Illauna

Illauna

Joined Last seen Member # 2590371
113 Posts 944 Replies 3,766 Reputation

Can check AIdefs.xml but otherwise it's in the tooltips. Genius to Incredible is a fairly large jump. I'd say incredible is a fairly good challenge for many players. Then there is a much larger leap into godlike. Many of the incredible bonuses are about 50%

11 Replies 23,535 Views

1) So the problem is everyone might have their own naming convention. . My recommendation is institute it when you finish building a fleet or a ship yard. I add notes to my colony names. Sirius - m is a manufacturing world. Vega - M a manufacturing capital This "TFNav - 2D3BCa#Cr" does not read well to me. So I name a fleet 1st Invasion and I know it follows my invasion template. So I recommend just supply the names that make sense. You can rename everything includi

6 Replies 7,763 Views

Launch NVidia control panel. Click Manage 3D settings On the Global Settings tab find Max Frame Rate and set it to the refresh rate of your monitor. However, this might not be the only cause of heat on your PC. GalCiv series in general likely taxes your CPU far harder than most games you might play. Might want to consider getting a laptop fan to rest your laptop on because they typically dont have amazing cooling.

5 Replies 7,866 Views

Yeah if you ever see a large number of monsters it's usually due to the AI feeding ships to the monsters. I exploit this mechanic all the time. When spawning a monster you have to keep in mind the monsters go last on turn order. If you put the monster right next to the AI ship the AI will generally be able to get away. But if you lead the ship your trying to attack the monster will generally attack it.

7 Replies 8,136 Views

I'm not sure what your trying to point out here. If you create a new ship type it will populate the default name. If you take the steps to upgrade a design it will retain the name of the design. It's not really a bug. Also, you can rename the ship how you feel. Much of this is from the classification of ships that has been mostly retired in GC4 Supernova. In early GC4 and in previous games weapons were more of a rock paper scissors. The Cutting Principal is a Altarian ship

3 Replies 4,372 Views

Just installed the epic version and tested it. I just used the wingame cheat and I got an achievement popup. Are you playing offline? I'm not sure what could be going on.

9 Replies 6,503 Views

Regarding your original post your looking to have a visible ping to high light the selected object, correct? Cant recall which games have it but I can dig up some? If you recall which one post it here ai might have that game.

17 Replies 48,262 Views

As Draver pointed out there is a dashed line depending on your race colors it’s sometimes hard to see but I think having a circle attached to the mouse cursor showing the sb influence range would even further help. I personally use rally points to plan the placement and count the hexes. Crude but it works.

17 Replies 48,262 Views

Ah, it's probably installed then. I think devs were going to use the DLC folder but didn't. Everyone has the DLC\Supernova\placeholder.txt. If you look in the Data\Gameplay folder you should see something like ShipComponents_Cent.xml. The first DLC is mostly an event pack. The second is going to rework combat quite a bit. Here is the description. "Dive into the 24th-century Centauron sector, a melting pot of galactic powers like the Drengin Empire and the Alt

8 Replies 23,088 Views

Which DLC are you having trouble with? It's an expansion pass, so content will be released over time. Only the Soundtrack and Tales of Centauron have been released so far. Next DLC will be Warlords with Species Pack, Megastructures and Tales of the Arnor coming in the future.

8 Replies 23,088 Views

AI used a wormhole generator on you. It's not a bug. That or you had an event that teleported you. I'm not sure if those exist anymore but in GC3 it happened often.

10 Replies 8,452 Views

Nice list. Much I don't agree with but good feedback. Volley ================================= I don't agree with most of this. Volley ignoring defenses is ok based on current mechanics. I do agree with the tedium of splitting fleets. That being said, looking at it further think it might be better to handle it like so. Instead of range being -20% per tile it instead lowers hit rate by 10% per tile. The range stays the same. Volle

22 Replies 82,358 Views

I reproduced this. You don't need to exit the screen you just need to remove them and readd them. I'll post it and the save on the sitrep. Heart of the Empire Coerced Colonization <img src="https://cdn.stardock.us/forums/25/90/2590371/c298fe28-17f7-49e0-

8 Replies 8,253 Views