Well, going with the likes/dislikes format (and assuming you've researched and somewhat understood how the game 'works'): Pros -It's a relatively fresh genre. I, personally, haven't played a game like it (yes, I'm aware that the setup may not be original but it's not a heavily beaten path, either). - Character customization. As is always the case, I'm sure that mathematically ideal builds will eventually emerge but at the moment, there's a wealth of options
Sakhari
Yep. Standard practice at Gamestop. It's one reason most department stores tend to be much better avenues for PC game purchases.
[quote]How are Rooks buying all this crap within the first minute of the game?[/quote] The anklet is a favor item and the boots are 1000 gold which everyone starts with in a standard game. That's a 25% move speed bonus right off the bat. As I recall, the speed wand isn't that expensive either. As for starting speeds, Rook starts with a move speed of 5.4. The Unclean Beast, for example, starts with 6.2.
[quote]The biggest complaint I have with copy protection comes around with multiplayer games. ...What if I bought the game, and want to LAN with my friends?[/quote] Outside of most EA and Zuxxez games (which tend to blow anyway in the Zuxxez case), there's very little stopping you from doing so. Nearly every game I've ever purchased (yes, purchased) will only require a CD/DVD in the drive at startup. Once that's out of the way, you're free to take that CD out an
[quote]Does it make sense that higher tech units should be "slightly OP" over lower tech units?[/quote] In my opinion, no. [quote]Or, at least they should provide some capability that lower tech ones don't.[/quote] That's better. Personally, I much prefer games that find ways to keep units useful at all stages of a given game and Sins tries, I think effectively, to do that by adding abilities in the tech-tree to lower tier units. If units are simply left
It's an interesting approach but it seems much more complicated than it needs to be, especially considering the balance issues presented above. Having read most of the threads on the subject, I don't understand why increasing the damage output of flaks is so taboo as a fix to this problem. The sole purpose of that ship is to reduce the damage output of carriers. It's not even an actual counter - something else has to get into the fray and actually bring down the carrier.&n
I enjoy it well enough but it hasn't hit that level for me yet. Right now, Sacrifice, Supreme Commander (Forged Alliance, specifically), Morrowind, Battle Realms, and Planetside (prior to SOE ravaging it) are holding steady as my top 5.
[quote]Idea #431,592.4 If you had the option to "downgrade" ship slots. [/quote] Not that I mind the current state too much but this is the idea that I've always stood behind. If the rationale behind the current upkeep model is that you're keeping facilities open to support X capacity, it would make sense that an empire would be able to mothball those facilities in favor of other projects (for a price, of course).
I'm just going to add another call for espionage to the pile. The larger games absolutely scream for it and there are quite a few variables that players could make subtle changes to with a cloaked ship in orbit. Missions that would help the user but be small enough to avoid easy detection. Things like: Allegiance loss from culture - A spy increases the rate at which culture overturns an enemy planet. Resource income Loss/Theft - A spy either reduces
Incidentally, I just plugged 'Sins of a Solar Empire DRM' into Google and at least the first three articles to show up speak to the fact that a valid account linked to your CD key is required for patching.
Designate Target shouldn't be doing anything regarding actual command of your fleets. The ability is basically like the Tau Markerlight in Dawn of War - It tags a specific unit and anything you fire at that unit deals more damage (40% more, as I recall). You can choose 'not' to fire at that unit if you'd prefer. Essentially, it's just a damage buff.
[quote]"why should Ironclad support your game for free - you didnt buy it from them" - not so![/quote] At what point did the second-hand buyer's money make it to SD/IC? The original statement is absolutely correct. [quote]Ironclad are still only maintaing 100 copies of the game, not 101.[/quote] Currently, yes. The original purchaser, regardless of whether or not he/she has the disc, is still getting full support. The OP is suggesting th
[quote]Who is making that assumption? Did I not say that they will not take MMORPGs, Valve games and anything else known not to work?[/quote] They assumed it would work and they were wrong. And now, SD/IC products are on the list and you have your money back. Why is this still an issue? Incidentally, are you posting this rant on the Valve and various MMO forums as well? [quote]No, I believe that's called common sense. The vast majority of g
[quote]It is preposterous to expect them to fully understand the precise mechanics of every game's DRM system.[/quote] I'd argue that it's preposterous for them to simply assume that every game is going to 'work' as a second-hand product. Citing common practice as their guide is just as much a fallacy as anything else you've pointed out here. As was noted before, this is precisely the reason that most reputable PC game retailers don't dabble in used products. It
[quote]For the billionth millionth time, they have no way of being aware of every DRM-crippled game in existence[/quote] If they don't understand the products that they're selling, then they really have no business selling them in the first place. And it sounds like they agree and have since remedied the problem so all is right with the world again.
[quote]...whether if it is new or unused is irrelevant[/quote] It's relevant in this case because the original buyer still has complete access to the game and all subsequent patches. After selling the disc, there's absolutely nothing stopping him/her from logging on to Impulse, downloading a fresh copy of Sins, and patching it to top form. Once the account is made, you don't even need the disc anymore. Should the patching requirements be high
[quote]...this doesnt mean he should get 1/2 of the customer support that would sound more like jealousy towards him [/quote] From the look of it, he did get full support - From the retailer that sold him the second-hand product. The fundamental disagreement here is over who owes what to second-hand customers in the case of software. It's a question of whether it's reasonable to expect a company to provide free service for a product to a person who, by all accounts, 
Were you intending to link to the 'Dubious Honors' list? It'd be a shame to find Sins in there. Anyway, not much of a lineup this year, is there. Yeah, since it's been over a year since Forged Alliance hit, it looks like Sins gets my vote.
Post highlighting the fact that I'm just passing through, asserting my superior temperament and ability to avoid joining the rest of you peasants in the muck.
[quote]Err, OK, yes, I understand that.. But.. If they decide to resell the game, are they 100% ready to say they'll never pick it up again? Cos if they decide to do so, they gotta go pick up a new copy again and not reuse their old serial..[/quote] Realistically, no. They really don't which is one of the reasons why most retailers, in my experience (and who knows. Perhaps this is just a northwest US phenomenon) don't dabble in used PC software. It's a hornet's nest they'd
[quote]And the reason why you can't do this is because Impulse wants to prevent used games from being sold.[/quote] So does everyone else in the software industry. [quote]And once again the bottom-line is seen as the only thing that matters, consumer rights be damned.[/quote] *shrug* Consumers who purchased a software license from Ironclad haven't been damned at all.
[quote]...so I'm curious what it means/signifies when someone decides to resell a game.[/quote] It means exactly what a sale would mean in any other setting - the seller values X amount of money more than they value the product in their hand. In the case of games, yes. It could be any of the above. Or perhaps the person in question is simply strapped for cash. There's nothing particularly enigmatic about it. In the case of PC games, I'm not going
I'm still not sold on the moons idea. I'm not going to pay extra money just to get what amounts to another planet type or some extra tactical/logistics slots (which is what most of the proposals have made them out to be). On the other hand, the espionage element would add quite a bit to this game as there are plenty of empire stats out there that are ripe for covert manipulation. If people want alternative non-military forms of attack and advancement, throwing some a
Considering the quality of your other material ( https://forums.stardock.com/328632 ), I can't say that surprises me.
For a completely new IP that's been out for a good 7 months, I think it's still doing all right. Most new RTS's are lucky to have any noteworthy following beyond the first month. I honestly don't believe that it's going to attract a whole lot more new traffic in coming months (especially with huge titles like Starcraft II and DoWII on the horizon) but considering the circumstances, I think it's had a pretty good run. It sure wouldn't hurt to get that bloody