Retribution: Not using Stored Goods

I noticed that in Retribution when a planet has high Social Construction and nothing new to build anymore the Stored Goods stack higher and higher.

Is it true that still only one project per turn can be finished? Because it seems so. In my current game (pre-3.6 but with opt-in) I can on some planets only build Aid Economy and Station Garrison that cost 75 resp. 50 construction points. But Social Construction on that planet is 136 atm, so every turn the Stored Goods increase by the difference between Social Construction and Aid Economy cost.

Is there a way you can use your Stored Goods in such a situation?

If not, I would suggest to introduce more than one "Aid xxx" project with different costs. Right now Aid Economy costs 75 construction and yields 25 BC. There could be another variety with 750 cost and 250 BC yield and still another with 7500 cost and 2500 BC yield.

Or you make it possible to ferry away excess Stored Goods with supply ships.

My planet in question has accumulated 8652 Stored Goods for which I had a lot of uses elsewhere ...

29,654 views 8 replies
Reply #1 Top

I'm not aware of any feature that ensures you don't you stockpile excess stored goods in that context. Maybe you can destroy some factories to reduce social production below 75.

Reply #2 Top

Can you send us a save? 

Reply #4 Top

I'm pretty sure they made an intentional design decision to limit the Aid x projects to 25 for 75 social prod, in order to not unbalance the game. My homeworld ends up with more than 1k social production most of the time, imagine if I could turn that fully into research points!

There are some citizen projects which are repeatable (if you can get the resources) and very expensive:

- Train Citizen (prereq: Star Federation tech)

- Train Scientist, Entrepreneur, Diplomat and Celebrity (require certain improvements built on the planet)

 

Reply #5 Top

Quoting Croc411, reply 4

I'm pretty sure they made an intentional design decision to limit the Aid x projects to 25 for 75 social prod, in order to not unbalance the game. My homeworld ends up with more than 1k social production most of the time, imagine if I could turn that fully into research points!

There are some citizen projects which are repeatable (if you can get the resources) and very expensive:

- Train Citizen (prereq: Star Federation tech)

- Train Scientist, Entrepreneur, Diplomat and Celebrity (require certain improvements built on the planet)

 
End of Croc411's quote

Resources are quite difficult to come by in my current game, so no luck to spend my stored goods there.

But no matter how much social production one can get, there should be a sensible possibility to use it. To counter such amounts of social production per turn as you have, projects could have an exponential increase in costs like in my example:

75 prodution -> 25 BC

750 production -> 125 BC

7500 production -> 313 BC

So you could buy time with large amounts of social production, but that would be very expensive.

Reply #6 Top

You know pre crusade people were complaining that social construction can't be used for military construction. I don't agree with this. I think it can, but not.one per one. There are confusingly two sides to this. I agree though.

 

Reply #7 Top

Quoting mormegil, reply 2

Can you send us a save? 
End of mormegil's quote

 

You need a saved game for something which is a feature of the game and is working exactly as the OP says even before pre-retribution, systematically and consistently? Any one playing GC3 knows that social production accumulate in-definitively when there is nothing to do. The only change in retribution is that you now have an entry for that in the middle panel, whereas before you could see the accumulated production as a tooltip in the (empty) build panel.

 

Now if you don't play the game, I can understand you missed that.

Reply #8 Top

Quoting Nibelung44, reply 7

Now if you don't play the game, I can understand you missed that.
End of Nibelung44's quote

If they played the game (not just ai soaks) do you think 3.5/Retribution would have released with the amount of bugs it had at launch?