Thurlin

Thurlin

Joined Member # 2524267
4 Posts 42 Replies 97 Reputation

Both ways are fun to play. It all depends on what you want. The campain is naturally more plot driven and so limited but, I think, it adds an element of necessity to the game I don't always get when I play in the sandbox mode. (i.e. "If I don't research X quickly enough I will get killed when Y and Z do this...")

5 Replies 5,545 Views

Why is that a bug? You knew the other civ right? So all you found out was that a race you didn't know about attacked someone you did. That sounds reasonable to me.

2 Replies 1,943 Views

you are using McAffee virus scan, please disable it or have it ignore gc2launch.exe. I had/have that same problem so I sent it to the ignore list. Any idea why McAffee see's Gal Civ 2 as a virus or unwanted?

6 Replies 2,998 Views

I was looking through the boards and noticed a lot of people have one issue or another with the tech tree so I tried to come up with a solution that would add some variety to every game and make things generally more unpredictable without too much more work on SD's part, I think. So my thought is to hide the tech tree basically. When you pick your tech to research you can only see the ones currently available to research. Then when you finish the research, the game randomly selects

0 Replies 2,387 Views

Deposit of ore that's used in minting money? Sounds likea great way to describe a scientific reason for an economic increase. If you really wanted to make it fair, I suppose it would also need say: 50% to economy or 20% to manufacturing as ore is ore and useful in many applications.

9 Replies 7,293 Views

You sort of can customize it though. By selecting people's initial reactions to your race. If you want to be evil make all the good races wary of you, the neutral races... well neutral and the evil either wary or neutral depending on the back story you make up.

14 Replies 9,506 Views

You most likely have something else running in the background, like a anti-virus scanning or some sort of maleware. Or you could have a really crappy processor, I dunno. Nothing in the background, and a great processor. <TD class="m

7 Replies 10,500 Views

So I know this will sound a little wierd to try but I thought I would test out the flexibility of the software and well... I got the game to hang and but good. So I am playing a game on normal difficulty in a tiny galaxy with 6 other races. Its well into the game and I am 1 week into the 10 weeks needed for a cultural victory. I am at peace with everyone and friendly or better relations. I am the furthest advanced in tech, military, economy, and number of planets (thanks to some go

7 Replies 10,500 Views

to the OP: yes, i've noticed this on larger maps too - they do the same with the flagship once the anomalies are gone - just sit in a corner somewhere... Glad to hear that too... well kinda glad. I wish we could get a developer or someone to say that this is either a bug or just not something they were worried about in the game.

18 Replies 15,469 Views

Right, though I would have hoped that the computer AI would be smart enough to do something with the ship, at least when it belongs to the other races leaving you responsible for your own ship naturally.

18 Replies 15,469 Views

I was wondering if this was a common issue or just a result of playing in small or tiny galaxies... Whenever I play a game in those galaxies, the AI does quite a bit of initial exploration with their scout ships (as expected). However, once the AI reaches a certain point, usually a couple of years into the game, it just parks the ships in some remote region of the galaxy and never seems to touch them again. I have seen this behavior on sub-normal to intellegent. Its not a big issue obviously

18 Replies 15,469 Views

Base is based on racial stats, hence why they are called base abilities. Beyond that, base is determined by resource squares and improvements. Look at your PQ26 planet vs. your better ones, I'd bet you either haven't upgraded the improvement all the way or you are focussed on another area on that planet.

2 Replies 4,415 Views

I'm working on a couple of different systems. One is to take base names and just update them... Mark 2, 3, 4, ... or create a related name if I make an initial throwaway ship to test out a new technology. For instance, I might design a fighter with hyperdrive and mass drivers and call it the Avenging Angel in the early game. Any advancements would then be ... AAMk2 or Avenging Angel Mk 2 The other system is a labeling system based on class, primary weapon, primary defe

91 Replies 30,095 Views

Yes but why would you want to? If its too hard, try a lower AI level until you get more practice in.

5 Replies 1,739 Views