sonarogre

sonarogre

Joined Member # 2384432
17 Posts 12 Replies 2,840 Reputation

 http://dl.dropbox.com/u/8747866/Elemental0_806-2010-07-12T20-21-20-103.zip http://dl.dropbox.com/u/8747866/Elemental0_806-2010-07-12T20-18-13-474.zip http://dl.dropbox.com/u/8747866/Eleme

0 Replies 670 Views

Spell Name: Enrich The Land Strategic Arcane Knowledge: High Mana required to cast: High Yes Target Area Converts to a mined resource of the players choice. Initial Yield is Low, multiple castings increase Yeild with each subsequent casting increasing yield less and less. Spell Book: Earth/Land Note: Only effects Mines, i.e. "Material" resources Spell N

243 Replies 843,294 Views

W[quote who="Demiansky" reply="10" id="2667800"] Well, I would personally prefer that essence be immutable, like I said before. That rather than representing magical "power" it represents magical "presence." At the beginning of the game, essence would be locked away in the bruised and scarred world. By restoring the land, you would basically be unlocking the essence. Once it's in your hands, you can lose it but it doesn't just get expended and forever l

26 Replies 33,787 Views

I like the idea of an Essence limit being partially set by how much of the land is for your king. Not by Empire or Kingdom, but by the individual player. Have a given percentage of something in the land that is the kings and let that determine the Max Essence. You could even put objects in the game that bind sides, allowing them to gain essence off each others essence gains. Take blood oath to a whole new level. I like the idea of Essence b

26 Replies 33,787 Views

NPCs I'd like to see NPC's have higher prices for opposing sides recruiting them. I'd also like to see them leave if a player does a mission directly opposed to either themselves or their side. *warning XXXXX refuses to follow you on this quest of folly and will leave your side if you accept/complete this quest*. Adding in quests that directly affect the NPCs would be good too: XXXX has a particular interest hunt

79 Replies 222,529 Views

I'm getting a crash error in Windows Vista 64 when using convertdata.exe This is what I'm typing out to use the program. convertdata brushes d:\ h:\ txt I've tried brush and it doesn't do anything. I've tried d:\ as the destination but it just crashes out also.

1 Replies 2,336 Views

As I understand it, .brush files contain the location of the icons in the icons sheet. I'm having trouble editing the .brush files, standard text readers are spitting out garbage along with readable text. I'm guessing this means this is a binary file. Can anyone point me in the direction of how to edit these files? Thanks!

3 Replies 2,838 Views

I'm being unclear. I'm talking about the cordinates that denote the icons location in the file it is being pulled from. So I can create a custom file with custom icons to replace the icons in the interface. This is needed if I want to keep the origional races in the game as well. I think you told me the answer with window so I'll take a gander. Thanks!

3 Replies 2,731 Views

I've been flipping through all the files and have yet to find the format/place you put icon grid coordinates at. Can someone give me a point with say, the ships to start? Thanks!

3 Replies 2,731 Views

Ok cracked the files open and took a look. Mocked up a prototype button (88*38) and did some figuring. I'll move over to the other site from here on out but initially if I can keep my mind on it I can at least have servicable icons for the ship buttons in two weeks hopefully less. I need to make some vecotr maps of the various sides symbols to have decent looking back grounds but it's doable. Eviljedis site actually has the best pictures of the ships I could use as long as I

1,730 Replies 4,137,749 Views

[quote who="EvilleJedi" reply="19" id="2065173"]I'll take any help I can get on the icons and portriats it's a royal pain i nthe ass and takes away from my time spent working on other parts of the mod[/quote] Ok. I make no promises but I can at least get you something that'll work until you get a real artist. I'll need information as to how it's going together, for instance is this adding on to the current icon file to let it work with all the races or is th

1,730 Replies 4,137,749 Views

I might be interested in helping out. I modeled a few ships to use in a Galactic Civ mod I never got off the ground. I'd have to redo them, lost em in a crash. Theres a big problem through, does this game support ship animations?

4 Replies 2,433 Views

I'd be happy as a pig in slop if they could recreate Star Wars: Rebellion. I have no idea how they'd handle destroying a planet or garrisoning troops, much less heroes and missions but the closer they got to that game the happier I'd be.

1,324 Replies 1,501,466 Views

I'd like to incorporate (steal) the Supreme Commander style interface trick that's so simple and intuitive it's nearly stopped me from playing GalCiv in frustration of not having it. In SupCom if you scroll out with the mouse wheel the screen scrolls out, scroll in, the screen scrolls in. So what? GalCiv has that. Supreme Commander however scrolls to where the mouse is on the map . Get the demo, play three maps and then try not to pull your hair out going back to GalCivs c

2 Replies 2,755 Views

Sorry if this is already suggested and addressed. Would it be possible to include an option to liberate a planet and return it to it's former owners? Works something like this. We already know the percentageo of race on a given planet. If a planet is liberated, the race with the highest percentage of population gets the planet. Liberation could happen any time, just make it an button on the planet screen that is available as long as the predominant populatio

0 Replies 2,287 Views

With no interest at all, I'm bravely forgeing ahead with the mod. I wont' release anything until the 1.2 patch more than likely, but I was curious to see if people would like me to release the ship parts 'as is' when ready. New missile racks, weapon turrets, and fluff part models are mainly what I'm working on now. I won't release any hull models until I've got enough to form a fleet of ships. And if anyone has experience texturing an

3 Replies 3,734 Views

I'm having trouble getting the created hulls to align correctly in game. Can someone please let me know how to set the ship orientation in Gmax? Right now the Back is the Top in game... rather annoying really.

2 Replies 5,476 Views