Animation - Way to "reset"?

I was wondering if there is a way to "reset" a part with animation. 

For example a missile shoots out of a tub, you want to reset it so it starts back in the tub, not "come back".

 

Another thought would be if you can "hide" it at it's extended, then return it, then un-hide it?

3,648 views 2 replies
Reply #1 Top

Nope.  I could do even stranger things with my animated ships if I had that trick available.  Blink ships come to mind.  Sounds like it would tricky to implement in a way that didn't confuse more people than it helped.  You are probably talking about oscillation animations. How would it apply to rotation or size?

Reply #2 Top

well what would be nice then would be multiple "steps" where you assign a different animation to each step, which is performed after the first step is finished.