DarkStar7

DarkStar7

Joined Member # 1362882
4 Posts 78 Replies 5,733 Reputation

You forgot the most important step. Diplomacy. How many AIs are you playing. Try to make an alliance treaty with one or two AIs. And remember, it all about divide and conquer. Don't make an alliance with an AI that in your same star system.

8 Replies 6,154 Views

Download the demo! and try it out yourself. It will answer lots of questions. https://www.galciv2.com/Downloads.aspx There are soo many options and variables to tweak in this game that it can be very hard for a beginner to learn. Galactic Civilization II is a game, I can see myself playing tweny years from now, unless they come out with galactic civ III.

13 Replies 5,042 Views

If your dorm/university blocks peer-to-peer to prevent file sharing...you can't play online. Games like Star Craft, Supreme Commander, Guild Wars, WoW are not peer to peer. It uses the Game developer's server as the host. Ironclad/stardock is a small company...and since they're not getting monthly fees like in WoW, Guild Wars...so they can't afford to maintain a gaming server. You'll will need internet access outside your university network. If that isn't your pr

5 Replies 4,255 Views

[quote]I agree with Tackard and personally, I am a very competitive gamer, so I apologize if I come off a bit biased.I feel that approaching the game from this angle is a bit backwards. I am going to go out on a limb here and say that the majority of the people playing online are there to do so competitively. If they wanted to just screw around, they would be playing the AI. And to assume that just because someone enjoys winning (who doesn't) or is competitive that they will resort to less than

33 Replies 30,339 Views

best way to learn is a custom game, not the campaign. Set the difficulty to very easy. It all about the money! Think of the starting 5,000 credits kind of a like a business investment...you should it to colonize planets, build up basic infracture..until your tax base and economy can start making money. 1) colonizing about 6-9 good planets (6+ or better planetary value) and than letting the population grow, so you have a bigger tax base mid-game. You'll need to eventually colonize that 4

4 Replies 1,865 Views

Oh make sure that if all human opponents drop out of an multiplayer game...you have an option to automatically win...beacuse than it will just be sorta pointless when you wanted to play against a human player in the first place.

8 Replies 7,311 Views

After winning 1 on 1 without pirates. Play with pirates...keep the bounty of the AI higher than yours so that pirates will attack the AI. Unless, you're ready for pirates to attack you; so that it will give your capitalships experience points. Don't colonize planets/asteroid in the direct path from a pirate base.

5 Replies 2,739 Views

I'm dissapointed too about no campaign...but the story is coming...the developers will make a story in an expansion. [quote] They attack and loose a sizable force and retreat...I come in with cap ships and a fleet and destroy it. And last...to DEFENSIVE players...what is your strategy?..do share i am curious[/quote] Yeah, that tends to be my strategy too, but keep in mind...if the enemy is smart enough he'll retreat back to a strong defensive point with repair sta

1 Replies 4,447 Views

The baby in the microwave is a result of the failure of multiple things: school system, family system, support systems that we had since the beginning of mankind. Maturity is not a measure of how old you are, but how many little lessons in life you have learn on the way by making minor stupid mistakes. What do you expect if kid were to raise another kid? When people are overwhelmed by stress and tiredness...you don't think straight...you do stupid things...like trying to drive a car when you're

43 Replies 49,498 Views

With less moral bonuses means each planet can't support huge populations as before, and people are more agitated when you raise taxes. So you have to depend more on trading and to increase the number of planets you own. Please remember to custom build your ships with new components researched.... https://www.galciv.wikia.com/wiki/Galactic_Civilizations_Wiki or search the forumns for new strategies. Trust me, the AI is much better now, they escort their troop transports, g

20 Replies 12,807 Views

I don't quite see the point in doing a poll in which the outcome is pretty obvious. A RTS/4x game where in the beta4, the 4x component is almost not there. It is not there, because the developers left it out of the beta as mention in one of the responses to a Game Review by a season gamer...MakWu. https://forums.sinsofasolarempire.com/?forumid=440&aid=169463 I guess the poll is for confirmation issues?

105 Replies 147,484 Views

Dude definately, once you play DA, you'll never go back to DL. Because the AI is much much better. I suspect the same will go with TA...once it is out. I usually play DA with one level above tough..because that only seems fair to let the AI cheat a little since, you have adaptiable human intelligence. The biggest flaw I see in the AI, is that they can't use sensory effectively. Most of the time my ships are not in orbit, but remain close to the planets or near the borders. The AI thinks that my

8 Replies 6,064 Views

yes, when a constructor reaches a starbase, it is dismantle for parts for the new modules. So yes, the constructor disappear, and becomes part of the starbase. You can build cheap constructor modules with tiny hull (though there may be not enough space for an engine at low technology levels) With no engine ships travel 1 square a turn. Go to options from the main menu, graphics or video, there should be an option to turn grid on. So base on your current technology and race bonuses...if

2 Replies 2,147 Views

So the TEC are your basic humans in the future. Vasari are your superior, every illusive pirates. Pure offensive quick strike, grab resources, and disappear. Advent more similar to TEC than Vasari (they were cousins are one point). Advent being exile perhaps concentrated much more Defensive than offensive. 1. When attacking TEC or Vasari you can concentrate fire and destroy one ship at a time. With Advent...they have this sharing or psionic between ships so focus fire doesn't

51 Replies 10,690 Views

Take a leap make the Vasari really the nomads they are meant to be. Make each race as unique as possible and the game will really SHINE! It will be hard in the development phase, but the rewards of a killer game and reputation could be yours. Playing as Vasari is not as fair as TEC in the early game. 1. Allow them to quickly eastablish gates between their worlds maybe by the 3-4 labs. Thus easily trade and reinforcement. 2. But building gates in enemy territory is slower a

51 Replies 10,690 Views

That blows... Oh well, I will have winamp run in the background and turn music off in the game. I expected the game during peace to cycle thru all the space**.mp3 and during war to cycle thru war**.mp3. But I guess that not the case.

6 Replies 6,254 Views

When you start a game it picks a song A. It will play song A over and over. When you colonized your first new planet, it shows the short video, than goes back to song A. If you go to war, it goes to song B, but plays song B repeatedly until you are losing bably or no longer at war. Ths is DA 1.8C straight from SDC. I really notice this problem(it becomes more apparent) when use my custom music, because the original music is so "new age" or background...that you don't really n

6 Replies 6,254 Views