popsursocks

popsursocks

Joined Member # 2452101
34 Posts 39 Replies 2,280 Reputation

Theres been a few things that have ground my gears throughout the beta of this game that are most likely going to be addressed, but I wish they would fix them sooner rather than later.. 1) Production/Research not updating as %s change. -If I adjust the research rate of a planet, the displayed # of turns needed to finish my current research doesn't actually change until I end my turn. -If I adjust the manufacturing rate of my planets, the

4 Replies 4,471 Views

[quote who="Empress_Fujiko" reply="3" id="3517039"] I disagree that inhabitable planets don't contribute to the game. I think they indeed serve important functions in terms of making the game fun: 1. They make the solar systems more realistic. 2. They make the process of discovery more fun - the moment the fog is cleared by your scout to reveal a planet is like opening a lottery ticket. You rejoice if you find a good planet and you are disappointed if it is a de

8 Replies 44,300 Views

One idea would be to add a Racial Trait, call it something like "Industry Development". Each colony contributes a certain number of Industry points per turn (based on population and racial Industry Development). Players then select an uncolonizable planet (or Asteroid Belt) in the same system as a colonized world. Once enough Industry points have been acrued, you can then choose a facility to construct at said Planet/AB. These facilities can give bonuses to system Prod

8 Replies 44,300 Views

At the moment, any planet that is uncolonizable is just dead space weight. They provide nothing to your empire, and nothing to the overall picture of the game. However, any true spacefaring civilization would have a lot of industry centered on these planets in order to harvest the resources, as well as the possibility of terraforming these planets into habitable areas. This is one area that I feel GC3 is very deficient on, and could be improved greatly. To make a qui

8 Replies 44,300 Views

So one of the coolest aspects to Gal Civ 2 I thought was the ability to run different types of economies. In fact, if I remember correctly, you HAD to specialize your economy at the highest levels or your empire would fail. So you could focus greatly on income, and purchase just about everything you needed, or you could actually load up on research facilities, but then through focus etc, could power your production with your research buildings.

3 Replies 12,443 Views

Im running the latest version of ToA, and there are a Lot of "improvements" made to the AI and the game in general. The biggest difference between DL and DA and ToA is the introduction of unique race tech trees in ToA. They are a lot of fun, and allow you to play a lot of different ways and introduce a lot of variety to the game. HOWEVER, the AI still does NOT A) Build planets correctly or effeciently; and B) Protect transports and make coordinated, well e

5 Replies 4,503 Views

Hmm I seem to recall the original DL game to allow this, it seems like a feature that should definately be looked into. If my ships are sitting on top of a starbase that has battle stations, the starbase's attack/defense should be added to the fleet if the fleet has logistical space for it.

4 Replies 4,025 Views

Apparently in a fit of intergalactic madness, the Torians have decided to declare war on my friends the Arceans, who immediately called me asking for assistence. Now, this was not a standard war declaration, it was a scripted event which if youve played this game before you've seen many times. All kinds of things can happen from a sudden increase in all civs birthrate or influence, to small things like discovering newly inhabitable planets on the map. I ha

5 Replies 4,950 Views

heres the start screen, hopefully this works.. [IMG]http://i35.tinypic.com/eupwnn.jpg[/IMG] MIDGAME CONTINUED After the successful conclusion of the Drath-Terran Conflict, I began to position my forces for what I thought would be their final action. I now had an alliance with the Arceans and Altarians, while everyone else in the galaxy was warm friendly or close including my loyal dogs the Drengin whom I had good r

5 Replies 4,950 Views

Ok so I have a Diplomatic Vic all lined up. My Economy is booming, Im finaly(!) spanking the Drengins and, in one fell swoop of backstabbing glory Ive taken about 6-7 of their planets in about 2-3 turns of blissful bliztkreig. Im playing as Terran, its not my first ToA game but up until this point I'd played a few Maso@Medium no tech trade custom games. I wanted to explore the new, and familliar, game mechanics and economic systems. One thing I must say before I get to

5 Replies 4,950 Views

Im currently playing the most recent version of DA and have put 1 pt into creativity as I have heard it gives a chance to randomly complete techs you are researching. Does that work in DA or only in ToA?

2 Replies 4,654 Views

Ok so heres the deal: I bought DL when it originally came out, and I've recently started playing again. Fun game, EXCEPT, it CRASHES ALL THE TIME!. Loading, Saving, Updating, this game just cannot get it right. I try to update to v1.5 with Impulse, and Impulse freezes up. I uninstall, reinstall using impulse to directly install v1.5 and when i get into the game all the text is missing. So, being the sucker that I am, I buy the expasion bundle for $40 figuring

1 Replies 4,293 Views

[quote who="dystopic" reply="2" id="1855335"]note: if you do have a legitimate copy of the game, you'll have to register your serial number before you can install updates. in that case you should email stardock instead of waiting for help on the forums. can't remember the email addy off the top of my head, support (at) stardock (dot) net, i think.[/quote] I have a legitemate copy thank you, bought it the day the game was originally released. I did the update to DLv.15 and the ga

13 Replies 8,331 Views

OK I'm running DL v1.0 and before you get all worked up about updating the game, I tried it using impulse twice, both times the game wouldnt run anymore. So now im stuck with a game that has all kinds of problems saving/loading. Here is my most recent debug log. Debug Message: Version v1.0 last updated on: Mon Feb 6 12:52:05 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.*****

13 Replies 8,331 Views

[quote who="dystopic" reply="1" id="1851586"]not sure where "down there" is, but you can find game examples in the AAR section. some (many) are fictionalized; look for less crative titles if you just want examples of strategy.[/quote] to clarify my point.. in the Database section there is a link for "Game Examples" which looks like exactly what i want to look at. As far as the AAR section goes.. every link I've tried is complete fiction and not really anything to do with the mec

4 Replies 5,613 Views