I found the root cause of this issue. Happened to me yesterday when I was streaming. The solution for now is don't obsolete the AI designed ships especially the colony ship and constructor. If you do the free ships you get from techs, events, culture perks, etcc... wont have a template to access. I wrote this up and shared with the community team.
Illauna
Hello, some of these options were from the context of 2004 timeframe. You may need to test them to see if they work but it may do nothing. That said are you seeing any performance issues. Regarding the play list that is interesting. Sometimes experimental options is put in ini files for advanced users. Might be a write up if you search the forums.
Thank you I brought both of these up to the community team.
Thank you I brought this up with the community team.
Thank you I was able to replicate this. I'll bring it up to the community team.
Hello, your looking for ShipComponentsDef.xml in the Data\Gameplay folder. Although, the challenge is you would need to have a source of durantium to mine durantium. But play around with it. You can also increase the construction cost. I don't know your experience with modding but I would start with the guide on steam (link below) if your new. https://steamcommunity.com/sharedfiles/filedetails/?id=3053849809
Alright, thank you. I'm going to forward this to the community manager.
Ok I sent a request for that one.
The base ship range reduced in a recent update. Some ships like constructors and colony ships received life support modules. This is usually only an issue for the first few turns. You may need to build starbases to extend your range. I'll bring it up though about looking into the ship range of commander ships. Or research the logistics tech line that further increases your ship range.
I sent a request to approve access to the save.
Thank you for including the save. I'll test it and bring it to the community manager. If I can find the cause i'll try to share the result so you can continue the save.
Actually, nevermind I was able to replicate the issue. This is a bug. I'm forwarding to the community manager.
Hello, Can you upload a save?
Generally the updates are save compatible meaning you can finish your previous save but you wont have the new features and changes until you start a new game.
[quote who="chaebol2th" reply="22" id="3958416"] C'est uniquement sur l'Epic Games Store ce problème, sur Steam le jeu est en français :/ [/quote] Thank you for reporting this issue may still exist. I will bring it up with the community manager. Merci d'avoir signalé ce problème, il se peut qu'il existe encore. Je le signalerai au responsable de la communauté.
Not right now but I've forwarded it to the community team. The mechanic of a ship capturing other ships is however handled by Assault Shuttles in the meantime.
Thank you for the report, I'll make sure it gets shared with community management team.
The criminal trait has been in the game since Xeloxi were added. Its worked basically the same way since day 1. There is an urge to make all good numbers go up and make bad numbers go 0. You really dont need to micro your citizens just leave them as criminals. The largest source of crime is still colonies. There is a minor increase from poplation and is lowered through many methods. Crime has two effects - Approval reduction for non criminals. If your at 96% approval thi
Oh one thing to mention too. There are a few crime reductions that worked prior to 2.94 that are not working now. These include some events, leader traits, etc...
Try these steps. It has resolved the issue for some in the past for the 3:0000065432. They are pretty generic but tend to resolve many issues. 1. Verify the Game's Integrity - launch steam - click Library tab - right click the game - click properties - click the Installed Files tab and click Verify Integrity of Game Files 2. Try disabling your antivirus if your using a third party one. They can sometimes be over aggressive 3. Uninstall
The criminal trait has been in a game since GC4 Epic I believe. For sure since supernova. You've always gotten 3% crime per colony. However, it's been fully negated through many techs like the Colonial law and policy that reduced crime from colonies by 10. Which was overkill since colonies only only generated about 3 to 6 crime + extra from some of the factions or other abilites. New in patch 2.94 - Citizens now generate 1.5 crime per citizens. So a ring world with 20
It is a bonus for being in your influence area. When you leave that bonus is lost. Do you have an example because I'm not seeing that with what you shared. If you can attach a save that will ehlp
Hello, The game options game pacing and difficulty affect your movement speed. Also, there is a 50% movement bonus inside your territory. - You mentioned you're not getting the movement speed from research, but I see subspace streaming, starship refits, artificial gravity, interstellar cartography, and hyperdrive optimization so it appears you are. These add up to +4 moves + 25% movement cap - Game Pacing is set to the slowest so giving you a 50% movement pena
Its a known issue. However there is a mod resolve the issue When you launch the game click Mods ( https://www.galciv4.com/mods/manager ) Download BugFix Singular Map Gen V1.0. ( https://www.galciv4.com/mods/manager/download/187 ) In the mod manager click install mod Find the location of the zip and select it. It will ask you if you want to enable m
You can always try asking on the modding channel in GC4 discord.