GoodOmens

GoodOmens

Joined Member # 2381286
0 Posts 8 Replies 73 Reputation

It sounds somewhat like a game my uncle used to have, around that time, called Sundog. You had a ship with lots of components, some of which started out broken and you had to find/buy/steal parts to fix it so that you could travel around shipping goods. There was some combat (both in space and on land), and stuff was always breaking.

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I bow down to Neil Stephenson; "Snow Crash" is great fun and intriguing social commentary, "Cryptonomicon" is a vast work about information theory, and his "Baroque Cycle" is incredibly ambitious (not to my taste, though). I've just started reading "Ilium" by Dan Simmons and love it, the reimagining of "god powers" as nanotech is wonderful. I plan to read his other works also.

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I generally don't even try for the trade goods, except occasionally the hull plating (just to make sure the Drengin or Yor don't get it). They're nice, but I prefer spending my resources elsewhere.

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Using multiple starbases on a single planet can be very powerful, but remember that those extra starbases get EXPENSIVE after a while. You have to decide whether it makes more sense to have a few really great planets or to spread your bonuses out more. That said, a high-PQ planet with a bunch of economic starbases can be insanely productive.

8 Replies 11,271 Views