The Erebus nerf is bad, because it nerfs all the wrong things. Bite is not OP because of the damage, it's OP because of the slow and armor reduction, and instant cast. Only the armor reduction is getting a nerf. Bat swarm is OP because bite is instant cast. Bat swarm + bite = you're dead. Bat swarm should not work on crucible for circumventing the back of the map, the teleport items don't. Poison blood is OP because it gives too much HP regen, shoul
Owa
Towering rook can beat them, but you have to lure them into the towers by looking like you're going to die. Vamp + towering rook. Get them into towers, stun with vamp. They will shield/heal the offending person. Make sure vamp has minions, focus fire hero, boulder roll prior to them getting out of towers. Towers + vamp dps + rook dps + minion army + 2 stuns = dead hero. There's your solution. Obviously it is hard and takes teamwork, but they'r
I'm interested to see if anyone has found any really good combos with multiple demigods so far. One I've found that works really nicely is a towering rook + queen with bramble shield. Works great for tower pushing and the rook towers will keep enemy DGs from being able to chase. Starts to fall apart late game due to poor tower scaling, however with this plan on winning around level 11 and having a hefty lead the majority of the time. Another is Sedna + regulas with
Maybe none? When I first started playing this game it seemed like Regulas was horribly overpowered. Then I saw the Dog and I was like, wow, the Dog is overpowered. Now things have changed again and it seems like Sedna is ridciulously overpowered. But then I play against a Rook and Queen in a 2v2 and they steamroll us while we're playing vamp and Dog by ignoring/not engaging our heroes and just clearing towers to our citadel...leading me to believe all heroes have a win
[quote]The review is by no way fair for a number of reasons. Yes it is a very valid point that to release a multiplayer centric title you would expect the game to be in a very workable state from release - HOWEVER - we are also aware that unpredictable things can really impact that.[/quote] It's called open beta. Moreover, the problems that existed with hosting custom games existed in beta and were not fixed or addressed, it was just hoped that they wouldn't be an issue
This is a fair review. Releasing a multiplayer centric game with networking problems is horrible from a professional standpoint and really shakes the crediblity of quality that stardock has built up over the years. I've bought every galciv, 2 copies of sins (1 for myself and my friend) and demigod. I've convinced my friends that stardock is awesome and told them that demigod would be a dream with two awesome development groups like gpg and stardock working together.&
1. Thou shalt not tab For if thy shouldth tabbith thy client shall surely crash later 2. Thou shalt not falsely connect For thee must restart thy client, thy impulse, and reactivate after each game to demonstrate thy committment 3. Thou shalt not peruse thy internet games For if thee shouldst seeith the game thy wouldst think thy could connect 4. Thou shalt not clickith thy UI For thy UI is waiting for thine impulse reactor and the
Galciv2, great game, I have all the expansions, been playing since galciv1. Planetary invasion really bothers me in galciv2. It doesn't make any sense. Planetary invasion consists of, building a ship to hold a large portion of your civilian population. Sending them to another planet. They land and proceed to slaughter another civilian population that is much greater in number, but somehow they are just better at killing. They don't stop until every alien
I was surprised when I first placed a gauss turret and it had a limited range - so I naturally assumed that it must orbit the planet to defend it - is this a possible enhancement for the underpowered tactical defense - have the turrets orbit the planet?