Space battles

A couple of days ago when i was just having a general thought about space strat games and there battle, And i was wondering how everyone imagines (or they think it be like) how space ships and a space battle would really be like and wonder wat game u think is the closest to this. for example ddi u always imagine it as a episode of startrek (someone some ships die with the smallest shot and others can take hundreds, and also y its always the portnassel plasma leaks from) or do u think it was more like something from the new Battlestar Galactics ( i wasnt a too big fan of his but had some great visuals) if anyone has any feelings or views please say so (y i created the thread)
i know this is the near the end of production so i dont expect anything to change (and i wasnt even creating this topic with that intention) but maybe stardock can get some good input for future titals
24,678 views 30 replies
Reply #1 Top
I recommend playing Nexus: The Jupiter Incident. The space battles in that remind me of sea battles (The earlier part of the game anyway). That game actually inspires me, and I think that if stardock actually created a new empire building game, they could include kind of a zoom in function similar to that of Impeirum Galactica II, but use Nexus intense space battles
Reply #2 Top
I think 4X Space Battles should become simpler.

Imagine a chess board with your fleet on one side (16 ships max per fleet) and the opponents on the other side, and of course the ships would be able to fire from a distance depending on their weapons and move depending on their engines.
All just really simplified and all stats expressible in small numbers, so it's all about strategy.
Reply #3 Top
NO, NO, NO. AUTO BATTLES ALL THE WAY! Small little tactical battles are dumb.
Reply #4 Top

Players will have several display options on battles:

[ ] Instant Battles (one ship hits another on the main map and one instantly blows up)

[ ] Quick Battles (one ship hits another, weapons fire from the one that's going to win, other blows up]

[ ] Normal Battles (one ship hits another, weapon fires from attacker, defender fires back if they have weapons, one is destroyed)

[ ] Full Battles (One ship hits another, Battle Screen comes up where a Star Trek TNG-like simulated battle goes off with the ships fighting are set to scale more accurately (tiny is tiny, large is really large). Player controls the camera and can slide the display to full screen.

Reply #5 Top
i thought the ship battles in ST-THG where not all bad (specailly if graphics were up to date) . also if anyone has played the imperial galactic 3 demo (before it changed to NEXUS) was such a great way to have battles, the way the ships slowly manoverd and the nice affects as the sheilds took damage, i think a less sophisticated version of this would be good (just a watchin one so the main focus is kept on the bigger view)
Reply #6 Top
I know i'll be playing the full battles...looking forward to see some action.

I don't know if anyone played Conquest: frontier wars but that's the kind of battle i was hoping to see in MOO3 (slightly slower). I think this would be awesom in a 4x game (not GalCiv of course )...not complicated, not too fast and good looking.
Reply #7 Top
I recall ST BotF space battles as pretty cool thou crappy graphics, but that was the sign of the times. I have some StarTrek game at home I played a bit thats less like a strategy game, more adventure, but it has good ship to ship combat. Its more or less realistic when it comes to most aspects of what sci-fi fans understand as space warfare. You got shields and boardign and tractor beams. Using all kinds of weapons and tryign to outmanuver the opponent, altough on a 2D field (Ships are fully rendered you just cant go up or down). That's a pretty cool space battle for a small scale engadgement. But if I had to control multiple ships that totally wouldnt work.

Yes I played Conquest: frointier wars, really good game IMO, but I am tad weak at micro in RTS since I've come of the advanced age (20+). It's really more for youngsters and their sharper minds. The space battles there where ok thou it's not realistic. I would think that in a realistic battle one would try to deal a spread out damage to disable as many ships as possible. In almost all RTS the idea is opposite where you want to focus on one ship at a time because the ships have the totaly bogus property of 100% functionality no matter how busted up they are. Down to 1% hps and can still fire and move at 100% the rate. Thats the big problem with amost all RTS games. It's not really strategic.

In Moo2 atleast there was loss of functionality as ship took damage. Firing your guns one by one hoping the crutial system is damaged like the targeting computer or engines and spreading the fire out made it more of a strategicly realistic game. Altough the taking of turns between players took away more realism. Still it was pretty good. Thou it wasnt the only game where the ship suffered functionality problems due to damage during battle, few other did to. Off the top of my head I can name space empires. But there you didnt have all the components of ship to ship combat, the game mainly lacked boarding.

Overall Moo2 had most of the thigns you would expect and more. It had fighters, tractors, beam weapons, projectile weapons, missles, energy missles, assualt shuttles(boarding), transporters(boarding), shields (with shield arcs), engine damage, self destruct, armor, other kinds of system damage, captins and crews, and bombs to mention the few. Plus a bunch of stuff you might not expect. Makes for very complex space battle, thou not most visually appealing. It is still ok graphically for its functionality.

As far as Battlestar, I dotn want to mix tv into it. But the new one has space combat very simular to Space: Above and Beyond. Where there are no shields, and there's a lot of pilot twitch involved.
Reply #8 Top
However the battles end up being, what I DONT want to see is have every battle look the same. Please have some variation, be it randomizing who fires first, from what angle, at what firing interval/intensity etc, so as you play many games, watching battles will still be interesting and people wont default to quick battles just to skip the "same old thing".
Reply #9 Top
I think he stated player sets his/her own angle
Reply #10 Top
I'd love to have captains or admirals whose qualities would influence the results. At Midway, the numbers were against the US, yet Nimitz managed to win this battle.
Reply #11 Top
I think that in vastnes of space having good sensors and detection systems is of the great importance, as well as cloaking devices. So battles could resemble to those of submarines. And when two big fleets meet, that would look more like sea battle
Reply #12 Top
If we're talking realism... Dog fights in space would probably be impossible. Space combat in reality would probably be more like a naval battle with huge ships lobbing bombs at one another.
Reply #13 Top
i also think space battles would follow a similar path as naval battles (since both have a very similar way of fighting, i think like modern warfare and the battles of WW2 that big ships would play a big role but one of the most important roles would be smaller more nimble fighters (which i think one of the best ships u should be able to buy instead of a bigbattle ship would be a large carrier. one last note, my history is rough but wasnt midway won with a couple of small errors which lead to the destruction of japans main carriers
Reply #14 Top
The only reason fighter played big part in WW2 was because they can attack over the horizon, and the big guns on battleships couldnt aim over the horizon. So it was really an issue of range. Now in space since you have no round battle field, its all pretty much open, a straight shot would reach probably the range of a fighter but faster (especially lasers) and it could be aimed accurately. However a missle would be most used weapon because it would have range, if not the speed, and it would be more accurate but not put pilots in danger like a fighter. Also drones would be popular too. I dont think fighters would be a big part of space battles, all the sci-fi programs that portray this future are usually influenced by modern concepts. However modern concepts are changing everyday, as we can all see drones have become very popular.
Reply #15 Top
well seein by the time we make advance space flight and even meet an agressive race, then tech would probably get so advance that we could fly drones with brain waves and i think our tech would be so diffrent that the basic principles we take for granted . but i think for time being we should keep things more limited and i dare say ' down to earth'
for example when u were talkin about tech and concepts changin by the day, i think missles would become obsolete quite quickly , such as most carrier now have chain guns on them which can shoot down so i think a weapon much quicker would need to be used (or one that cant be shot down) . also a last question, wats the difference between a missle and a torpedo
Reply #16 Top
also a last question, wats the difference between a missle and a torpedo


One travels through air, the other travels through water.

one last note, my history is rough but wasnt midway won with a couple of small errors which lead to the destruction of japans main carriers


I watched a show on History channel about the war in the Pacific, but I can't clearly remember either. I think there was something about the American recon planes finding the Japanese fleet before the Japanese recons found the American fleet, but I'm not sure. I guess I could Google it, but I'm lazy.
Reply #17 Top
Has anyone read the book "Risen Empire" and "Killing of Worlds?"

The battles in this book were very interesting.

The major space battle was between a Risen frigate (the Lynx) and a Rix battlecruiser. The objective of the Risen was to blow up the Rix's communication array, the Rix objective was to keep their comm set alive and kill the Risen.

The usual routine of battle is each ship releases a fleet of drones. In the first stage, the drones fight each other. In the second stage, the drones fight the capital ships. In the third stage, the capital ships fight each other.

It started with each ship releasing thousands of tiny drone craft. The Risen 'sandcasters' created a "minefield" of tiny shards of diamond. When you're approaching lightspeed, they can do serious damage. The Rix 'flockers,' finger-sized drone missiles, negating this by flying in a column through the sand. Eight of them hit the Lynx and severely damaged it. Next, the 'ramscatters' of the Risen began attacking the Rix ship. Black-coloured (and thereby nearly impossible to see) 'blackbodies' defended the Rix ship. After some battle, and some laser and railgun fire at long range between the two ships, a 'sandcaster' released its payload on the Rix comm array.

This might not be appropriate for Gal Civ 2. Any comments?
Reply #18 Top
The Americans won because they surprised the heck out of the Japanese and bombed the bombs they had on deck.
Reply #19 Top
well the battle yiou were talkin about sounds quite plausable, but i think its more fun to see ur ships fire the crap out of each other
Reply #20 Top
One element I'm hoping has not been left out (and perhaps some in the know can enlightening me) is the idea of tactical withdrawls. Sometimes it takes a vast amoung of resources to build a battleship, and realistically one doesn't just send the bruiser into battle with orders to fight until she blows up. A far more intelligence method of use requires that the ship at least attempt to withdraw from combat once she begins to take signicant damage. Is there a means to order that ships withdraw from battle should the 'situation turn against them' or will we be stuck knowing that once we send a fleet in, either they will win, or be completely and utterly destroyed? I'm not looking for something to click while watching the battle results mind you, but something to set at the fleet or even ship design screens.
Reply #21 Top
At the moment there is no tactical withdrawal feature, fights are to the death.

It's been suggested before though so you never know, it may yet happen. One previous suggestion was to link it to crew experience levels, a more experienced crew having a higher chance to escape than a rookie crew, who would basically be dead meat.
Reply #23 Top
If we're talking realism... Dog fights in space would probably be impossible. Space combat in reality would probably be more like a naval battle with huge ships lobbing bombs at one another.

well actually not earth-like dog fights but actually you can have dog fights in space just not as Safe... (IE:your ship blows up you dead on earth Plane blows up you got a chance to surrvive fall into the ocean then get picked up by enemy then they rape you to death lest its a chance...)
Reply #24 Top
one other thingy is morality should influence options of stuff like in this fleet battles for instance you evil retreat is impossible (Very warlike) if your Good, you may retreat without much problems (less warlike but much nicer and safe)
so morality is alot more fun to toy with!
Reply #25 Top
Hmmm...I think you have things backwards. Evil might retreat without any thought for losses such as planets and population while good might sacrifice itself for the greater good of protecting the population. That being said, I think tying morality to the ability to retreat is not very good idea IMHO.