GalCiv 1/2 and MoO series - what is missing ?
Here is a small list of things that was in "antique" MoO 1 but still missing in GalCiv 2 :
1. Planet and atmosphere types + racial abilities relevant + race that can live even on "PQ0" planets . Also AI should take this in acount in it's strategy.
2. Espionage path + spy race like Darlocs (not as small adition but as game tactiks).
3. Ground combat path/race with ground combat animation and technologies speciffic to ground combat (I think here additional types of atacks should not only cost money but be RESEARCHED first).
4. Tech tree should be much much bigger, it looks "long" when you start to play it becomes very short soon - not too many technologies there. Also technologies from different scince areas should be "crossed" and not flat branched in the meaning that for example to develop new type of missiles you have to develop new type of engine first and such ...
5. Planetary bombardment should be available for ships with "bombs" modules of cause bombing planets this should affect your diplomacy and aligment.
6. Planetary defences should be researched and available to be built. Under this I mean - planetary shields , planetary bases , defence setelite platforms - so they could fight agains atacking ships in "fleet combat" look that btw should be the only combat even if doing 1 ship to 1 ship combat.
Of cause this as well as 2,3 and 5 should not be a "must to do" but one of the PATHs to play (and win) a game.
7. Weapons have to have range ! We need 2 types of engines or 2 characteristics for engine - one for interstelar trevel and one for "fleet combat" (this way weapons range will come into a play).
8. Different "ages" to start the game - depending of "age" you will start with different number of technologies / ships (and in big+ galaxies) number of start planets.
Basically to put it simple I believe GalCiv2 should start at least with stuff available in MoO1 and then improve it, add some new things , look for some new things in other games like Star Empires and MoO2 but defenatly not to have less then MoO1.
I mean we shouldn't blindly follow MoO path , GalCiv1 made a lot of great additions too , like race atitude (good/bad/neutral) , diplomocy , random events and such but we should take the best of MoO series first
And I really (please,please please) want to hear some feedback on this from developers even if they don't going to implement any of it I want to know why and have a chance to argue

before they become too powerfull

not gamers .