Viperswhip

Viperswhip

Joined Member # 2420344
27 Posts 219 Replies 400 Reputation

[quote who="Primal_Savage" reply="4" id="3434448"]or two for the Gildar cost to update. As I never play on Epic, I can't say if that t[/quote] Well, the war had been going on for a long time. I only killed a few armies that came into my territory (Cloud Walk for the win). Anyway, it wasn't a one turn offer peace/surrender thing, I didn't check for a long time, one AI empire had already made peace with me, every other faction was still at war with

7 Replies 15,636 Views

If you build the Temple of Forgetting (-100% research) and also cast Set in Stone (+50% Mats, No research) on a City you get negative research. For example, my nearly fully developed Town is getting -5 research. Shouldn't it just produce Zero?

6 Replies 16,147 Views

I enjoyed War of Magic for a while at release, so ya, but why can't we just have it as a scenario or whatever. I have all 3 games, and didn't you make Fallen Enchantress a scenario? or are the mechanics too different? I really don't remember. In any case, I still have enough faith in Stardock for one more pre-order (I don't play RTS by the way heh), so make it a good one.

206 Replies 1,573,642 Views

Thanks, I left the surrender threshold at normal but put on Epic pacing for tech, huge world 10 AIs, so you know, the Season has more or less ended now, I don't know how long it lasts, or whatever. Well, the mechanic is screwy then, I have no wish to take over Pariden or the other Kingdoms. I wasn't asking for anything for peace, but say for Tarth, which had a power of 64, versus my I don't know, quite a bit higher, they would accept surrender, but were -532 for Peace. Tha

7 Replies 15,636 Views

Okay, I guess I don't mind a crazy season that puts everyone at war (way before anyone had the ability to make alliances by the way). My question is, why will so many factions surrender to me but won't make peace unless I pay them a crap load of money?

7 Replies 15,636 Views

I am a big fan of Let's Play videos on Youtube, often because I don't want to play a game as much as watch it, or for something to have on the side (have to love big monitors), whilst I toil away at work. Can any recent, decent let's plays for this game? The nearest I could find started 5 months ago, but the level of play...well, not fantastic. Maybe I should get into the world of PC recording finally, but I don't want to watch my own let's play videos. Maybe I am

2 Replies 9,879 Views

[quote who="jeffqyzt2" reply="10" id="3433721"] Quoting Viperswhip, reply 8Well, I have heard tell and seen the odd screenshot where people raise mountains around their territory with only key choke points for entry and exit Raise Land cannot create mountains, and Lower Land cannot create water. The best you can do is turn the tiles into Hill terrain, which will slow down invaders, but not stop them entirely. The only way to create a mountain in the cur

11 Replies 21,167 Views

[quote who="Crastiloowa" reply="5" id="3433631"] Quoting Viperswhip, reply 4So the raise and lower spells are nice, but my question being does it erase the horses, gold mines or whatever that are right beside where you cast it? No, it only affects the single tile you cast it on. Try it and see BTW, with some more contorted snaking, you can also "enclose" outposts within the borders of a city, if you're so inclined. They're still not incor

11 Replies 21,167 Views

I think cities are too easy to take, that's why I use the armor mod, I mean, it does make my cities harder to take but you are already way better at defense than the AI and giving armor to all the AIs makes it a little better. Leather armor makes more sense otherwise you would burn through your metal too quickly making chain/plate for all your troops. There are already ways to make your cities have a good troop, can't you build like a golem or something or is that only in Forts?

25 Replies 36,008 Views

[quote who="Larsenex" reply="7" id="3432448"] What schools do you prefer? I like water, I also found Death 'ok' the 'kill' spell takes too long to get going and dragons resist it about 1/2 the time. Life would be good I suppose, and of course Fire is great all around for aoe killing goodness![/quote] The best damage spell seems to be the mage lightning one with spell bonuses but mostly reduction in mana cost if you can

10 Replies 14,488 Views

For pathing, I don't think the game takes into account if you have the scout trait, it will still take you around hills, swamps and forests if that would otherwise be the fastest route. But yes, sadly it seems you have to move your units, that's rarely an issue for me as I mostly just have 2-3 armies running around.

21 Replies 11,835 Views

Thanks guys, no it was for regular city expansion, I just like building towards other cities or resources or whatever, and an outpost does not continue a city. If you raze the outpost you get a blank tile. I was hesitant to use raise or lower land because I don't know what it does to the resources close to the spell location. The situation I was working with was one tile of swamp between me and my horsies, so I built and outpost, raised it, and then built two 1 tile buildings to l

11 Replies 21,167 Views

I haven't played the game much but am giving it another go. What's the best way to clear swamp land so I can build in those spots? So far I have been using pioneers to build an outpost then raising it or if I have the spell Arcane Monolith to do the same thing. Any tips? I did a fairly brief google search but I guess there is some swamp based wildland that ate up all the results. Thanks.

11 Replies 21,167 Views

The space battles on Stardrive are really, really pretty and fun. But I don't need them to be happy. Gal Civ 2 is still my favourite game. I don't want Gal Civ 3 to clone Stardrive's battles, but there is something to be said for an approach that is pretty and very watchable. Just animate the die roll, as ships get more experience, the animations could change to show that experience. I don't know; I just know that huge fleet battles in Stardrive are amazingly entertaining and

47 Replies 187,235 Views

[quote who="Wintersong" reply="12" id="3408293"] Quoting chuck1es, reply 11There's a huge number of games I've ended "early" simply because I wasn't in the mood to waste so much time with what is a foregone conclusion. "Muahahahaha!!! I have finally managed to create a powerful fleet to conquer everybody!" *takes a look at the Diplomacy screen* "Everybody feels close to me due to my complex web of lies weaved to protect me from th

15 Replies 41,366 Views

I always see things like big success and so on, but numbers would be tremendous. Still, the devs will do what they will, I am just really curious as to whether it's worth the the dev time, and if I am just hearing a squeaky wheel. What % of mac and linux users show up on forums to ask for things? Because if it's just the 10-20 of you guys, its not really worth it [e digicons]^_^[/e]

151 Replies 729,944 Views

If you are advanced enough to be flying around space you can tell whether a star will go super nova several hundred million years in advance. But, I wouldn't mind if some of those uninhabited systems blew up and caused communication problems, or crop failures or maybe an environmental change in nearby systems. But if one of my systems blew up I would be pissed unless I was made aware, beforehand, that the star was a little problematic.

59 Replies 197,716 Views