Space battles
i know this is the near the end of production so i dont expect anything to change (and i wasnt even creating this topic with that intention) but maybe stardock can get some good input for future titals
Players will have several display options on battles:
[ ] Instant Battles (one ship hits another on the main map and one instantly blows up)
[ ] Quick Battles (one ship hits another, weapons fire from the one that's going to win, other blows up]
[ ] Normal Battles (one ship hits another, weapon fires from attacker, defender fires back if they have weapons, one is destroyed)
[ ] Full Battles (One ship hits another, Battle Screen comes up where a Star Trek TNG-like simulated battle goes off with the ships fighting are set to scale more accurately (tiny is tiny, large is really large). Player controls the camera and can slide the display to full screen.
)...not complicated, not too fast and good looking.
| also a last question, wats the difference between a missle and a torpedo |
| one last note, my history is rough but wasnt midway won with a couple of small errors which lead to the destruction of japans main carriers |
| If we're talking realism... Dog fights in space would probably be impossible. Space combat in reality would probably be more like a naval battle with huge ships lobbing bombs at one another. |
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