What does that mean? 'Take down point defenses at 100% efficiency'

Greetings. 

What does that mean with Cluster warheads? Either you hit or you do not. If you do you have to take down Point defenses before you do hull damage. Pretty simply. So what do Cluster warheads do? What does that mean 100% efficiency? I have been playing a long time and never got around to asking this question. 


If I have a Harpoon that does 10 dmg how is it any different if I add an antimatter component that 'takes down point defenses at 100% efficiency'?

I know the beam augments bypass or reduce the amount of shields you actually hit to get to the hull. I know they 'fixed' the augment and after re reading that augment I am now convinced it <the shield punch> does not apply damage to the hull be rather reduces the amount of shields the target has prior to applying its damage. So I am back to missiles for now. 



 

 

12,558 views 2 replies
Reply #1 Top

Looking at the code for said Component, it adds one Weapon that specificly targets Point Defense:-


    <Stats>
      <EffectType>PointDamageWeapon</EffectType>
      <Target>
        <TargetType>Ship</TargetType>
      </Target>
      <BonusType>Flat</BonusType>
      <Value>1</Value>
    </Stats>

There is no attack value, so I am going to asume that side of it is handled internaly.

Now I am not sure myself what the Efficiency stat actually does in game. Each defense type has a base efficiency of 0.5(50% maybe? Its flat value not a multiplier), so I am going to asume with the Cluster Warheads component you will do twice the damage to Point Defense since its value is 1(100% as the description says).

 

Reply #2 Top

Hmmm, ok. So I like where this is going. If you have 2 points of defense and I have 1 attack that means that when I shoot you the first time it only deducts 1 from your defenses until I hit again. 

Did you ever play GCII? I liked how defenses worked there. I would like it so that damage to defenses are 'variable', meaning that if you have 10 defense and I have 10 attack the attacks on the defenses can vary per attack from 25% to 100% in effectiveness (after accuracy). I also liked in GCII how defenses of other types did offer some very slight chance to protect against other dmg types. 


I know this is not a new feature but the idea that weapons do less damage against its opposed defense is great and I am just now realizing it.

Horemevore, thanks for the explanation.