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Galactic Civilizations II
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Recently Active Posts
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Title
Author
Category
Replies
Last Reply
Space Ideas
Quaternus
Ideas
0
Replies
May 9, 2006
New Colony
Ruelz
Colonies
0
Replies
May 9, 2006
Option to link random number of civs/tech rate to galaxy size
Quitch
Ideas
1
Replies
May 9, 2006
Suggestion: More options for colony building without increasing clutter
Martimus
Colonies
0
Replies
May 9, 2006
Suggestion for expansion/sequel
TrashMan
Ideas
0
Replies
May 8, 2006
Buildings with many mods (like the Stock Market)
bluebeholder
Ideas
2
Replies
May 8, 2006
Diplomacy ideas
Dilanor
Diplomacy
0
Replies
May 7, 2006
Dyson Sphere
ripsql
Ideas
22
Replies
May 7, 2006
End of Action Report Module
GCFL
Ideas
5
Replies
May 6, 2006
Constructors - Not Very Fun
Wraithius
Ideas
22
Replies
May 5, 2006
Planet tactics
RedWarrior888
Colonies
0
Replies
May 4, 2006
Disabling and capturing enemy ships in battle
RedWarrior888
Warfare
11
Replies
May 4, 2006
Suggestion for starbases, planets, and fleets
Veblen
Ideas
10
Replies
May 3, 2006
My big wishes: SD, please read!
IvanTheTerribleToo
Ideas
8
Replies
May 3, 2006
Why cant we use continue
miradius
Ideas
6
Replies
May 2, 2006
Having to activate a patch?
george01
Ideas
19
Replies
May 2, 2006
Newbie question about Trade Modules
Europa2010AD
Trade
7
Replies
May 1, 2006
AI-Controlled Created Races
monsterfurby
Ideas
6
Replies
May 1, 2006
Tax per Population figured out!
painMimic
Economics
0
Replies
May 1, 2006
Seperate research speed from tech victory
Quitch
Research
0
Replies
May 1, 2006
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