[quote who="Frogboy" reply="291" id="3250615"]Lower land can't make an island and raise land doesn't make mountains. Those spels can't isolate you.[/quote] But it can join an island to the ccontinent and make a passage through mountains (and furthermore to do so normally you can simply affect one tile). It's wonderful to be able to do such things, but... it should be costly. And apparently you also believed so 'till now... it was 50. If
cammagno74
[quote who="DsRaider" reply="277" id="3250194"]Have you ever used Lower Land? It takes 6-12 casts to do anything. So that's at least 30 mana.[/quote] Not for me, a maximum of 4 is enough to lower a mountain.
[quote who="GFireflyE" reply="252" id="3249182"] Quoting Leo in WI, reply 244 Quoting NorsemanViking, reply 231 Reduced the cost of Lower Land and Raise Land to 5 mana Oh no, that's almost free.... why? Is it supposed to be easy to play God? Agreed, much to low IMO. Agreed. 5 mana is WAY too low. At 50 mana, it felt like a pretty good balance as it usually costed 200-400 ma
[quote who="Derek Paxton" reply="24" id="3245487"]- an item vault, shop option or item teleport spell to move items between heroes (even at a gildar or mana cost) No. The problem with this option is that incents "item sharing" (ie: give the item to hero 1, fight a battle, give it to hero 2). Or I use the sword when Im out exploring and I have some low level champion back in town, my town is about to be attacked so i transport all the high level goods back to hi