Sakhari

Sakhari

Joined Member # 2417821
4 Posts 599 Replies 334 Reputation

The strategic zoom feature is definitely welcome and looks like it works pretty smoothly. More unit and structure diversity helps too. If units are actually doing what they're told now and the more frustrating orbitals can be removed entirely (which was noted as a feature in another thread), I think this might finally turn Ashes into a product I can recommend. (Aside: for extra credit on the recommendation front, I certainly wouldn't object to the attack-mov

4 Replies 30,080 Views

[quote]Orbital Coverage: To disable Orbital Abilities [/quote] So it actually happened. That's good news. At some point, it would be nice to be able to disable 'specific' orbitals since there are really only two or three that hamper my enjoyment of the game but still... a very positive step.

5 Replies 88,335 Views

[quote who="psychoak" reply="6" id="3653642"] Seriously, we were told it was going to be this mod friendly paradise, and between looking through the files and what little information has come out, I haven't seen it and it doesn't look like anyone else has... [/quote] Yeah, I've been kind of surprised by how little has been done with modding considering how much fanfare it seemed to be getting in the run-up to release. When I finally decided to stop waiting

15 Replies 142,964 Views

[quote who="Ticktoc" reply="30" id="3652764"] The tech tree approach in SupCom2 was almost universally disliked. [/quote] I think the 'why' is an important bit of context, though. I wasn't impressed with several other things about SupCom 2 so I wasn't around for whatever forum debacle that might have been through - if it's true that people hated that part of the game, was it because 'research trees are bad and hard to manage'? Or was i

35 Replies 119,859 Views

For what it's worth, while I've been pretty hard on the game lately (as near as I can tell, I'm about the closest thing to a consistent *!#$-poster who's stuck around the Steam forums for any length of time), I only do it because this is one of a small handful of games out since roughly April that I've had any kind of lasting interest in and feel has an actual chance of getting better. If I thought it were beyond help like Grey Goo, Homeworld Remastered, or

33 Replies 210,981 Views

[quote who="psychoak" reply="4" id="3651664"] Gameplay needs to get deeper or faster if you want to grow the community significantly, preferably deeper... Pseudo F2P will be a short term bandaid, few will stick around for the duration, the vast majority of your non-active players probably wont even bother giving theirs out. [/quote] Completely agree. More exposure is all well and good but (and pardon me for being blunt) if the game continues to be glaci

35 Replies 119,859 Views

They explained why they were doing this in the previous paragraph that wasn't quoted and psychoak pretty much covered it. It's not just about restricting reviews to 'Steam Customers Only!' Valve thinks that unscrupulous developers are gaming the reviews by giving away steam keys to enthusiastic fans (or friends and family or other well-wishers) and padding the reviews and considering the endless tide of 'indie' dross (and yeah, anime high-school dra

7 Replies 58,511 Views

[quote who="Ticktoc" reply="4" id="3648545"] Allow people to turn off Orbitals, either a blanket option, or better still on an individual power basis. Going further you could allow that ability to turn off or limit the numbers of any unit in the game. ... Currently the end game in the big AI games (And I think most people playing just AI are doing at least 4 player games and not so much 1v1), because of AI hammering down orbitals you end up with large armies of jus

28 Replies 195,972 Views

[quote]But I don't know what is actually wrong with it.[/quote] For most general users, there's nothing 'wrong' with the service (though I could certainly see pricing discepancies for other regions being a little annoying). There are just a number of people out there that care about things that your average game-player doesn't. For example, in the above post, it's never been worth my time to sell used PC games and frankly I'll be a

5 Replies 18,467 Views

[quote]TEC gets an extra civilian slot - possibly to deploy extra trade ports TEC can deploy a trade port in a starbase[/quote] TEC starbases get a second trade upgrade that adds nearly two extra trade ports worth of income over what the other factions get and yes, that on top of the extra civ slots and pervasive economy does make a significant difference. Remember, these extra trade ports are also taking advantage of the 10% bonus * the number of li

9 Replies 8,154 Views

1 in 20 shots might not be much, especially in the early game but at rank 6, it's nearly 1 in 3 shots doing direct, unmitigated damage to the target's hull. Those odds add up to a pretty sizable chunk of extra damage when there's a horde of bombers or assailants involved. Assuming that theory is true, anyway.

76 Replies 288,283 Views

[quote who="SageWon" reply="8" id="3204128"]Like I said, the "potential". But a "couple" culture centers won't cut it either! If they're used correctly, you'll need more. But I'm not going to argue anymore. Test it for yourself.[/quote] *shrug* I 'have' tested it. I would love for culture to be more effective and I've played quite a few games with the intention of making it work (I 'want' to bel

10 Replies 5,737 Views

[quote who="SageWon" reply="5" id="3204062"]As well as the potential to destroy their ENTIRE empire...[/quote] The remote fleet bonus is nice but unless you're playing against an idiot, empire destruction (or anything better than marginal economic damage, really) is highly unlikely. At a point in the game where a player is even considering using a DE to break a stalemate, your target can probably muster the resources to throw down a couple of culture center

10 Replies 5,737 Views

[quote who="AseOfSpadez" reply="13" id="3203237"]Do you mod?[/quote] Heavily, for years. Still do. Beyond having to work slightly harder to locate the correct directory to place the files, I've never had a problem with it on Steam. On games that have the Steam Workshop tied in, it's actually a lot easier than it used to be for casual mod-users. As for the other two triggers you mentioned, I personally don't have much sympathy but to each thei

15 Replies 68,800 Views

What is it, specifically, that upsets you about this particular retailer? Of the complaints you've read, what issues would directly affect you? If you: - Have a reasonably stable connection to the internet (yes, I'm aware that some people don't so perhaps this gripe makes sense in your case). - Don't suffer from some form of obsessive paranoia - especially concerning the neglible amount of resources that Steam uses while active.

6 Replies 5,652 Views

The 'Capital Planet' victory condition generally works fine against the AI. There are one of two possible things going on here: 1) It's a bug. 2) (Most likely) The opponent in question was playing as the Vasari Loyalists. They have a research option that allows their titan to function as a capital planet which applies to this victory condition. In this case, you have to destroy both the capital planet 'and' the titan to defeat

9 Replies 11,587 Views

[quote who="ShotmanMaslo" reply="10" id="3176149"]Enemy mines should disappear when you colonize the planet.[/quote] Personally, I'd prefer that they were removed from the game entirely or given an 'off' switch in the start menu but since that isn't likely to happen (unless I ever care enough to try and mod it myself), yeah, this would be nice too. TEC and Vasari minefields are annoying but clearing Advent homing mines, which will scrap your scout if

14 Replies 15,394 Views

[quote who="arkhometha" reply="218" id="3175071"]I will let steam support answer that for me:[/quote] Steps 1 through 5 are almost always satisfied after you finish downloading the game for the first time and you've launched it once. After that, you can cut the cord and start offline at your leisure. You don't have to log on 'every' time you wish to play offline. Exception being when the developer mandates their own always-online connection (like Ubisoft did with

464 Replies 2,505,890 Views

[quote who="Amatiel" reply="7" id="3174861"]Well i rarely see that happen, Usually there is some sort of struggle over bounty. [/quote] That particular situation doesn't happen very often, no but the point is that it's a significant random factor which is generally not desirable in competitive matchups. And don't get me wrong, I actually like playing with pirates, even in the casual multiplayer games that I do play but if I were actively competing against some

8 Replies 8,341 Views

I'm hardly one to speak for the multiplayer community in Sins but if other games are any indication... I agree with the reasoning in the previous posts. While Sins is already hard to play in a 100% balanced-map sort of way, pirates add even more of a 'random' factor that muddies the water when people are trying to match skills. Imagine that you're playing a 1-on-1, nobody places a bid, and the Pirates attack you fir

8 Replies 8,341 Views

I haven't played a new game since the retail game went live so the values may have changed in the last week... In the last beta period however, the value for a Terran planet was something in the neighborhood of 20000 credits, and a couple thousand of both metal and crystal. Ice planets would naturally yield a large chunk of crystal and volcanic, a pile of metal along with a still respectable amount of credits. For a click and 30 seconds of wait time, that's a

24 Replies 26,247 Views

[quote who="phoenixst8r" reply="14" id="3173183"]As advent I have plenty of bombers as my drone hosts always have bombers late game[/quote] Oh, I know. I'm sure most people do. I just thought it was funny to suggest that the thing isn't a problem because trying to attack it with units is the 'wrong strategy'. There really doesn't seem to be a whole lot of other options, especially when the Vultorask isn't traveling alone (which it never

57 Replies 77,275 Views