I think I may I have seen this posted before. If so, sorry for the duplication, but add me as another user experiencing the issue.
Trojasmic
Click on it and nothing happens. It no longer summons a wolf.
Would adding another 200+ weapon, armor, item recipes make the game any more replayable? Right now, it seems like we get the same hunter's short sword, plate helm, and scout's ring every game and enchant them with the same +1 initiative and +10 hit points every game.
Steam says I've played 413 hours, but I wouldn't give SK a good review. I loved Legendary Heroes, but I'm still trying to love SK. Unfortunately, I don't know what the missing piece is so I don't know what to tell you. It won't surprise me if this game doesn't do as well as LH. Please don't give up on the LH series! You have the making of the next Age of Wonders juggernaut here. Maybe it's the asymmetrical game style, I d
Will you please make these changes to the unit window? 1. Add a movement points left indicator 2. Separate units stationed in cities from those exploring in the wild. http://forums.sorcererking.com/465162/page/1/
1. Add a movement points left indicator 2. Separate units stationed in cities from those exploring in the wild. <img class="embeddedObject" src="http://content.screencast.com/users/trojanben/folders/Default/media/f0674b62-27c7-47d8-a
it's a real pain cuz the archer behind the archer is protected. you can't web him or cast a spell on him or attack him or target him in anyway. you first have to kill the guy on top. annoying.
this happens in tactical battles which are turn-based so they should be able to test for tile occupancy before moving.
i'm no programmer, but can't you write some code that says if tile is occupied by another unit, then another unit can't move there?
Since this thread is full of comments against Civ 5: BE, let me be the first to say that I really like it. Let me first say that I agree that CivIV is prolly the best strategy game ever made. Let me also say that I did not like Civ V when it first came out. I've since changed my tune. I think of Civ V as a game of Chess rather than a game of Civ. Now let me say that I am surprised at the poor UI choices in Civ 5: BE ( I guess Jon Shafer wasn't such a bad
I just watched Sid Mierer's interview at Firaxicon where he talked about game designers must be able to listen to negative feedback if their game is not fun. I've been trying to come up with a polite, nice way to tell Brad that SK is not fun. You hit on one of the aspects: crafting. It isn't crafting... it's shopping. LH is totally fun. SK is not fun. Of course, we were all really enamored at first with the simplicity of the graphics, the cr
I get resisted every time.
Any ideas? Bug? WAD?
Shafer button is the end turn button.
Island Dog... add the other categories to the forum so that we can easily create the posts there. Right now you only have three categories that are visible to people: General, Dev Journals, and News. Do you know what am I saying or need a pic?
The icon in the unit's ability window during a tactical battle has a line through it and is not clickable. Will you please fix it?
Will you please fix it?
Will you please fix it?
frog doesn't spend that much attention while he plays games. did you see the first webcast? hehe. i do want argue one point with ditoloco. i am a proponent of the path-finding in tactical battles. this discussion came up way back in FE too. if you just un-strategically click on the monster to attack, i believe the unit should move to the farthest point away that still allows them to attack even if that means they do a big gi
If the automatic-win auto-battles are going to take place, then there needs to be no loss of hit points otherwise let us fight the battle.
geniusisme is right. i will second those bugs he did and confirm they also exist in LH so please fix them. i'll add one more that i've reported multiple times. when you load a saved game, all your units move. that's bologna and should not happen cuz it causes lots of problems such as the aforementioned multiple units on the same tile bug.
"Say hello to my little friend...' -SK
There are components of SK that I really like (stuff that should have been in LH, but I digress...) Perhaps I just don't like the asymmetrical strategy game. Is that because every battle feels the same? Currently, it's complete drudgery. Your counterpoint will probably be wait till there's more content, monsters, heroes, items, abilities, spells, etc. Hmmmm... not sure if that's going to help. Thoughts?
Will you please improve that behavior?