[quote who="Rulestormer" reply="1" id="3456288"] DX12 seems unnecessary since GalCiv3's demand on GPU speed should be moderate. [/quote] that's where you're completely wrong. most of dx12 new stuff is to allow devs to manage low-level calls which is basically what mantle also does, and that's mainly to reduce cpu to gpu bottlenecks so that the game can unleash the real power of the gpu. one side-effect is when you can apply big optimiza
Jeje71
[quote who="Lord Xia" reply="289" id="3195065"]Brad, you are wasting your breath. We've said it a million times, but they don't want to believe. They hate Steam blindly.[/quote] the problem is when the steam server are overloaded, it doesn't work very well and you have to know the trick: in the case where you have internet access, but steam backend is not responsive, the only option is "server is unavailable" and no way to go offline. it also ha
[quote who="FrostyThundertrod" reply="167" id="3171621"] Europeans pay more becus of taxes. Steam can't be blamed for your govements impossing 17% VAT tax[/quote] yeah sure, that's exactly why for example i pre-ordered skyrim on amazon.fr and got it for 30€ while it was at least 50€ on steam... and why of ALL retailers/online vendors, steam prices are ALWAYS the highest. for me,steam prices are only interesting during 75% sales. and my 40
i have mixed feelings with steam: - their primary goal was to cut the middle-man, but essentially they became the new middle-man. on the other hand, well maybe from what you say, they are a better middle-man than standard publisher, but only for developper, not necessarly for clients. here are my reasons to say that: - they have horrible pricing, especialy in europe. most of the time i can have a retail copy for HALF the price of a steam version. - they apply s
[quote who="Frogboy" reply="80" id="3158332"]Frankly, I'm kind of astounded that you don't see Fallen Enchantress as technically sophisticated. You're playing a game where the map is deformable, your champions and sovereign can be personally equipped in great deal and visually change on screen, every AI player's computations is threaded out to as many CPU cores as you have, you can design your own units right down to their hair -- in both male and female versions which m
[quote who="Gandhialf" reply="30" id="3064521"] Quoting Solam, reply 28I'm not programing geek but MOM hafd boats? right? So did Warcraft 2? Those games are similar to this game? right? Very coofused. Age of Wonders 1 also had transport boats. Did you see how AI used them? In fact it was hilarious -- for example, sometimes it loaded them with troops just to unload them in the same place. In Warcraft 2 sea transports were easier to manage since the maps