Colonization Random Event Frequency

There currently doesn't seem to be any way to set the frequency of colonization special events. In GCII, these happened only every so often, but in GCIII they seem to happen every time I colonize, which defeats the purpose of them being special events. Could we get a setting in galaxy setup option to set the frequency of these events?

Thanks.

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Reply #1 Top


There currently doesn't seem to be any way to set the frequency of colonization special events. In GCII, these happened only every so often, but in GCIII they seem to happen every time I colonize, which defeats the purpose of them being special events. Could we get a setting in galaxy setup option to set the frequency of these events?
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They are not "special colonization events" as in GC2. Now they are mandatory "colonization events" tied to Ideology system. And they'll happen on each colonization because it's one of the few way to gain Ideology points, especially in the beggining of the party.

Reply #2 Top

That's too bad, because they were a lot more meaningful and interesting when they happened only occasionally.

Reply #3 Top

Charon, on some maps you would never get enough ideology points to get to the 3rd tier if they were random. 

 

I think we need more random galactic ones and also ones upon invasion<< because invasion is like colonization without all the fuss about who is going to do what upon arrival!

Reply #4 Top

You can changed the frequency of colonization events, but you'd have to do it as a mod.

Specifically in the GalCiv3GlobalDefs.xml there is the following setting:

<ChanceColonizationEvent>1</ChanceColonizationEvent>

According to the schema that governs that, it looks like that is a decimal value that is set between 0 and 1. So if you'd want it to be 50%, set it to .5. 25% set it to .25. And so on.

Now because GalCiv3GlobalDefs.xml is NOT an appendedable file, you'd have to copy over the entire GalCiv3GlobalDefs.xml file plop it in your mod folder, change that one setting and then save the file in the mod folder.

Doing a quick test, I set ChanceColonizationEvent to .5, and sure enough I didn't not get a colonization event every time.

So there you are. Simply copy the file GalCiv3GlobalDefs.xml into your mod folder, change that setting to something you like, and away you go. :)

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Though, personally, I agree with Larsenex.  Ideology is already way too hard to come by.  Cutting into one of the main sources may not be the best of ideas. :p  But, hey, that's the game is so moddable.  Play the way you want, and all that. ;)