it is not logic in a strategy civ game. I have already had a few Galciv 2 campaigns seriously disturbed / ruined by the Pirate mega event, and now they are in Sins too. So, the best news of the day is that there will apparently be a patch pretty quickly t
Haegemonia (US: Hegemonia) by Digital Reality is another real-time space strategy game with empire building as backbone. Really good too although a bit long to get into. Do Sins and Haegemonia have much in common? Has it even given Stardock some ideas and inspiration? (I heard its expansion The Solon Heritage did not come out in the US - a pity if true since it really improved and perfected an already impressive space strategy game.)
I have recently pre-ordered the game and now I realize there won't be anything to download before the official release in the US stores. In fact, it's a pity that Stardock doesn't make full use of the advantages with digital downloading (because there are some disadvantages also, like no booklet, queueing for a massive download etc). I bought the game from Europe where the game will come out even later so it's very useful with digital download in such a case. But why should the already convinced
Thank you Stardock for this expansion that blows all our expectations away! The tech trees really make every civ unique, and even better is that it is possible for the players to adapt the techs, maps and scenarios. I can only say one thing: if you continue like this the new fantasy game must be the best game ever in the genre!!! I just can't wait ...
[quote] that's my one worry so far. creating and saving my races in DA was the only thing that kept me playing after a while. i just hope the editors will be easy enough to use that this is still viable. [/quote] Yes I must agree: the tech trees are really cool, but I really hope that this will not mean that the flexibility in making your own races and civs will be suffering. Will we be able to custom-make our own tech trees for our own races
Cool! The Iconians have always been my favorite alien race among the ones included in the game, and now they just got so much cooler with all these details! I hope that they will be and feel really different in the game - different but powerful if messed with! Keep up the good work at Stardock, this expansion is revolutionising the game once again!
[quote] Your improvements look really cool outside the game. It's a shame they're so small in the actual game though, so you don't get to see as much detail as you see here. Maybe you could implement something like a 'more info' button for improvement types. When you click it it pops up the larger picture with the description. Total fluff but I think it would be cool. [/quote] I totally agree on the improvements. they look really cool on the websi
Get it right, in January if necessary. But what I am desperately waiting for in the betas is the option to custom-make your own civs and maps. Couldnt that be done following the original December schedule (even if in a limited version maybe lacking the last tech trees)?
In Paris it is now 21.20 hrs ... I just hope I can indeed open that bottle of champagne in front of the beta tonight, instead of ending up waiting with a cheap bottle of wine ...
I can't wait for this game, and for some more news about it! A fantasy turn-based strategy game of quality is really what is missing out on the market since a long time. In case Stardock is interested in some inputs from their latest fans: - the feeling of the graphics needs to be different from sci-fi DA (more lush) Please note that in fantasy, the feeling (the willing suspension of disbelief) is what makes it break or sell platina! - instead of technology: please make a huge
For me a classic is a game that is not only fun and well balanced but that has that little extra that make you come back to it even after e.g. the graphic might be outdated. The final feeling of the game. IMHO the elements that can be improved are: better graphics - for more fetischism (especially in combat), less colony rush, completely revamped spying. The best feature of the game: the possibility to easily make up your own opponents with personality, stats and images ... As long as y
Exactly the same thing with the pirates happened to me. Actually I was already dreaming about a tech victory and then the pirates came and blocked the game until Icould easily achieve it. But I must say I really think this mega event is overdone, especially as it is called Pirates: pirates should sneak around, attacking traders, not wiping out whole star fleets. Save that for the Dread Lord Surge.
Firstly, while mega events should shake up the galaxy and everyone's plans, please do not overdo it so that you have to restart from scratch or making it completely impossible to win (your choices before the event should still count, for good or for worse ...) I would prefer less dramatic events so you can instead have more of them! Also, the best events are events that you can / are forced to actually ACT on, not just telling you that you just lost x and y. That said, I could sugg
... (continuation from above): but most importantly: giving you new missions you can accomplish, like assasinating the planet's leader, sabotaging buildings, spreading disease or even starting a reverse terraforming! (NB. the game Haegemonia has wonderful spy rules). Getting caught should be a question of your level of spying versus the victim's level of counterspying ... Stopping the spy would not mean that his origin is automatically revealed, but when the origin is revealed that would of cour
Dear Frogboy, One part of DA that would really benefit from further development is spying. There is a special reason for this. The AI always attacks only the weakest civs in order not to risk anything, so wars are often not very thrilling, it is just about who can grab most colonies from the weakest. However, as a weak civ there is not much you can do against the more powerful, because the smallest skirmish means you declare a full scale war... So, here some new spy rules woul
I have to add one thing I forgot to post earlier: the resources are ok as regards the game mechanics, but please note that they break with the "feeling" of the game in the sense that they are just shown as (rather simple) symbols on the map and not even named as something real in the game universe. It should be fairly easy to make an econmy resource into e.g. a golden asteroid or whatever. For me it is just not credible that you have a game symbol saying "military resource" and not naming and de
One key thing to fix in my view is definately the colony rush. It makes the game too dependent on luck in the beginning and force you as a player only to focus on building colony ships. Make it more expensive with colony ships, add a few techs necessary even to build a first colony ship. And above all: there should be a way to threaten colonies even early in the game (e.g. bombing them). The game would then be more about empire building and less about getting lucky in grabbing the nice star syst
I must say I really agree with the overall message in this post: the colony rush, even in Dark Avatar, takes a lot of the meaning out of the game. I usually play rather small galaxies due to time constraints. In these games it is actually settled during the first 20 or so turns what the whole game will be like. And it is not based on strategy, mostly on luck: did you happen to send your colony ships to the right stars or to those with only useless planets ... This can be so annoying th