http://dl.dropbox.com/u/8747866/Elemental0_806-2010-07-12T20-21-20-103.zip http://dl.dropbox.com/u/8747866/Elemental0_806-2010-07-12T20-18-13-474.zip http://dl.dropbox.com/u/8747866/Eleme
sonarogre
Spell Name: Enrich The Land Strategic Arcane Knowledge: High Mana required to cast: High Yes Target Area Converts to a mined resource of the players choice. Initial Yield is Low, multiple castings increase Yeild with each subsequent casting increasing yield less and less. Spell Book: Earth/Land Note: Only effects Mines, i.e. "Material" resources Spell N
W[quote who="Demiansky" reply="10" id="2667800"] Well, I would personally prefer that essence be immutable, like I said before. That rather than representing magical "power" it represents magical "presence." At the beginning of the game, essence would be locked away in the bruised and scarred world. By restoring the land, you would basically be unlocking the essence. Once it's in your hands, you can lose it but it doesn't just get expended and forever l
I like the idea of an Essence limit being partially set by how much of the land is for your king. Not by Empire or Kingdom, but by the individual player. Have a given percentage of something in the land that is the kings and let that determine the Max Essence. You could even put objects in the game that bind sides, allowing them to gain essence off each others essence gains. Take blood oath to a whole new level. I like the idea of Essence b
NPCs I'd like to see NPC's have higher prices for opposing sides recruiting them. I'd also like to see them leave if a player does a mission directly opposed to either themselves or their side. *warning XXXXX refuses to follow you on this quest of folly and will leave your side if you accept/complete this quest*. Adding in quests that directly affect the NPCs would be good too: XXXX has a particular interest hunt
I'm getting a crash error in Windows Vista 64 when using convertdata.exe This is what I'm typing out to use the program. convertdata brushes d:\ h:\ txt I've tried brush and it doesn't do anything. I've tried d:\ as the destination but it just crashes out also.
Huh. I tried that and it gave me merry hell and no results. I'll give it another whirl.
As I understand it, .brush files contain the location of the icons in the icons sheet. I'm having trouble editing the .brush files, standard text readers are spitting out garbage along with readable text. I'm guessing this means this is a binary file. Can anyone point me in the direction of how to edit these files? Thanks!
I'm being unclear. I'm talking about the cordinates that denote the icons location in the file it is being pulled from. So I can create a custom file with custom icons to replace the icons in the interface. This is needed if I want to keep the origional races in the game as well. I think you told me the answer with window so I'll take a gander. Thanks!
I've been flipping through all the files and have yet to find the format/place you put icon grid coordinates at. Can someone give me a point with say, the ships to start? Thanks!
Ok cracked the files open and took a look. Mocked up a prototype button (88*38) and did some figuring. I'll move over to the other site from here on out but initially if I can keep my mind on it I can at least have servicable icons for the ship buttons in two weeks hopefully less. I need to make some vecotr maps of the various sides symbols to have decent looking back grounds but it's doable. Eviljedis site actually has the best pictures of the ships I could use as long as I
Sounds like we need ship icons first. Allrighty.
[quote who="EvilleJedi" reply="19" id="2065173"]I'll take any help I can get on the icons and portriats it's a royal pain i nthe ass and takes away from my time spent working on other parts of the mod[/quote] Ok. I make no promises but I can at least get you something that'll work until you get a real artist. I'll need information as to how it's going together, for instance is this adding on to the current icon file to let it work with all the races or is th
Oi Jedi! You want help with interface icons and portraits?
I might be interested in helping out. I modeled a few ships to use in a Galactic Civ mod I never got off the ground. I'd have to redo them, lost em in a crash. Theres a big problem through, does this game support ship animations?
I'd be happy as a pig in slop if they could recreate Star Wars: Rebellion. I have no idea how they'd handle destroying a planet or garrisoning troops, much less heroes and missions but the closer they got to that game the happier I'd be.
Thanks for the reply, and
I'd like to incorporate (steal) the Supreme Commander style interface trick that's so simple and intuitive it's nearly stopped me from playing GalCiv in frustration of not having it. In SupCom if you scroll out with the mouse wheel the screen scrolls out, scroll in, the screen scrolls in. So what? GalCiv has that. Supreme Commander however scrolls to where the mouse is on the map . Get the demo, play three maps and then try not to pull your hair out going back to GalCivs c
Sorry if this is already suggested and addressed. Would it be possible to include an option to liberate a planet and return it to it's former owners? Works something like this. We already know the percentageo of race on a given planet. If a planet is liberated, the race with the highest percentage of population gets the planet. Liberation could happen any time, just make it an button on the planet screen that is available as long as the predominant populatio
I'll give it a shot, thanks. [Edit: No luck. Still spinning, spinning, spinning.]
Hey guys, I also have this bug, and I also have a dual core machine. AMD Athlon 64 X2 Geforce 7800 2 Gigs Corsair RAM I'm NOT running SLI, but I AM running duel screens. Latest video drivers. I think it's a memory issue, it always happens if I play something else first, like BF2 or even Chessmaster 10.
With no interest at all, I'm bravely forgeing ahead with the mod. I wont' release anything until the 1.2 patch more than likely, but I was curious to see if people would like me to release the ship parts 'as is' when ready. New missile racks, weapon turrets, and fluff part models are mainly what I'm working on now. I won't release any hull models until I've got enough to form a fleet of ships. And if anyone has experience texturing an
If you are so desperate you could download his models and convert them yourselves.
Are alternate weapon models possible? Can I make a model for Laser 1 and assign that to Race X while all other Races use the default model? How? Thanks! Sonar.
I'm having trouble getting the created hulls to align correctly in game. Can someone please let me know how to set the ship orientation in Gmax? Right now the Back is the Top in game... rather annoying really.