Shalewind

Shalewind

Joined Member # 1338807
1 Posts 3 Replies 4,064 Reputation

Doing much better with a heavy tech rush up front (12 turns). Small hull one turn builds do work great. As ditched the miner to CS early. On the matter of emerging to financial freedom: Do you use a Social Focus do get say Market Centers built on emerging plants (1.5 to 4 B)? Seems to take quite a while. Or do you give some base production (i.e. factory) to every world? Even back in DL, the emerging from the rush was always my weakest skill (I could always plan rush and invade

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Wow! Thank you both very much!! I really appreciate the input. My current game with a Breeder Small No-Engine CS got me a good chunk of the galaxy - but I'm in a deficit hole and the climb out is going to be rough. I'll play it for a bit to see if it's winnable or not and then I might try a different tech order. Using the Terran Tree right now cause it was the most familiar after the TA changes (my poor Torians can't produce out of the box...). I have noticed that plotting a R

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So after a 3 year hiatus from GalCiv2 (DL only) due to work and family I've come back to have some fun. And wow, things have changed a bit. After a few disastrous games (both from the changes and my lack of remembering exactly what I'm doing) I've diligently been reading up on forum posts where I can to get the hang of the new things. So I'm looking for some insight on a few aspects and any spare assistance for those that are still playing. :) Back in the day I liked the colon

9 Replies 41,440 Views