Alright, I am just curious about this, and maybe there is some mouse-over in the game (like for military/morale) that tells me how this is all figured out. Okay, I have 8 research centers on the planet at 10tp each (what does that stand for anyway? test tube production?) I am getting 87 production from asteroids The planet has a 33% bonus to research after several events. It has a 10% production bonus My race has 96% to research I am 100% lab
Viperswhip
I use a combo wait/rush buy strategy. I will normally queue up a factory, it may be at 7-10 turns depending on various factors for it complete and let it be. After 4 or 5 turns you can rush buy the remainder for very little money and the population will have grown a bit in the interim as well. Don't forget you can also build/buy the old structures (the old tab) because xeno labs and factories cost quite a bit more to get up and running than the basic versions while not providing a gigan
I think 2-3 factories (quick buying the first one) are really the optimum choice for having the colony be able to build everything quickly. Also, you don't set your taxes to zero, just low enough that the world's that are still growing are at 100%. After your colony ship production is more or less out of the way the home planet will grow back to max fairly quickly and it can fall below 100, as an example. With those bonuses you should be able to keep a 30%+ tax rate and if you hold off
This was a great read, thanks a bunch. I think one of the best things about your race setup is that you can use the manufacturing setup in a pinch. I am not ready for suicidal but I played this on crippling and had a very good time of it, though there were a few factors that made it difficult. I always play medium, loose clusters, common stars, common planets, common habitable, normal reasearch, everything else random. First, I think random everything can make labs imp
Every now and then the miner won't automatically start, but there will be a button labeled "improve" along the left hand side of the central panel on the bottom of the screen. So long as the square is eligible for a mining improvement (better tech, or no mining station yet), then the ship will start to build the mine.
I love this game, but I do wonder about some of the game features. I don't like to draw comparisons against the MoO II game but here I must. In MoO when you take over a planet there are several options of what do do with the population. You can eliminate them or assimilate them into your population, you can load them up onto colony ships and send them into enemy territory In ga