At the very low end of difficulties the AI looses access to some tools like Executive Orders. I believe starting at normal it has access to everything.
Illauna
[quote who="Draver" reply="4" id="3934094"] In one of my mods (UP_MBC_Culture) I modified the XML code and added a trigger that make it so you only get the points the first time you build it. I did the same thing for a couple of other building that works the same way. [/quote] Oh yeah forgot you figured that out.
Can check AIdefs.xml but otherwise it's in the tooltips. Genius to Incredible is a fairly large jump. I'd say incredible is a fairly good challenge for many players. Then there is a much larger leap into godlike. Many of the incredible bonuses are about 50%
The alternative is the culture point bonus goes away. I dont think the client is able to limit to trigger just once...maybe if they tie it to a quest.
Yeah, that seems to be unintended. The improvement should be marked not destructible.
1) So the problem is everyone might have their own naming convention. . My recommendation is institute it when you finish building a fleet or a ship yard. I add notes to my colony names. Sirius - m is a manufacturing world. Vega - M a manufacturing capital This "TFNav - 2D3BCa#Cr" does not read well to me. So I name a fleet 1st Invasion and I know it follows my invasion template. So I recommend just supply the names that make sense. You can rename everything includi
Launch NVidia control panel. Click Manage 3D settings On the Global Settings tab find Max Frame Rate and set it to the refresh rate of your monitor. However, this might not be the only cause of heat on your PC. GalCiv series in general likely taxes your CPU far harder than most games you might play. Might want to consider getting a laptop fan to rest your laptop on because they typically dont have amazing cooling.
If it's a NVidia based card you can also do the FPS framerate limiter. I recommend setting this globally.
Make sure Steam Overlay is turned on.
Do you have Steam Overlay turned off? The button uses steam overlay to show the workshop
Tool tip wasn't updated when it was changed. It's correctly a mallus to maintenance but the tooltip still mentions ship range.
If you save a design and dont change the option I mentioned it will go to Featured ships by default.
Featured Classes is where your Favorite ships goes. The default behavior is any ship you create will be added here. You can go to Game Options > Gameplay > uncheck Auto favorite created ships if you dont like this feature.
The particular achievement triggers with Prestige Victory. I was able to reproduce this and have written a bug on this.
Yeah if you ever see a large number of monsters it's usually due to the AI feeding ships to the monsters. I exploit this mechanic all the time. When spawning a monster you have to keep in mind the monsters go last on turn order. If you put the monster right next to the AI ship the AI will generally be able to get away. But if you lead the ship your trying to attack the monster will generally attack it.
I'm not sure what your trying to point out here. If you create a new ship type it will populate the default name. If you take the steps to upgrade a design it will retain the name of the design. It's not really a bug. Also, you can rename the ship how you feel. Much of this is from the classification of ships that has been mostly retired in GC4 Supernova. In early GC4 and in previous games weapons were more of a rock paper scissors. The Cutting Principal is a Altarian ship
Just installed the epic version and tested it. I just used the wingame cheat and I got an achievement popup. Are you playing offline? I'm not sure what could be going on.
Regarding your original post your looking to have a visible ping to high light the selected object, correct? Cant recall which games have it but I can dig up some? If you recall which one post it here ai might have that game.
As Draver pointed out there is a dashed line depending on your race colors it’s sometimes hard to see but I think having a circle attached to the mouse cursor showing the sb influence range would even further help. I personally use rally points to plan the placement and count the hexes. Crude but it works.
Ah, it's probably installed then. I think devs were going to use the DLC folder but didn't. Everyone has the DLC\Supernova\placeholder.txt. If you look in the Data\Gameplay folder you should see something like ShipComponents_Cent.xml. The first DLC is mostly an event pack. The second is going to rework combat quite a bit. Here is the description. "Dive into the 24th-century Centauron sector, a melting pot of galactic powers like the Drengin Empire and the Alt
Which DLC are you having trouble with? It's an expansion pass, so content will be released over time. Only the Soundtrack and Tales of Centauron have been released so far. Next DLC will be Warlords with Species Pack, Megastructures and Tales of the Arnor coming in the future.
AI used a wormhole generator on you. It's not a bug. That or you had an event that teleported you. I'm not sure if those exist anymore but in GC3 it happened often.
Nice list. Much I don't agree with but good feedback. Volley ================================= I don't agree with most of this. Volley ignoring defenses is ok based on current mechanics. I do agree with the tedium of splitting fleets. That being said, looking at it further think it might be better to handle it like so. Instead of range being -20% per tile it instead lowers hit rate by 10% per tile. The range stays the same. Volle
Should be fixed in 1.7. You might need to start a new game to see it.
I reproduced this. You don't need to exit the screen you just need to remove them and readd them. I'll post it and the save on the sitrep. Heart of the Empire Coerced Colonization <img src="https://cdn.stardock.us/forums/25/90/2590371/c298fe28-17f7-49e0-