You may as well junk the advisors for all the good they do. My least favourite insists on warning: "Be wary of [X-race], they dislike you". The fact that you destroyed "X-race" several years ago doesn't seem to matter, and only serves to make the advisors look like idiots.
I agree that we need to pull that for dead civilizations.
Outside of issues like that the advisors are very handy for new players.
Why do I sometimes get a flash frame when cycling through fleets/planets/shipyards using the bottom right hand icon? The frame is a set of colour bars like a TV test card (if you remember them) and the name of a planet. It is too quick to screenshot and happens apparently randomly but mostly when switching to a planet which needs a production reset. It is really getting on my nerves.
I haven't seen this, but I will see if we can repro it here.
Why don't the colours in the fleet battle animations match the weapons actually in use? For example, red for kinetic, yellow for missile and blue for beam. You fight pirates armed only with kinetic weapons and they fire little blue blobs. Why? I know it's not important, but it is annoying.
We never considered tying the particle color to the icon color. It's not a bad idea, but we wanted to give artists more freedom to make cool effects. And it may take away some of the visual interest if all beams are just bigger and bigger blue effects. In the end the particle's priority is to look cool. The type of weapon is conveyed in lots of other places.
What the hell is wrong with the planetary invasion system? I can't tell the difference between ordinary soldiers and Killbots. Obviously the AI is having a terrible time as well. It doesn't seem to know how to use troopships. The whole core planet/colony invasion system is in a complete mess. Maybe if you needed ordinary troops for a colony but at least Marines for a core world it would start to make sense but (and I have said this before) invading a colony with one tiny ship is brain-dead ridiculous.
Killbots provides a soldiering bonus, ie: your invasions take less time.
I think we have different concepts of what a colony is. I imagine a small campus, a few hundred people, living on an alien world. It is just a colony, like a moon base. In that scenario a military ship drops down, guns ready and there is little the colony can do to resist for more than a few months.
You are imaging a colony as a fully populated planet. In which case it is difficult to imagine taking it with a single ship.
I have seen other with the same thought as you. I wonder how we could better convey that it is just a simple small colony?
Notifications such as "Your treasure hunters return with credits" or "The scavengers have found bugger-all" are too large and obscure what is going on. Sometimes I want to set things up so I can see which direction an enemy fleet sets off when I press the "next turn" button. This is then obscured by some stupid big (boring and repetitive) notice. Can this be turned off?
You may be right that this should be religated to a notification in the upper left rather than a popup. We will check it out. (what do other people think about this?)
What happened to upgrading ordinary ships? I think I missed something. Has it been junked?
It was too much to upgrade every individual ship so now you can only upgrade survey and command ships. Which also makes them feel more special. I was thinking about having a civilization ability that allowed that civ to upgrade all their ships for players that are into that. But I think most players will find it tedious.