[quote]capping your first roid[/quote]Ummm, what does that phrase mean in English? Whatever it is, it sounds painful. heh.
shiva7663
[quote]-Improved Group Phase Jumping for large groups of ships. The group will only wait for 90% of the value of the ships to be ready. The stragglers will follow shortly after. Typically, its only a couple ships that cause the whole operation to stall so this should eliminate the majority of problems.[/quote]Drat. I would really prefer for the group to wait for 100% of the ships to be ready. When I want a precision launch and arrival, having any stragglers at all diminishes the impact of that a
I've played the Yor as a good race before; it was funny that it took the AI's a long time to be convinced of my sincerity after declaring for Good with the ethics tech. heh.
[quote]you only have a 50% chance of finding a Gas Giant (for example) in your system, and even then you would only see one.[/quote] Umm, Jupiter, check, that's one. Saturn, that's a second one. I suppose this means that you're counting Uranus and Neptune as ice planets and not gas giants? Isn't 50% with a max of 1 quite a bit on the low side for gas giants?
I wouldn't mind reading some Year Zero AARs.
[quote]There's also no sound in space, so there should be no sound effects.[/quote] That's audio feedback from the ship's damage control computers.
Instead of using fleet caps to deal with the ship spamming exploit, the devs should build in offense/defense/abilities synergies that reward mixed fleets over fleets dominated by a single ship type.
Instead of trying to mess with huge amounts of system ram, just get a solid state SATA drive and assign it to host your Windows page file. That won't break you through the max size wall, but will help performance on gargantuan maps, right up to the point where you crash to desktop....
"terrorform" was not a typo.
This issue has persisted through all the beta releases since then; whenever a new beta is released, I check it by loading the saved game that I submitted to Support to see if I can terrorform the Korx home system without it crashing. No joy so far.
[quote] Yeah, I don't really play 1v1 maps, and I don't see a point in playing against AI. [/quote] I see. Then you'll have to admit that you have little useful advice for those of us who play exclusively against the AI.
I have a related question: do Phase Stabilizer links between your capital planet and the other end count as a single jump for allegiance, trade and culture? If so, it would be good for allegiance and culture, but bad for trade (since it would shorten the trade routes and thus devalue them).
The devs could never afford to pay to take the Star Trek game design license away from Bethesda Softworks.
These "spam a single ship type to win" discussions remind me of something game designer Steve Jackson once said: [link="http://www.sjgames.com/ogre/articles/another.html"]playtest the dumb strategies[/link].
Casual genocide is one of the little annoyances in GalCiv2 as well: if you want to decommission a colony ship that's in planetary orbit, you have to launch it first, with a minimum of a million people on board. The player is forced to murder one million of his own citizens just to decommission that ship.
In my most recent game with pirates, the end result was that all of the cash I squandered to bribe the pirates into attacking my enemy merely financed the practical combat training of my enemy's capital ship crews. Bleargh....
Turn mega events off? Not good enough. We need more options. 1. Button that turns off unfun mega events. 2. Button that configures the list of unfun mega events. or, more simply, 3. On/off buttons for all of the mega events.
Will those settings changes also help to keep a fleet from jumping into phase space in an annoyingly long, straggly string of ships? I wish I could get a fleet to wait until every single ship in the fleet was ready to jump, in order to make a simultaneous launch. If there's a special setting for that, I must have missed it.
So, base the fleet cap on [B]all[/B] of the mentioned factors, [I]whichever is greater[/I].
To make a Sins Sim, use the map editor to create a 1-player game. If you have multiple star systems, designate your home system as 1-player and all the other star systems as zero-player. When you run this kind of game, the first thing it will do is tell you that you have won, but give you the option to continue playing. Ta da!
When I lose, I usually keep playing, sell all of my remaining metal and crystal, and spend all of my cash on a huge pirate bounty for revenge against the AI that defeated me.
I've been meaning to ask, what does the acronym FFA stand for?
I, too, am a crappy player, except that I've gone to further extremes to prove that fact to myself. I set up a four-player random Easy game with all of the AI's set to start out as being on my Team. This led the game to announce that I had won, but gave me the option to continue playing, which I did. I then proceeded to slowly alienate all of my team members, develop my empire in an utterly ineffectually manner, and was totally annihilated by a combination of a pile-up between my former AI team
I tried to get revenge via the pirates after I had lost a game (and continued playing) by selling all of my resources and supposedly paying the pirates to attack all of my victorious enemies (over 10k bribes each) but they never did anything. Bunch of slackers when not attacking me.
Chess.