Trojasmic

Trojasmic

Joined Member # 2474803
527 Posts 1,521 Replies 22,272 Reputation

I have fond memories of the dynasty system, minor civilizations, and wandering heroes, but everything else about that game stink, stank, stunk! A little tweak here and a little tweak there will not fix this game. It took you three years to fix EWOM the first time (FE then LH). Are you planning on starting from LH then adding back in the dynasty system and minor civilizations, etc? If so, that might work. If you're planning on fixing EWOM by startin

206 Replies 1,575,980 Views

[quote who="hyboric" reply="6" id="3401518"] Hi So i made it not as fast as you other guys as i didnt think it was a speedtest. Original strategy was getting horses since i dislike moving at 2, http://cloud-2.steampowered.com/ugc/597016578072275392/6A7EF7B59EFF457CA32A428D67B496B18E90D73C/ Spoilers below. [/quote] Nice job hyboric! Tell us more about ho

13 Replies 65,203 Views

Hey PS, try our Game-of-the-Month series... just to back up what Fallenchar has said, I did the first one in 159 turns and the second one in 116 turns. GOTM 1: https://forums.elementalgame.com/448337 GOTM 2: https://forums.elementalgame.com/448650

2 Replies 2,703 Views

Just finished GOTM2 in 116 turns (score isn't very high tho). I'm thinking it can be done in less than 100 turns. Here's what I did and would differently so maybe you guys can try this: SPOLIER ALERT Used Magnar to summon skeletal hordes and cull the weak on them for lots of mana Upgraded traits to Death Level 5 for Kill spell to use in Master Quest <l

13 Replies 65,203 Views

A few of us would like to try a GAME-OF-THE-MONTH format where we all play the same game, share experiences, strategies, have some fun, and see who can win the victory condition by the earliest turn. The ground rules are: - play by honor system (no cheats) - do not use pioneer-bank exploit - do not load from autosave unless you crash We will try different factions, victory conditions, map types, difficulty levels, etc. The second game-of-the-m

13 Replies 65,203 Views

[quote who="N1ghthavvk" reply="29" id="3400477"] No sorry, Trojasmic, I was disheartened after my first try and couldn't find the time to try again. Maybe a little bit of my own opinion here: If the challenge would be easier it would attract more casual players like me. Of course that would be boring for veterans like you and those other players here, but if you could do an easy and a hard challenge per month? Make more challenges on different difficulties to a

36 Replies 43,481 Views

You need to make their units go "pop" before they can swing the maces at you. Hopefully, you either have ice + fire mages, a fireball hero, or a blizzard hero by now. If not, maybe you need to start over and let's look at getting to those things faster.

8 Replies 10,972 Views

For me, it depends on a lot of different factors. I like first-city fortresses to use as pioneer pumps, but it also depends on the faction I'm playing. If I'm playing a faction that's going to need a lot of mana, I might consider making it a conclave. If I plan on building lots of units or playing a money-intensive faction like Altar, then I would strongly consider making this first city a town especially if it's near a river.

5 Replies 8,174 Views

I won't hold my breath, but I would like the following fixed in this release: erroneous movement point counts pathing algorithm takes you around an opponent's territory. it should go through an opponent's territory if that is the shortest path. AI can end up on the same tile during tactical battles

229 Replies 647,071 Views

[quote who="Kantok" reply="33" id="3399219"] Quoting Trojasmic, reply 25 We already have a "Slam" ability ... it's called "Bash". Shouldn't "Slam" do something different like divide army stack into separate single-unit armies or throws army into another adjacent army causing first army's attack damage into second army?!? I read it like Bash is an active ability (the mob/user uses it and activates a cooldown). Slam is a passive effect.

229 Replies 647,071 Views

Both would Summon Skeletal Horde, then both would Cull the 18 units created by the spell. 18 units x 20 mana = 360 mana (-90 to cast 2 x Skeletal Summon Horde) = potentially +270 mana every battle. You could also Summon Skeleton (0 mana cost) then Cull them for +40 more mana. Even if you had a retinue of 8 slave armies, the most you could get from one battle would be 8 x 20 = 160 mana. Does that all make sense?

11 Replies 26,915 Views

[quote who="rvgr" reply="6" id="3399361"] Quoting Trojasmic, reply 5 All the heroes can cast Cull the Weak if you're playing a faction with that trait so that's not it. The kicker is when you use the Familiar to cast a second Skeletel Horde from which to Cull the Weak. I don't use summons. I use slaves, lots of slaves.[/quote] Well you asked for a better way to generate mana... Cast Skeletal Horde, then Cull them is a better way than slaves.

11 Replies 26,915 Views

[quote who="rvgr" reply="3" id="3399345"] Quoting Crastiloowa, reply 2...Take a familiar, and you'll have 2 capable casters quicker. Familiar used to cast Cull the Weak, this is brilliant! An actual use for a familiar.[/quote] All the heroes can cast Cull the Weak if you're playing a faction with that trait so that's not it. The kicker is when you use the Familiar to cast a second Skeletel Horde from which to Cull the Weak.

11 Replies 26,915 Views