A level 12 Warlock with good initiative and the right buffs just blows everything off the map. My main problem with this list is there is nothing for a one man wrecking ball of melee savagery. I made a Pariden melee Sov because I thought you could only get the crown on one of those, but heck, you can get it on everyone. I guess the defence bonus is best for them but I went General. I think you underestimate the summoner ability only slightly. The 25% bonus to troops is okay, t
Viperswhip
This is a melee hero, or at least path of the warrior with strength and +1 hp per level, recruitable level 7 hero with 36 hp! He should have far more than that.
You only need one fortress, really your best troops will need crystals so you can only build probably one at a time. If you don't use crystal troops you still want a high production place with ESSENCES! There are some super duper bonuses you can put on them with city spells. My favourite Fortress location is any say 2G, 4M, 3E by a forest. That's what I have in my latest game and I love it. I also have a town built on a 5 mat forest square that just builds my world won
Yep, I rerolled a new sov after starting as Pariden and realizing I couldn't pick up Life Magic. The crown costs one point, and you can unselect it, I haven't thought to see if it was tradeable or not. Well, if they optimized every sov we wouldn't need customizable ones right? So pick the race and the traits, I made Porcupine into the most powerful channeler in the world (as advertised) instead of mediocre. Haven't played any other race yet because I like to learn one
Enemies merge groups if they end up on the same tile, that's how you end up with bears and ignis together. What I would like to know is how to merge two armies on the same tile if there is room for both in one group or heck, even just a army transfer window like in other 4x games.
Roads should lead from one of your cities to one of your other cities, same with outposts, should link to the closest friendly city. Right now, if some trade road passes through your territory it connects to that, even if there is no link not through other players territories back to your next city. this is stupid.
In the first game I think Tarth was the only faction that could make female troops.
Ya, it should keep the troops at the health they were at when attacked the first time in the turn.
Oh so maybe it is the magic towns that get the golems. All in all I think maybe better than the forts for defense, unless that is just for Pariden.
Have to be[quote who="KingHobbit" reply="5" id="3276972"] The upgrade that adds a catapult is pretty good though.[/quote] Comes with the fort? There is a city upgrade, maybe just for Pariden that creates a big golem guard, and you can unlock a second one as well, that works pretty well.
I played my last hero as a full melee Pariden Sov...wicked fun. I didn't take any magic to start but grabbed an air book for Thunderstrike. I made sure I got all the unlocks on my other heroes (look at the spell book for the spell combos). I never play empire so I don't have death buffs. With Porcupine's Crown, well, I buffed the crap out of him. Pick the act first trait (can get a lot of them because you don't start with magic), and Thunderstrike right into the midst of the e
If you open the city details screen it always shows you what you have. At rank two you get 3 crap troops and 1 archer unit. It just goes up from there, but they are all very poorly equipped. Even a rank 4 town will die to a single assassin demon without reinforcements. I am not sure what good they are other than as cannon fodder.
Penalties at weight? Oh crap, see there is another mechanic that passed me by, I just always piled on to max. Does it tell you the penalties if you mouse over the weight bar on the equipment screen? I am at work.
Well, at least they aren't immune to fire damage, so fire arrow=win. In my last game, I had assassin demons constantly attacking one of my outer cities and I had no idea where they spawned from, I just eventually cleared out that side of the map and never did see a spawn location anywhere close to that city.
What's wrong with snaking? Just make the AI snake towards resources. I guess it would be hard to get the AI to snake towards choke points. I like snaking, makes my city look like a strip mall.
The AI stutter steps to your units unless they can attack the first round, it's crazy when there are archers or obvious spell casters that they don't just race to you.
I would like the option but once the game is stable and we have a better idea of how everything works. I am in kind of my 5th game now with a couple of quick ones in there and am just finally getting a feel for the game. I play Ironman once I have an idea that I might be successful. I only play HC in Diablo II for example.
No. You must buy the hero's horses in shops or find them on quests. The horses you have stashed are for troops that ride.
I am not even sure how to make henchmen :(
I just used Tornado on a stack and then picked them all off, it was hilarious.
There needs to be something for builders to do. Not every game needs to be won as quickly as possible. I love maxing out my towns and if you are smart about leveling your heroes you can have mid teen level heroes pretty quickly. Turn in quests with as many heroes as you want together, kill monsters with 1 hero with troops that need to be leveled. Nature's Cloak or whatever it is is also easy to get, the more earth shards the better. I had 4 earth shards in my latest game and that
Could you please put a clear description of what this does in the latter tiers? When I took Evoker II earlier, it only displayed Evoker II down in my bar of traits and only said +25%. What's also not clear from traits like Spell Resistance is whether it's +10 for I, +15 for II = 25 or just 15. So the trait descriptions need a lot of work.
I turned off Quest, and Spell of Making. I did the Spell of Making once, way too easy. I think Diplomatic just means military victory but you can have allies. I don't think it's like Alpha Centauri or whatever where when you get 75% of the votes in council you win.
Try raising the outpost first and see if the tile becomes useable when you build the town.
[quote who="Glazunov1" reply="11" id="3276038"]I've had the option to build a logging camp appear after expanding my city's zone of control, so keep that in mind.[/quote] I can only think you must be mistaken. If you mean you built a building right above your city to open up the option on a forest that was connected to your city by touching the top corner, then yes, but snaking to a forest or having them pop into your borders does not happen.