Map Generation still..... odd?

Hey guys, I mentioned this back during beta but something still seems to be off on the larger map sizes, at least in my mind.  I can provide some screenshots when I get home but for now details will have to suffice.  Insane map size, tight clusters, star frequency, planet frequency, and habitable planet frequency all set to abundant.  In my mind, I shouldn't be having to hunt for planets with those settings.  But a high portion of the star systems have no inhabitable planets and ones with more than one habitable planet are extremely rare.  If that's all the more habitable density I can get, I can't imagine how sparse an insane map would be on the other end of the spectrum.  Resource distribution also seems imbalanced, again not sure if by design, but I've typically got Durantium our the wazoo but I'm struggling to find sufficient quantities of the others.

Anyone else playing with similar settings and think it seems off?

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Reply #1 Top

Hiyas,

One of the first things I do is go into GalCiv3mapdefs.xml, and change the value for
<ReduceStarSystemBoundarySize>5</ReduceStarSystemBoundarySize>
from the "0" it is at initially, to the "5" you currently see it at.

the line is towards the bottom of the page.

This gives the density a more "organic" feel, at least in my mind.

This likely doesn't address your issue of "dead worlds", and I entirely agree with your resource rarity complaint.

All things should not be treated equally if one is rare as hen's teeth.

If memory serves, there was a post about lanes in solar orbit being "full" when they were in fact not, affecting planetary density.

Perhaps the same is occurring with "rare" minerals?

The above fix is not mine, I found it here on the forums months back.  The original post warns not to put the value above 9, or you'll cause crashes due to solar overlap.  I personally found 6 to be too dense, impacting my ability to position starbases to such a degree I had to turn it down a notch.



Reply #2 Top

I'll check out that change and see how it looks.  Started another map in the mean time.  I've got the 6 closest planets to my starting system colonized and all the resources I've found being mined so far.  20 Durantium, no more than 2 of any of the other resources.  That doesn't seem normal to me