Proliferation Ability

I created a custom civilization and gave it the Proliferation ability which creates 2 ships instead of 1.  I would like to request that, when the ships are created:

  1. if there are no ships already in the cell where the new ships go, the 2 new ships automatically become a fleet.
  2. if there is already a fleet in the cell where the new ships go, the 2 new ships get added to the existing fleet unless the maximum logistics would be exceeded.

The reason for this request is that I queue-up a large number of ships to be produced and it is very tedious to have to manually combine the resulting stack into a fleet after each turn (I give the first ships in the fleet the "Sentry" order so I do not have to deal with them every turn until I max-out logistics for the fleet).

I also noticed that, if producing a ship requires resources (i.e. Durantium, Elerium, etc.) you only have to pay for one ship, the second one does not cost any resources.  Is that the intended behavior?

Finally, I noticed that when you create Treasure Hunters you only get 1 (not 2).  Is that intentional?  If so, does that apply to all "Mission" type ships?

 

3,091 views 1 replies
Reply #1 Top

I vote no on this. 

Reason 1 if there is one in sentry mode you do not know a new ship launched. 

Paul it would help your play style a little but could cause many players to lose track of their ships.

Better option would be a rally point that all ships from the starbase would go to then "sentry" till you sortie them. 

You then could set the rally point to the launch hex if desired.

Use to do this in previous games.