More uses for special resources

I just had the idea that you could give special resources more meaning by being able to spend them for temporary effects. Something like "spend 1 harmony crystal to boost approval for 10 turns by 10%". Those could be projects like "Aid Economy" whose appearance depends one the availability of the resource and certain tech prerequisites with a "built time" of 1. As long as resources are available one could select those projects several times. They would then come into effect one turn after the other, but since their operation time is bigger than 1 turn one could still kind of stack the effect. In above example with the Harmony Crystals if you would select the project three times you would get 10% approval boost after 1 turn, 20% after 2 turns, 30% after 3 turns, then it would remain at 30% for 7 further turns, after 11 turns from the start the boost would decrease to 20%, after 12 turns to 10 % and after 13 the effect had worn off completely.

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Reply #1 Top

That would be an awesome idea and it would further enhance the developers point that every turn matters. The amount of actions you could spend resources on increases, thus giving the player a greater range of choices. You could come up with many fun ideas with this. But as much as I would like to see this feature, I feel like it wouldn't be for some time as it would require updating the AI to handle a bunch of new variables. So hopefully in the future when the dev's have time for that.

Reply #2 Top

I would have no problem with paying the devs for it (make it a DLC). I have some more ideas that could also go into a DLC, but have to write them out first ;)

Reply #3 Top

Quoting lyssailcor, reply 2

I would have no problem with paying the devs for it (make it a DLC). I have some more ideas that could also go into a DLC, but have to write them out first ;)
End of lyssailcor's quote

While I have slight issues with DLC, a neat idea did just pop in mind. If the dev's were willing, why not collaborate with the community and developed community inspired DLC? It'd be a pain filtering out which ideas would actually go together in a DLC (having synergy in the theme of the DLC at the least), but if done it would be a great way for the community to