Evil Muppet

Evil Muppet

Joined Member # 2416974
71 Posts 612 Replies 8,520 Reputation

Read the AI development logs. They're very interesting! One more thing, GC2's AI doesn't get the 'unfair' bonuses (extra units etc.) that other games rely on to simulate intelligence. They play exactly the same way as the human.

14 Replies 11,260 Views

That's a really nice idea Spearthrower. I'm not sure if a dev is aware of this problem yet, though. At the weekend I should have a bit more time to get online, so I'll get a screenshot posted of the ship, and also of the original design. (Both ships are large, but the hull shape is different). Is there a good way to take screenshots in-game without having to use the PrtScr, Alt+Tab, Ctrl+V approach?

20 Replies 23,717 Views

You might be able to rename the ship file in "\my games\galciv2\ships"; each custom ship has a file with shipname.shipclass You might be able to rename it from here, and see if that allows you to start building them. I've not tried this, though, so it might not work. Thank you! I'll try that when

20 Replies 23,717 Views

I just spent several minutes designing a nice ship with my up to date technolody, ready for a war with the Drengin. Pleased with the result, I decided to save it... "What can I call it?" I thought. After several more minutes (yes, picking the name is one of the harder parts for me, lol), I decided on the name "Star Raider". It sounded cool, but I had no idea the name was already taken by the pirates, as I'd never encountered one b

20 Replies 23,717 Views

That happened to me. There's an easier way to get the second number. On the upgrade page, there should be a link in the upper right corner. It says something like "Eurpoean users, click here" or something.

3 Replies 4,873 Views

If you trade goods away, do you still get to use them yourself? How long does the trade last? (I'm assuming more then one turn, and less than the rest of the game) Also, something happened in one of my games. I captured the Drengin homeworld, which had the Hull Plating goods. They became available for me to trade. Later, I disbanded the colony to prevent the Drengin from capturing it back, and I was still able to trade the hull pl

5 Replies 6,492 Views

I like the humour too, but I'd also prefer it if I could disable those screens. After a while its not funny anymore. Sometimes I just want a quick description of what's happened, and some details of what I can do with my new tech.

17 Replies 10,539 Views

I'm looking for some leader heads for the muppets. I tried making my own, but they suck. I'd like some that fit in well with the other leader heads (nice 3d, don't look out of place, etc.). I'd love to battle against Kermit, Beaker and Gonzo in particular. If anyone has some cool pics to share that would be awesome. I got the idea from watching the Muppet Matrix.

0 Replies 2,308 Views

I'm looking for some leader heads for the muppets. I tried making my own, but they suck. I'd like some that fit in well with the other leader heads (nice 3d, don't look out of place, etc.). I'd love to battle against Kermit, Beaker and Gonzo in particular. If anyone has some cool pics to share that would be awesome. I got the idea from watching the Muppet Matrix.

0 Replies 2,772 Views

I'm looking for some leader heads for the muppets. I tried making my own, but they suck. I'd like some that fit in well with the other leader heads (nice 3d, don't look out of place, etc.). I'd love to battle against Kermit, Beaker and Gonzo in particular. If anyone has some cool pics to share that would be awesome. I got the idea from watching the Muppet Matrix.

0 Replies 2,320 Views

I'm looking for some leader heads for the muppets. I tried making my own, but they suck. I'd like some that fit in well with the other leader heads (nice 3d, don't look out of place, etc.). I'd love to battle against Kermit, Beaker and Gonzo in particular. If anyone has some cool pics to share that would be awesome. I got the idea from watching the Muppet Matrix.

0 Replies 2,148 Views

This looks pretty sweet. I've always wanted to play on a donut shaped map, where the civs can fight their way around the edge of the galaxy, or traverse the gaping void in the centre.

48 Replies 27,521 Views

This looks pretty sweet. I've always wanted to play on a donut shaped map, where the civs can fight their way around the edge of the galaxy, or traverse the gaping void in the centre.

48 Replies 27,521 Views

Maybe the problem is, that they look too much like Civ 4 borders, and people expect them to behave the same way. I couldn't care less either way, but I would prefer the option of turning off the borders. They're not nice to look at, and they convey information that isn't relevant to where your ships can go. Other aspects of your colonies (manufacturing and population for example) are only displayed on the minimap, and I feel it would be better visually

15 Replies 15,223 Views

Ok, thanks PiTiFUL. I'll watch what I'm doing with stacks, and try to be a bit more careful. Although, I'd prefer it if clicking on ships in another tile just deselected it automatically.

3 Replies 3,392 Views

I have a problem that seems to occur at random. Sometimes when I click on a ship or fleet, the ship(s) I selected previously do not become deselected. (The ships are on different tiles.) This means when I give orders to my ships, I'm accidentally giving orders to other ships, which then change course and decide to head off into the unknown. It doesn't happen constantly, so I don't know how to predict what is causing it.. The only

3 Replies 3,392 Views

This annoyed me a little at first, but it probably won't change so I stopped thinking about it. I don't think the poster intended to say there should be a wall that stops people entering your territory, but it would be nice if you could ask a neighbour to show some respect and not waltz in like they own the place. (For example, Alliance allows all ships to pass, Open Borders allows non-military ships to pass, and Closed Borders r

15 Replies 15,223 Views